Hall of Fame Rebalancing
Spawner Drop Rate
Combat Tagging Adjustment
New Rewards Command
SandBots, Generators and Patching abuse
The Skyblock server has officially reopened! With numerous changes implemented, expect ongoing updates and bug fixes.
- The Hall of Fame is now based on points rather than Island levels.
- Add points to your island using /is addpoints or the Points Tool.
- You can add any item that can be sold in /shop (adding items to Island Points will affect /shop prices)
- While islands remain intact, points will reset every round when vouchers are sent out.
- We’ve updated the shop and crates and are open to your suggestions for further improvements. Please ensure your suggestions are practical and beneficial.
- SkyGrid world is now available for you to explore (or loot).
- Enjoy PvP or free building in SkyGrid, but remember, there are no claims.
- Additionally, Bastions now randomly spawn in the SkyGrid world.
We've also added SoulShop and ShardShop (Shards are also required for upgrading Island), Island levels have been removed since they were essentially unused, as result you can now use /is fly and enter Nether right away.
Island reset limits were removed, but bear in mind that resetting your Island will also reset your points as they're tied to Island.
There's also McMMO now, Enchanted Golden Apples can be crafted and there's one secret mob that drops diamonds when killed :0
Important Info on Faction Shields: While a faction's shield is active, explosions are disabled in its territory, preventing raids. To raid other factions during this time, you must unclaim your cannon.
Upcoming Feature: Due to players making spawners obstructed/unraidable, we are introducing the SpawnerDeobstructor item soon.
We've made some adjustments to McMMO based on feedback! Unarmed is now disabled in PVP, but still active in PVE. Additionally, Axes have been tweaked, and the recipe for Enchanted Golden Apples has been added to all McMMO-enabled servers.
For our Towny server, we've implemented economy updates, including adjustments to mob drops and fixing the price of Cactus. We're also contemplating introducing a Co-Mayor rank and gathering suggestions for the permissions it should entail.
Exciting news for our Factions server: SandBots are now available! These bots automatically spawn sand while you're using your TNT cannon. You can purchase SandBotSpawners from the in-game shop and manage your SandBots with the /sandbot command.
On the Factions server, we've raised the limits for TNT, Sand, and Redstone to better align with TNT cannon compatibility.
Furthermore, we understand that players have real-life commitments, so we're introducing Faction Shields. Faction owners can control their Faction Shield using the /f shield command, while all players can check the current Shield status of any faction with /f shield <faction>.
And finally, introducing the Event Jump Starter!
The Towny server has just reset, accompanied by updates to its configuration aimed at fostering more enjoyable and engaging gameplay, including the introduction of both improved Town Wars and a new Hall of Fame system.
The new Hall of Fame now focuses on block values rather than Town money, providing a more balanced and fair recognition system. Additionally, new commands such as /t halloffame, /t value, and /t values have been added to facilitate interaction with these features.
Furthermore, a stunning new PVP arena designed by our builders has been introduced, adding to the immersive experience of the server.
Adjustments have been made to the McMMO configuration, and the Shard Shop and Soul Shop have been added to enhance the player experience.
McMMO Steel Arm Style was nerfed in order to balance PVP.
We've deactivated TNT spread/velocity and prevented fluids from disrupting redstone mechanisms.
Concerns regarding sand and redstone have been addressed.
Exciting updates are on the horizon, including the introduction of Sand bots for Factions and the implementation of Upgradable spawners across all servers!
As part of our ongoing appreciation for your active participation, we are thrilled to announce the top voters for the month of April 2024. Each month, we randomly select 10 players who have demonstrated unwavering commitment by accumulating a minimum of 200 votes. Without further ado, let's celebrate and acknowledge the outstanding contributors who have been rewarded with vouchers:
Let the votes keep rolling in! Happy voting!
As part of our ongoing appreciation for your active participation, we are thrilled to announce the top voters for the month of March 2024. Each month, we randomly select 10 players who have demonstrated unwavering commitment by accumulating a minimum of 200 votes. Without further ado, let's celebrate and acknowledge the outstanding contributors who have been rewarded with vouchers:
Let the votes keep rolling in! Happy voting!
As part of our ongoing appreciation for your active participation, we are thrilled to announce the top voters for the month of February 2024. Each month, we randomly select 10 players who have demonstrated unwavering commitment by accumulating a minimum of 200 votes. Without further ado, let's celebrate and acknowledge the outstanding contributors who have been rewarded with vouchers:
Let the votes keep rolling in! Happy voting!
We're thrilled to introduce new exciting features to enhance your gaming experience on ExtremeCraft:
Player Scores: Now, players' activity levels are quantified through a unique scoring system. The formula encompasses factors such as MinedBlocks, PlacedBlocks, MobKills, and PlayerKills, offering a comprehensive overview of engagement.
Player ELO Scores: Engage in PVP battles and watch your ELO rating evolve! This dynamic score is calculated based on the ELO ratings of both players involved in combat and is updated after every fight, providing an accurate representation of your combat prowess.
In our latest update for the Creative server, we're excited to introduce:
Schematics Database
Create and download your own schematics directly in-game! Simply select your desired area, copy it to your WorldEdit clipboard with //copy, and save it using /schemdb save <name>. Access your saved schematics in the new "Schematics" section on our website, where you can download them for future use.
Easily load saved schematics using the /schemdb load <id> command, allowing for seamless pasting of saved creations.
Additionally, we're exploring the option for players to upload schematics, further expanding creative possibilities!
Prepare for thrilling conquests with our Towny Wars update:
We're addressing performance issues associated with large Cargo networks in SlimeFun. Our ongoing updates are aimed at optimizing performance and reducing lag, ensuring smoother gameplay for all players.
To prepare for the release of our Factions server and improve overall gameplay, we've implemented numerous performance enhancements across ExtremeCraft. From login system improvements to optimized profile lookups.
The latest Event War features a variety of war types to engage players in strategic conflicts:
Declarations of War are obtained using Tokens through the command /town redeem {wartype}. Tokens are earned by non-neutral towns each Towny newday, provided their nation is not neutral either. Towns actively engaged in war do not receive war tokens.
To understand server configuration, use the '/eventwar guide' command.
Players initiate wars using Declaration of War books, purchased with Tokens via the /town redeem command. Riot DoW books are the cheapest by default, with costs escalating for larger-scale wars. Therefore, riots and town wars occur more frequently than civil wars, nation wars, and global conflicts. Only towns within a nation can redeem tokens for civil, nation, and global war books.
To declare war, hold the book and use the /declare war [wartype] [arg] command, as specified in the books.
In wars permitting surrender, players can opt to concede defeat. For Riot, Civil War, Independence War, Alliance War, and World War types, surrender is executed via the /surrender command.
Riots allow universal surrender, while Civil War permits only mayors to surrender their towns. World War requires a king's surrender for the entire nation.
During Riots with conquering enabled, the surrendering Mayor cedes control to the highest-scoring Rebel. Similarly, in Civil War, the surrendering King results in the highest-scoring Rebel Town becoming the new Capital.
In Town and Nation Wars, surrendering entities must propose terms, including White Peace, monetary compensation, town exchange, or a combination thereof. The opposing side reviews and accepts offers, leading to the exchange of assets.
War Resolution:
Various conditions dictate the end of different war types, ensuring conflicts don't persist indefinitely. For instance, Riots conclude when all surviving rioters are jailed or when key figures surrender.
Similarly, Towns and Nations can be eliminated through loss of key assets, such as homeblocks, leaders running out of lives, or successful surrender negotiations.
Alliance Wars end when participating nations withdraw or lose all towns. Civil and Independence Wars cease when the capital or all towns on either side are incapacitated, or when surrender is accepted. World Wars conclude when a single nation remains or when all nations ally.
Commands:
A variety of commands facilitate engagement and understanding of war mechanics, including /eventwar and /towny war for information and management purposes, /town redeem and /nation alliancewar request for resource management, /declare for initiating wars, and /surrender for conceding defeat with specified terms.
As part of our ongoing appreciation for your active participation, we are thrilled to announce the top voters for the month of January 2024. Each month, we randomly select 10 players who have demonstrated unwavering commitment by accumulating a minimum of 200 votes. Without further ado, let's celebrate and acknowledge the outstanding contributors who have been rewarded with vouchers:
Let the votes keep rolling in! Happy voting!
In preparation for the upcoming release of the Factions server, we're excited to introduce new Cannoning features now available for testing on our Creative server.
While we're considering expanding the number of plots in Creative for Cannon testing, we've decided to focus on testing Cannoning directly on the Creative server, as both environments share many similarities.
What's New? We've replaced the Creative .jar with a new .jar specifically designed for TNT Cannons. By default, explosions are disabled on creative. However, if you want to test your cannons, you can enable explosions using the /p gui command.
To streamline testing, we've introduced several new features: