A space to build without limits. Create solo, collaborate with others, experiment with ideas, and bring large projects to life using plots and powerful building tools.
Creative is the perfect place for players who want to focus on building, designing, and experimenting without the usual survival limitations. Whether you enjoy working alone, collaborating with friends, roleplaying, or entering build competitions, Creative gives you the freedom to build however you want.
It is designed to be flexible, easy to use, and ideal for both casual builders and more advanced creators.
When you first join the server, you will not have a plot yet. To claim your first plot, use /plot auto.
Once you have a plot, these commands will help you get started:
| Command | Description |
|---|---|
/plot auto | Claim your first available plot automatically. |
/plot trust | Allow another player to build in your plot and use WorldEdit there, even while you are offline. |
/plot home | Teleport to your plot or plots. |
/plot clear | Remove everything from the plot you are currently standing on. |
/plot deny | Block a specific player from entering your plot. |
/plot help | View a list of plot-related commands. |
/plot gui | Open the plot management menu. |
As you build, you can also take part in community-driven events such as build competitions and similar activities.
Players can save builds or entire plots as schematic files using /schemdb. This gives you a way to preserve your creations, keep backups, or move builds elsewhere when needed.
Schematics are especially useful for larger projects or for keeping important builds safe over time.
WorldEdit gives players powerful tools to edit large areas quickly and efficiently. Once you learn the basics, it becomes much easier to shape terrain, replace blocks, duplicate builds, and make large-scale changes.
Use the wooden axe to define a region. Left-click to set the first position and right-click to set the second. This creates the area you want to edit.
After making a selection, use //set [block] to fill it with a block type. For example, //set stone turns the entire selected area into stone.
Use //replace [oldBlock] [newBlock] to swap one block type for another within your selection. For example, //replace dirt grass changes all dirt in the selected area into grass.
Use //copy to copy your current selection. Move to the area where you want it placed, then use //paste to paste it there.
Use //undo to revert your last action and //redo to reapply an action you have undone.
Brushes help with more detailed editing and shaping. Use //brush [shape] and set a size to create tools for quick terrain and build adjustments. For example, //brush sphere 3 creates a spherical brush with a radius of 3 blocks.
By learning these core commands, you can build faster, edit more efficiently, and unlock far more creative freedom in your plots.