Posted by Dieu1 week ago
Here we go again... brrrr...

Changes:
- Spawner drop rate is now 90% (before 60%)
- Spawners are no longer destroyed by lava
- Base power per player is now 50
- Each Faction can now have up to 50 members
- Overclaiming is disabled during grace period
- End world is now bigger, 6000x6000 blocks
- New FTOP (timestamps based, but capped check out /f topinfo, added /f spawnerinfo)
- Improved generators (vertical generators can now generate blocks upwards or downwards)
- You can't use WallGenerators if enemies are nearby
- Creepers can now blow up obsidian
- Updated ObsidianDestroyer, /od durabilities
- ChunkRippers were added to ingame shop
- TNT will now despawn above Y=260
- Updated /f vault, added /f chest
- Added /f gui
- Back location will expire after 12 hours

Posted by NxDs1 week ago
Here we are again, as part of the long lasting project of bringing back to life our YouTube channel we are now looking for new talented video editors that could help us with the task.
Everyone who collaborates with video making receives coupons that can be used in our store or could be sold to other players.

We figured the best way to do this is to set up another video editing competition.

What do I do?

You need to download this archive that contains all the instructions, the script and links to the videos you need to edit: download
You MUST submit only the video requested and specified in the archive, you can't submit other works of yours.

Where do I submit?

Once you edited your video you need to send your submission here: https://forms.gle/8SGRJnt8BubLNHyh7

How much time do I have?

You have 15 days from now, the contest will end Sunday 25th October.

What do I win?

As reward for winning the competition, if you decide to join the team, you will receive a starting coupon worth 50€

Good luck :thumbsup:
Posted by NxDs2 weeks ago
You asked for it, begged for months, although we had other plans for SkyBlock we gave up and decided to reset sooner than we hoped :person_shrugging:
Despite everything we still managed to bring you some changes and extra features to keep things interesting.

New Levelling System

We came up with a solution that would let you level up and at the same time give you enough space to build a nice looking island with no compromises.
You now have /is addlevels, this will open an inventory in which you drop in Coal, Iron, Gold, Emerald, Redstone, Lapis, Quartz or Diamond blocks and they will be consumed and turned into points.

There is no need to place them on your island anymore.
But don't worry the old system still works, if you place them on your island they will still count too towards the final island level.

New Spawn and PvP

Our builders provided us with a brand new Spawn and PvP arena (Credits: BlueberryDaFloor, PlotChat and DaddyOmer)

Spawn

Scoreboard

SkyBlock will now have a sidebar showing useful info. You can toggle it in /sett if you like.

Scoreboard

New Economy

We tried to come up with a new economy that hopefully will keep things a bit more interesting and aim for a less AFK-focused gameplay.

New Starter Islands

You can select from a wide range of new starter islands based on different biomes when you start playing now.

Starter Island

Reworked Lottery

The old lottery was obviously too difficult, nobody would ever win so we reworked it entirely, we got rid of numbers and combinations and a winner is guaranteed to be selected twice a day.

You buy tickets to participate, the more you buy the higher the chances to win.
This change is not strictly related to SkyBlock, it will come everywhere starting from tomorrow.

Lottery
Posted by NxDs2 weeks ago
It's been quite a while since the last time we touched our hub so here we are with some fancy changes, fixes and improvements.

Server NPCs and Spawn

Following the lead of some other servers we also added NPCs that will connect you to all our gamemodes, this will make it easier for newcomers to have an overview of what we offer without going through the selector menu. Also they just look cool. (Thanks to Ivri22 for the edits and improvements to the spawn area)

NPCs

Collectibles and Reset

We decided to rework the core of our lobby plugin and took the chance to start fresh and reset all the data of the past years so we could also apply some balance changes and fix some exploits that gave people infinite coins :thinking_face:

So collectibles got reset too, we also changed locations so don't worry about the old coords you saved somewhere as they won't help you.

Collectible

To spice up things a little bit this time the reward will be a little more fulfilling, in fact you will unlock the exclusive [LobbyExplorer] title that you will be able to use anywhere on the server, the title cannot be bought.


Lobby Explorer Title

Snake Trains

We found and fixed the Snake Trains that never made it to the public lobby, you can ride them and they'll show you the entire map.

Snake Train

Bug Fixes

Several bugs affecting the lobby since its release were also fixed as well as some false kicks from the anticheat.

BuildBattle, Pixel Art?

This is a side announcement regarding the latest BuildBattle, this time around the theme is Pixel Art.
We feel like we never gave enough love to all the players with skills in this building style and this will be an interesting change of pace.

Also we will be using the pixel arts in our next BedWars update that will be released in the next few days so your artworks might get officially featured on our server in some way :wink:
Posted by Dieu4 weeks ago
Factions reset! There were many changes which includes rules...

Changes:
- Updated rules, be sure to check them out!
- Spawner drop rate is now 90% (before 60%)
- Spawners are no longer destroyed by lava
- Base power per player is now 30
- Overclaiming is disabled during grace period
- End world is now bigger, 4000x4000 blocks
- New PVP/KOTH arena
- New FTOP (timestamps removed, updated materials check out /f topinfo)
- Improved generators (vertical generators can now generate blocks upwards or downwards)
- You can't mine spawners if enemies are nearby
- You can't use WallGenerators if enemies are nearby
- Creepers can now blow up obsidian
- Updated ObsidianDestroyer, /od durabilities
- ChunkRippers were added to ingame shop
- Added CmdJump and CmdTop permission
- You can now place up to 240 spawners per chunk

Posted by NxDs1 month ago
We're giving BedWars some more love this time around and we're listening to your feedback on maps.
We will be adding new maps every month to keep things fresh and interesting :thumbs_up:

This month we added 4 new maps, revamped/improved 4 maps and removed other 4 maps.

New Maps

  • Turtles by gablalon
  • Fantoriya by TheEvilRoliya_
  • Rainbowsheaven by gablalon and Voidhugz
  • Zepplins by BentBecker and gablalon





Improved Maps

We went over some of the old maps and made them more PvP friendly:
  • Sakura
  • Pot
  • Ancienttemple
  • Icecream

Removed Maps

And here are the removed maps:
  • Tusk
  • Farmland
  • Easterwar
  • Egghunt

New Feedback System

We value your feedback so we added a new system that will occasionally ask you to rate maps between 1 and 5 whenever you end a game, this will help us tweak our buildings and figure out what you like and what you don't.


Minor Changes

  • Using the snowbuilder will not get you stuck in glass and get you kicked for phase hacks
  • New or updated maps will be prioritized over older maps and they'll be more common for the first week after release
  • Auto start on match end, when a game starts a new one will automatically start after 5 seconds (this can be toggle off)

SurvivalGames

This is a bit offtopic but we will soon start testing our new SurvivalGames that will not be pay-to-win and will share the core used in our BedWars
While we set it up if you have any suggestion for kits (not locked behind ranks) we should be adding or features in general feel free to post them here and we will provide to check them out as soon as possible before the actual release.
Posted by NxDs1 month ago

Who would have thought we'd come this far, as far as trying our best to update everything and manage to get a 1.16.1 server up and running for you to test.
The server is SurvivalPlus and it will be the spiritual successor of our current Testing, which will be closed in the next few weeks to be used for other projects such as new minigames and gamemodes.

SurvivalPlus will then be our guinea pigs of servers, receiving the latest cutting edge updates and changes that we're too afraid to release on other servers, the first biggest update we'll be testing will be the new Minecraft 1.16.1

How to join?

Simply use /go survivalplus (or /go survivalp to save 3 whole letters) while being on a 1.16 or 1.16.1 or 1.16.2 client.
Attempting to join from an older client will NOT work and you will be redirected to the lobby.

Why?

We feel like it would be time to slowly transition to new versions and experiment with new features and content as we feel like 1.8 has been stagnating for way too long, this test is to see if the performances of the new version can keep up with our demands and gamemodes.

Bro, what about PvP?

We added a plugin that reverts PvP to 1.8 style (spam click = you're good), however the blocking mechanic is missing so you will get to try out the new shield mechanics.

Why is X command missing?

Updating plugins to versions past 1.12 is no joke, it requires time and effort and in the years we accumulated hundreds of thousands of lines of code that should be carefully checked and migrated.

For this reason we decided to simply migrate first the core plugins that are required for a good survival experience, if this test turns out to be positive we'll be definitely start migrating everything else.

Where is the shop?

As stated in the previous section updating some plugins requires more time than one might expect, our shop plugin is one of them and for this reason we'll run this test without a proper economy. On the bright side the vote crate looks like this Vote Crate

What about my kits?

For now there won't be any kit other than the starter kit, kit claim and kit basic. The true [Member] way.

Why is X not working?

If you find bugs please report them here and we'll fix them as soon as possible: https://www.extremecraft.net/tickets/new/5/
Posted by NxDs2 months ago

1st place - JTchai (/p v 890;861)

Image


2nd place - Emili_a (/p v -195;-10)

Image


3rd place - zi_u (/p v 199;100)

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4th place - dreamier (/p v -199;71)

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5th place - MysteriaHD (/p v 113;-201)

Image

Posted by NxDs2 months ago

And we're back.

For the fourth time we rework and reset prison, this time our main focus was to add enough features to keep things interesting but at the same time to not change too much the good old prison everyone likes.

Bombs

We added bombs to ease your mining sessions, also they just look cool. There are several types of bomb and you can unlock them through crates or Lucky Blocks

Lucky Blocks

Introducing: LuckyBlocks. They randomly spawn in mines, hit them and they'll reward you with cool stuff.

Enhanced Pickaxes

Forget those boring pickaxes you're used to, the new ones have XP and can be leveled up to unlock cool upgrades. It works with shears too.

Other changes

Here's a comprehensive list of the other changes and features:

  • Easily achievable prestige
  • Removed free in favor of prestiging
  • You can now set up ChestShops in your cell (/ps)
  • Everyone gets a large cell at /cell
  • Lot of cell management commands (/cell help): trust, deny, kick, set visitor warp, etc
  • Same mines but bigger. (between 80k and 400k blocks)
  • New /pvp arena
  • Added quests
  • Improved crate rewards (community feedback)
  • Revamped /prestige menu with new prestige perks
  • Top miners leaderboard behind you at /spawn
  • Added /mine top and improved /mine stats
  • Improved Dig The Pit event that now starts every 2 hours, automatically
  • Added /rewards menu where you can find rewards from lucky blocks, etc
  • Added boss fights
  • Improved shears, they have the same durability as diamond picks
  • Added support for HallOfFame (however top players will not be rewarded)

For more info please check /warp info and check out our reset showcase video:


We have a load of planned updates in general for the near future that you'll like.

Posted by NxDs3 months ago

I am once again asking for your support.

We're currently looking for capable people willing to manage our official YouTube channel in order to bring it back to life and actually start providing content for the community.

What is this role for?

As YouTube manager you'll have some simple but important tasks:
  • Plan the kind of videos/series of videos
  • Plan when they should be published
  • Instruct our content creators on what to do
  • Review the videos
  • Upload the videos (optional if your connection is too slow)

You basically come up with ideas, instruct people to do them and then review the result.

Requirements?

There's no requirement other than having good ideas and a somewhat good eye to figure out if a video looks good or not.

You're not required to know how to edit, to have a good PC, to be able to record or anything like that, as long as you can plan and watch videos you're good to go.
Although all of this is not required you're clearly allowed to edit/record if you have the chance and feel like it.

How to apply?

The submissions are closed! Thanks to everyone who showed interest, we'll make sure to pick a good candidate in short times.
If you're interested then feel free to submit an application in which you "showcase" some ideas for videos and/or series of videos that you'd like to push.



If the sense of pride and accomplishment wouldn't suffice to convince you to apply we're handing out coupons for each video that gets published, you can then use them yourself, give them to your friends or sell them for real money :shrug:
Or sell them to your friends that also works, nobody judges you.