We've made some adjustments to McMMO based on feedback! Unarmed is now disabled in PVP, but still active in PVE. Additionally, Axes have been tweaked, and the recipe for Enchanted Golden Apples has been added to all McMMO-enabled servers.

Towny Server

For our Towny server, we've implemented economy updates, including adjustments to mob drops and fixing the price of Cactus. We're also contemplating introducing a Co-Mayor rank and gathering suggestions for the permissions it should entail.

Factions Server

Exciting news for our Factions server: SandBots are now available! These bots automatically spawn sand while you're using your TNT cannon. You can purchase SandBotSpawners from the in-game shop and manage your SandBots with the /sandbot command.

On the Factions server, we've raised the limits for TNT, Sand, and Redstone to better align with TNT cannon compatibility.

Furthermore, we understand that players have real-life commitments, so we're introducing Faction Shields. Faction owners can control their Faction Shield using the /f shield command, while all players can check the current Shield status of any faction with /f shield <faction>.

Events

And finally, introducing the Event Jump Starter!

The Towny server has just reset, accompanied by updates to its configuration aimed at fostering more enjoyable and engaging gameplay, including the introduction of both improved Town Wars and a new Hall of Fame system.

The new Hall of Fame now focuses on block values rather than Town money, providing a more balanced and fair recognition system. Additionally, new commands such as /t halloffame, /t value, and /t values have been added to facilitate interaction with these features.

Furthermore, a stunning new PVP arena designed by our builders has been introduced, adding to the immersive experience of the server.

Adjustments have been made to the McMMO configuration, and the Shard Shop and Soul Shop have been added to enhance the player experience.

Factions server updates

McMMO Steel Arm Style was nerfed in order to balance PVP.

We've deactivated TNT spread/velocity and prevented fluids from disrupting redstone mechanisms.

Concerns regarding sand and redstone have been addressed.

Exciting updates are on the horizon, including the introduction of Sand bots for Factions and the implementation of Upgradable spawners across all servers!

Factions Server updates

Posted by Dieu1 month ago

Factions server faced a challenging start, with unexpected bugs and delays ranging from DDoS attacks by fellow players to migration issues from 1.8 and the old Factions plugin. However, we're pleased to report that most of these issues have now been resolved.

Issues such as the Infinite Buckets and Wall Generators have been addressed, and there have been significant improvements to the economy. Additionally, we're excited to introduce SandBots and a new Soul/Dust currency to ExtremeCraft in the near future.

As the grace period comes to a close, we've updated the rules accordingly, including regulations on raiding and disallowed cannons. For those eager to start cannoning, we've implemented measures such as disabling TNT stacking against WorldBorder and World Height to prevent abuse. Furthermore, TNT radius is now consistent, and TNT will not cause lava to explode or flow when pushed by water. Parity is enabled, and concrete will solidify in water.

In recent days, we've also implemented numerous updates aimed at reducing lag and addressing performance issues that players have been experiencing.

As part of our ongoing appreciation for your active participation, we are thrilled to announce the top voters for the month of April 2024. Each month, we randomly select 10 players who have demonstrated unwavering commitment by accumulating a minimum of 200 votes. Without further ado, let's celebrate and acknowledge the outstanding contributors who have been rewarded with vouchers:

Let the votes keep rolling in! Happy voting!

As part of our ongoing appreciation for your active participation, we are thrilled to announce the top voters for the month of March 2024. Each month, we randomly select 10 players who have demonstrated unwavering commitment by accumulating a minimum of 200 votes. Without further ado, let's celebrate and acknowledge the outstanding contributors who have been rewarded with vouchers:

Let the votes keep rolling in! Happy voting!

TikTok Contest

We're thrilled to announce our TikTok Contest, which will run for the next 14 days.

How does it work?

Anyone with an ExtremeCraft account can participate. All types of entries are welcomed, whether you're showcasing your creative builds, explaining server features, demonstrating your battles, or simply playing with friends.

Your submissions must be identifiable to you (with a visible username either in the video or within its title/description) and must relate to ExtremeCraft (playing on other servers won't count, but content related to ExtremeCraft is acceptable, even if it's not gameplay).

Submit your entries here: https://www.extremecraft.net/tickets/new/12/

After 14 days we will pick 5 winners that will receive Vouchers.

Creative: Cannoning Additions

Our Creative server now features a new cannoning .jar.

Unfortunately, the previous cannoning .jar experienced some issues, which we believe have now been resolved.

Additionally, we've introduced PlotHider, allowing players to conceal their plots from others.

Towny: Battle Sessions

We've added Battle Sessions, designated time periods during which scoring and PvP kills contribute to the ongoing war.

For more details, consult the "/eventwar guide" book.

New Commands:
/eventwar battlesession - Displays information about the next battle session or the remaining time.
/eventwar battlesession bossbar - Toggles the battle session boss bar for a player.

Furthermore, non-peaceful towns now receive 2 War Tokens per Towny day.

Lobby: Gadgets

Cosmetics and Gadgets have made a comeback to the ExtremeCraft lobby!

This includes Hats, Animated Hats, Particles, Suits, Gadgets, Pets, Miniatures, Morphs, Banners, Emotes, Cloaks, and Mystery Boxes.

You can acquire cosmetic items by using Mystery Dust to purchase or open a Mystery Box.

As part of our ongoing appreciation for your active participation, we are thrilled to announce the top voters for the month of February 2024. Each month, we randomly select 10 players who have demonstrated unwavering commitment by accumulating a minimum of 200 votes. Without further ado, let's celebrate and acknowledge the outstanding contributors who have been rewarded with vouchers:

Let the votes keep rolling in! Happy voting!

We're thrilled to introduce new exciting features to enhance your gaming experience on ExtremeCraft:

Player Scores: Now, players' activity levels are quantified through a unique scoring system. The formula encompasses factors such as MinedBlocks, PlacedBlocks, MobKills, and PlayerKills, offering a comprehensive overview of engagement.

Player ELO Scores: Engage in PVP battles and watch your ELO rating evolve! This dynamic score is calculated based on the ELO ratings of both players involved in combat and is updated after every fight, providing an accurate representation of your combat prowess.

Enhanced Creative Experience: Schematics and More

In our latest update for the Creative server, we're excited to introduce:

Schematics Database

Create and download your own schematics directly in-game! Simply select your desired area, copy it to your WorldEdit clipboard with //copy, and save it using /schemdb save <name>. Access your saved schematics in the new "Schematics" section on our website, where you can download them for future use.

Easily load saved schematics using the /schemdb load <id> command, allowing for seamless pasting of saved creations.

Additionally, we're exploring the option for players to upload schematics, further expanding creative possibilities!

Towny Wars: Raid Banks and Seize Towns

Prepare for thrilling conquests with our Towny Wars update:

  • Bank Raiding: Capture bank plots during Towny Wars to steal 5% of the town's funds.
  • Town Takeovers: Victorious players now have the option to take control of towns, adding a new layer of strategy and competition to the battlefield.

SlimeFun: Performance Enhancements for Cargo Networks

We're addressing performance issues associated with large Cargo networks in SlimeFun. Our ongoing updates are aimed at optimizing performance and reducing lag, ensuring smoother gameplay for all players.

Server Performance and Connectivity

To prepare for the release of our Factions server and improve overall gameplay, we've implemented numerous performance enhancements across ExtremeCraft. From login system improvements to optimized profile lookups.

Notable Changes and Improvements

  • PVP Area Tweaks: Tipped arrows with invisibility effects are now disabled in PVP areas.
  • Villager Nerf: To address server lag issues caused by massive trading halls, villagers now have a 5% chance of losing their profession on Trade Replenish and a 2% chance of dying, discouraging excessive exploitation.

Apologies for the delays but here is the list of BuildBattle winners!

Creative is 1.20.4 and anyone is free to join! Congratulations to our winners!

 

1st Place - Priki (/p v 227,-78)

 

2nd place - Meowlody (/p v 205,222)


3rd place - Chxpped (/p v -22,229)

 

Towny: Introducing Wars

Posted by Dieu4 months ago

Introducing Wars

The latest Event War features a variety of war types to engage players in strategic conflicts:

  • Riot: Conflict within a single town where players choose sides between the city and rioters.
  • Town vs Town: Two towns battle against each other.
  • Civil War: Internal strife within a nation where towns align with either the capital or rebels.
  • Independence War: A town rebels against its own nation, with other towns choosing sides; rebel towns may secede upon victory.
  • Nation vs Nation: Two nations clash in all-out war.

Declarations of War are obtained using Tokens through the command /town redeem {wartype}. Tokens are earned by non-neutral towns each Towny newday, provided their nation is not neutral either. Towns actively engaged in war do not receive war tokens.

To understand server configuration, use the '/eventwar guide' command.

Declaration of War Books:

Players initiate wars using Declaration of War books, purchased with Tokens via the /town redeem command. Riot DoW books are the cheapest by default, with costs escalating for larger-scale wars. Therefore, riots and town wars occur more frequently than civil wars, nation wars, and global conflicts. Only towns within a nation can redeem tokens for civil, nation, and global war books.

To declare war, hold the book and use the /declare war [wartype] [arg] command, as specified in the books.

Surrendering:

In wars permitting surrender, players can opt to concede defeat. For Riot, Civil War, Independence War, Alliance War, and World War types, surrender is executed via the /surrender command.

Riots allow universal surrender, while Civil War permits only mayors to surrender their towns. World War requires a king's surrender for the entire nation.

During Riots with conquering enabled, the surrendering Mayor cedes control to the highest-scoring Rebel. Similarly, in Civil War, the surrendering King results in the highest-scoring Rebel Town becoming the new Capital.

In Town and Nation Wars, surrendering entities must propose terms, including White Peace, monetary compensation, town exchange, or a combination thereof. The opposing side reviews and accepts offers, leading to the exchange of assets.

War Resolution:

Various conditions dictate the end of different war types, ensuring conflicts don't persist indefinitely. For instance, Riots conclude when all surviving rioters are jailed or when key figures surrender.

Similarly, Towns and Nations can be eliminated through loss of key assets, such as homeblocks, leaders running out of lives, or successful surrender negotiations.

Alliance Wars end when participating nations withdraw or lose all towns. Civil and Independence Wars cease when the capital or all towns on either side are incapacitated, or when surrender is accepted. World Wars conclude when a single nation remains or when all nations ally.

Commands:

A variety of commands facilitate engagement and understanding of war mechanics, including /eventwar and /towny war for information and management purposes, /town redeem and /nation alliancewar request for resource management, /declare for initiating wars, and /surrender for conceding defeat with specified terms.

  • /eventwar
    • /eventwar guide: Opens a book for the player, explaining how EventWar works, based on your server's config settings.
    • /eventwar guide riot: Opens a book for the player, explaining riots.
    • /eventwar guide townwar: Opens a book for the player, explaining town vs town wars.
    • /eventwar guide civilwar: Opens a book for the player, explaining civil wars.
    • /eventwar guide independencewar: Opens a book for the player, explaining independence wars.
    • /eventwar guide nationwar: Opens a book for the player, explaining nation wars.
    • /eventwar guide alliancewar: Opens a book for the player, explaining alliance wars.
    • /eventwar guide worldwar: Opens a book for the player, explaining world wars.
    • /eventwar guide conquering: Opens a book for the player, explaining how conquering works.
    • /eventwar guide townblocks: Opens a book for the player, explaining how the TownBlock HP system works.
    • /eventwar guide money: Opens a book for the player, explaining how money affects wars.
    • /eventwar guide winning: Opens a book for the player, explaining how to win wars.
    • /eventwar guide points: Opens a book for the player, explaining how points are scored.
    • /eventwar guide jails: Opens a book for the player, explaining how jails and PoWs work.
  • /towny war
    • /towny war hud: Opens a scoreboard for the player, which details points and properties of the townblock they are standing in.
    • /towny war participants {page #}: A list of towns and their nation who are in each on-going war. The list highlights enemies, allies and capital towns. While war is in effect, each competing town has a health points property attached to it.
    • /towny war stats: Shows stats on the player's current war.
    • /towny war scores: Shows the scores of the player's current war.
    • /towny war types: Shows the settings of various war types (mainly for debugging now.)
  • /town
    • /town redeem {wartype}: Used to purchase a Declaration of War of the given war type.
  • /nation
    • /nation alliancewar request {allyname}: The primary nations battling in an Alliance War can use this command to request their allies join the war (when they are not already automatically added.)
  • /declare
    • /declare rebel: Used to side with the rioters/rebels in Riot, Civil and Independence Wars.
    • /declare government: Used to side with the city/capital in Riot, Civil and Independence Wars.
    • /declare war {wartype} {args}: Used while holding a Declaration of War book of the given war type, to start a war.
  • /surrender
    • /surrender: Used to surrender in Riots, Civil Wars, Independene Wars, Alliance Wars, and World Wars.
    • /surrender money {amount}: Used in Town and Nation Wars to surrender for money.
    • /surrender towns {town1 town2 town3}: Used in Town and Nation Wars to surrender for towns.
    • /surrender money {amount} towns {town1 town2 town3}: Used in Town and Nation Wars to surrender for money and towns.