We've made some adjustments to McMMO based on feedback! Unarmed is now disabled in PVP, but still active in PVE. Additionally, Axes have been tweaked, and the recipe for Enchanted Golden Apples has been added to all McMMO-enabled servers.
For our Towny server, we've implemented economy updates, including adjustments to mob drops and fixing the price of Cactus. We're also contemplating introducing a Co-Mayor rank and gathering suggestions for the permissions it should entail.
Exciting news for our Factions server: SandBots are now available! These bots automatically spawn sand while you're using your TNT cannon. You can purchase SandBotSpawners from the in-game shop and manage your SandBots with the /sandbot command.
On the Factions server, we've raised the limits for TNT, Sand, and Redstone to better align with TNT cannon compatibility.
Furthermore, we understand that players have real-life commitments, so we're introducing Faction Shields. Faction owners can control their Faction Shield using the /f shield command, while all players can check the current Shield status of any faction with /f shield <faction>.
And finally, introducing the Event Jump Starter!
The Towny server has just reset, accompanied by updates to its configuration aimed at fostering more enjoyable and engaging gameplay, including the introduction of both improved Town Wars and a new Hall of Fame system.
The new Hall of Fame now focuses on block values rather than Town money, providing a more balanced and fair recognition system. Additionally, new commands such as /t halloffame, /t value, and /t values have been added to facilitate interaction with these features.
Furthermore, a stunning new PVP arena designed by our builders has been introduced, adding to the immersive experience of the server.
Adjustments have been made to the McMMO configuration, and the Shard Shop and Soul Shop have been added to enhance the player experience.
McMMO Steel Arm Style was nerfed in order to balance PVP.
We've deactivated TNT spread/velocity and prevented fluids from disrupting redstone mechanisms.
Concerns regarding sand and redstone have been addressed.
Exciting updates are on the horizon, including the introduction of Sand bots for Factions and the implementation of Upgradable spawners across all servers!
As part of our ongoing appreciation for your active participation, we are thrilled to announce the top voters for the month of April 2024. Each month, we randomly select 10 players who have demonstrated unwavering commitment by accumulating a minimum of 200 votes. Without further ado, let's celebrate and acknowledge the outstanding contributors who have been rewarded with vouchers:
Let the votes keep rolling in! Happy voting!
As part of our ongoing appreciation for your active participation, we are thrilled to announce the top voters for the month of March 2024. Each month, we randomly select 10 players who have demonstrated unwavering commitment by accumulating a minimum of 200 votes. Without further ado, let's celebrate and acknowledge the outstanding contributors who have been rewarded with vouchers:
Let the votes keep rolling in! Happy voting!
As part of our ongoing appreciation for your active participation, we are thrilled to announce the top voters for the month of February 2024. Each month, we randomly select 10 players who have demonstrated unwavering commitment by accumulating a minimum of 200 votes. Without further ado, let's celebrate and acknowledge the outstanding contributors who have been rewarded with vouchers:
Let the votes keep rolling in! Happy voting!
We're thrilled to introduce new exciting features to enhance your gaming experience on ExtremeCraft:
Player Scores: Now, players' activity levels are quantified through a unique scoring system. The formula encompasses factors such as MinedBlocks, PlacedBlocks, MobKills, and PlayerKills, offering a comprehensive overview of engagement.
Player ELO Scores: Engage in PVP battles and watch your ELO rating evolve! This dynamic score is calculated based on the ELO ratings of both players involved in combat and is updated after every fight, providing an accurate representation of your combat prowess.
In our latest update for the Creative server, we're excited to introduce:
Schematics Database
Create and download your own schematics directly in-game! Simply select your desired area, copy it to your WorldEdit clipboard with //copy, and save it using /schemdb save <name>. Access your saved schematics in the new "Schematics" section on our website, where you can download them for future use.
Easily load saved schematics using the /schemdb load <id> command, allowing for seamless pasting of saved creations.
Additionally, we're exploring the option for players to upload schematics, further expanding creative possibilities!
Prepare for thrilling conquests with our Towny Wars update:
We're addressing performance issues associated with large Cargo networks in SlimeFun. Our ongoing updates are aimed at optimizing performance and reducing lag, ensuring smoother gameplay for all players.
To prepare for the release of our Factions server and improve overall gameplay, we've implemented numerous performance enhancements across ExtremeCraft. From login system improvements to optimized profile lookups.
The latest Event War features a variety of war types to engage players in strategic conflicts:
Declarations of War are obtained using Tokens through the command /town redeem {wartype}. Tokens are earned by non-neutral towns each Towny newday, provided their nation is not neutral either. Towns actively engaged in war do not receive war tokens.
To understand server configuration, use the '/eventwar guide' command.
Players initiate wars using Declaration of War books, purchased with Tokens via the /town redeem command. Riot DoW books are the cheapest by default, with costs escalating for larger-scale wars. Therefore, riots and town wars occur more frequently than civil wars, nation wars, and global conflicts. Only towns within a nation can redeem tokens for civil, nation, and global war books.
To declare war, hold the book and use the /declare war [wartype] [arg] command, as specified in the books.
In wars permitting surrender, players can opt to concede defeat. For Riot, Civil War, Independence War, Alliance War, and World War types, surrender is executed via the /surrender command.
Riots allow universal surrender, while Civil War permits only mayors to surrender their towns. World War requires a king's surrender for the entire nation.
During Riots with conquering enabled, the surrendering Mayor cedes control to the highest-scoring Rebel. Similarly, in Civil War, the surrendering King results in the highest-scoring Rebel Town becoming the new Capital.
In Town and Nation Wars, surrendering entities must propose terms, including White Peace, monetary compensation, town exchange, or a combination thereof. The opposing side reviews and accepts offers, leading to the exchange of assets.
War Resolution:
Various conditions dictate the end of different war types, ensuring conflicts don't persist indefinitely. For instance, Riots conclude when all surviving rioters are jailed or when key figures surrender.
Similarly, Towns and Nations can be eliminated through loss of key assets, such as homeblocks, leaders running out of lives, or successful surrender negotiations.
Alliance Wars end when participating nations withdraw or lose all towns. Civil and Independence Wars cease when the capital or all towns on either side are incapacitated, or when surrender is accepted. World Wars conclude when a single nation remains or when all nations ally.
Commands:
A variety of commands facilitate engagement and understanding of war mechanics, including /eventwar and /towny war for information and management purposes, /town redeem and /nation alliancewar request for resource management, /declare for initiating wars, and /surrender for conceding defeat with specified terms.
As part of our ongoing appreciation for your active participation, we are thrilled to announce the top voters for the month of January 2024. Each month, we randomly select 10 players who have demonstrated unwavering commitment by accumulating a minimum of 200 votes. Without further ado, let's celebrate and acknowledge the outstanding contributors who have been rewarded with vouchers:
Let the votes keep rolling in! Happy voting!
In preparation for the upcoming release of the Factions server, we're excited to introduce new Cannoning features now available for testing on our Creative server.
While we're considering expanding the number of plots in Creative for Cannon testing, we've decided to focus on testing Cannoning directly on the Creative server, as both environments share many similarities.
What's New? We've replaced the Creative .jar with a new .jar specifically designed for TNT Cannons. By default, explosions are disabled on creative. However, if you want to test your cannons, you can enable explosions using the /p gui command.
To streamline testing, we've introduced several new features:
Over the past few weeks, ExtremeCraft has undergone a series of updates, bug fixes, and enhancements to elevate your gaming experience.
Let's start with a significant change – the renaming of HallOfFame Weeks to Rounds. Each round now spans two weeks, offering a fairer competition window. The /halloffame command has been revamped to provide accurate information about the current HallOfFame season and round. As Towny Rounds come to a close in a few hours, rest assured that vouchers will be automatically distributed.
Automated announcements have been implemented to acknowledge and celebrate players who receive vouchers for their voting efforts.
In the Towny realm, Fly is now activated automatically, and we've removed the fly cooldown to prevent potential exploits. To enhance chat readability, we've excluded the nation name from the chat prefix. Additionally, Town Chat and Nation Chat functionalities have been fixed.
For Skyblock enthusiasts, numerous internal fixes and updates have been applied to ensure seamless gameplay.
SlimeFun has received multiple updates addressing issues related to disappearing and bugging items.
Our AntiCheat system has undergone refinements to address and fix some false positives. If any issues persist, please don't hesitate to contact us with clear examples of how to replicate them.
Due to potential abuse, the number of affected spawners has been removed from SpawnerExtractors.
A 2% fee has been introduced for the /withdraw command to prevent abuse, trolling, and spamming.
Crates have been fine-tuned to fix chance calculation issues where the GUI would display 0% for all items.
Globally, we've removed or fixed many unused features and code, including addressing Skull loading issues.
On the website front, we've overhauled and fixed numerous issues, resulting in faster loading times and an overall more user-friendly experience.
Greetings, dedicated community members! As part of our ongoing appreciation for your active participation, we are thrilled to announce the top voters for the month of December 2023. Each month, we randomly select 10 players who have demonstrated unwavering commitment by accumulating a minimum of 200 votes. Without further ado, let's celebrate and acknowledge the outstanding contributors who have been rewarded with vouchers:
Let the votes keep rolling in! Happy voting!
Servers with GriefPrevention:
Enhanced Control with GPFlags
We're thrilled to introduce GPFlags, a dynamic extension of GriefPrevention that puts the power in the hands of our players. With GPFlags, you now have the ability to set personalized flags within your claims. At this stage, we're eagerly welcoming ideas on which flags should be enabled. Our primary goal is to provide players with enhanced flexibility without compromising the integrity of their claims. Your input is crucial, as we strive to create a secure environment while offering a plethora of options.
Additionally, we've bid farewell to /transferclaim and ushered in a more intuitive system. The retired command has been replaced with /claim transfer [player] [optionalCost] and /claim accept [player], requiring confirmation from both parties. This not only streamlines the process but also introduces the possibility for players to sell their claims.
In terms of bug fixes, we're pleased to announce that Claim Fees are now processing as previously outlined. Furthermore, GriefPrevention's handling of Explosions has been fixed.
Skyblock
Our commitment to improving your Skyblock experience continues with these notable updates:
Island Fly has undergone enhancements to ensure it no longer disables Fly upon joining.
Fresh Island Flags have been added for ClearMobs, Upgrade, Inspect, and Lock commands, granting players even more control over their islands.
Towny Server
Experience a new level of convenience and freedom on our Towny Server with these exciting additions:
TownyFlight is set to debut with the upcoming restart, allowing players to utilize /tfly for an enriched town experience. Please note that PVP will automatically disable fly mode, ensuring a balanced gameplay environment.
Embrace the convenience of new Towny menus accessible via /town menu, facilitating smoother interactions with the Towny plugin.
Other Updates
In our continuous efforts to enhance your overall gameplay, we've reintroduced the /sit command, and that's not all. Explore new possibilities with /lay, /crawl, and more!
We're also eager to hear your ideas and suggestions concerning Crates. While your creativity is encouraged, please keep in mind that a balanced approach is key. Loading crates with an excess of Spawners may have unintended consequences, such as devaluation and potential server lag. We value your constructive suggestions to help us shape a vibrant and balanced gaming experience for all. Your feedback is crucial as we strive to make ExtremeCraft even more enjoyable!
Numerous bug fixes have been implemented across various aspects of the system, addressing reported issues from our vigilant player community.