-4

if tnt bank gets added

A /f tc to tnt clear in a radius and send all that tnt to ur /f tntbank(would only work in ur claims.)

#7939 - Status: closed - See reply

2 weeks ago by TheGERG for Factions

11

diff koth arena

Bring back the old koth arena from 4 seasons ago its was perfect back then but make the ct timer in the arena only 15 secs

#7932 - Status: closed - See reply

2 weeks ago by MrJiren for Factions

-3

darkzone

a /warp darkzone with spawners like silverfish or villager or something that will drop something expensive thats pvp base just to kinda add more pvp and give factions a chance to catch up

#7924 - Status: closed - See reply

2 weeks ago by TheRealGary for Factions

6

Faction Permissions

Per chunk permissions need removed automatically when the player leaves/ is kicked from a faction.

#7922 - Status: accepted - See reply

2 weeks ago by MasterShade for Factions

9

Advanced Faction Permissions

If the server is not in a position to handle insiding reports.
The faction leaders need to be able set more advanced permissions in an attempt to protect their factions.
For example not allowing a certain rank of the faction to accept teleport requests while in a chunk with that permission denied.
Example of a chunk permission "/f perm set nonftp recruit no"
/f perm set Non Faction Telepor.. See more

#7921 - Status: accepted - See reply

2 weeks ago by MasterShade for Factions

2

Create a limit for the number of spawner boxes inside the base.

For example, a 9x9 core can hold 5 3x3 (chunk) grinders within it. In addition, using walls to divide up spawners within a grinder should not be allowed. Many factions use the fact that there are no rules to their advantage to create >10 spawner boxes with 8-10 spawners inside to avoid losing their value (which takes 45mins - 1hour to breach per box). They also section off their spawners to l.. See more

#7918 - Status: open

2 weeks ago by MasterShade for Factions

3

Change how the mining of spawners near enemies works.

There's a known exploit with the spawner mining radius being used to find enemies setting up cannons with the radius being nearly 23(ish) chunks. The diameter being roughly 45 Chunks this can be used to check a very large area very quickly. To counter this the best way i would recommend to fix this is to set a base region with W/E. Then have the plugin that disallows mining of spawners only .. See more

#7916 - Status: shortlisted

2 weeks ago by MasterShade for Factions

6

No Blocks For Points

This is not something anyone in the faction community wants.
The main attraction to factions as a game mode is the raiding aspect, with the current jar we can't even raid blocks.
We're not here to play Acid Island, Skyblock, Ect.

#7914 - Status: accepted - See reply

2 weeks ago by MasterShade for Factions

-3

Factions and OP factions difference

Iv been thinking whats the point of server having 2 different factions servers. And to rly add the difference (Right now its only in custom enchants) I came up with the idea:

Make Factions servers without regen walls and 20 chunk buffers and OP Factions with regen walls and 15 chunk buffer walls.

There will have to be shield aswell so factiosn can setup a 8 hour protections where tnt wont .. See more

#7910 - Status: rejected - See reply

2 weeks ago by KlausR for Factions

-2

Not allowed cannons

Add rule:
> You are not allowed to use phase cannon, worm, or shoot above y255. You ARE allowed to overstack and L/R shoot. You ARE allowed to reverse shoot (dry or hybrid).

#7901 - Status: accepted - See reply

2 weeks ago by KlausR for Factions

1

Cannons

Add rule:
> Cannons must be raidable once the cannonbox is breached (No fully watered cannons).

#7900 - Status: accepted - See reply

2 weeks ago by KlausR for Factions

-1

Base merging

Instead of 10 chunk difference, add 20 chunk difference between bases. 10 is barely enough to fit cannonbox (if no other claims are between, which rarely is the case).

#7899 - Status: accepted - See reply

2 weeks ago by KlausR for Factions

0

Fly

Add fly in wilderness as a perk of higher ranks.

#7896 - Status: closed - See reply

2 weeks ago by KlausR for Factions

0

Spawners tag

Add spawners name tag above them that can be seen throug walls. That way, you can know where spawners in bases are and where u need to cannon to get them.

#7895 - Status: shortlisted

2 weeks ago by KlausR for Factions

-3

Walls rules

Option 2:
There is a problem that with standard cannons and full 20 chunk regen buffer, its really hard to raid bases, and its IMPOSSIBLE to do it with 1 person patching. There should be 15 chunk buffer instead of 20.

#7894 - Status: rejected - See reply

2 weeks ago by KlausR for Factions

-3

Walls rules

Option 1:
There is a problem that with standard cannons and full 20 chunk regen buffer, its really hard to raid bases, and its IMPOSSIBLE to do it with 1 person patching. There should be rule that only 2 walls (that need to be stacked inside to break it by standard cannons) is allowed to have. Means that maximum of 4 regen filters (or 2 pairs) or 2 of the pancaces on the base is allowed. Anythi.. See more

#7893 - Status: accepted - See reply

2 weeks ago by KlausR for Factions

1

Patching rules

Make it clear in the rules that:

> Patching with trees, genbuckets and making 45 regen patches or unraidible pathches is not allowed.

#7891 - Status: accepted - See reply

2 weeks ago by KlausR for Factions

1

Cannon rules

Add exact rule of how many time need to pass between raids/counter raids with the different cannon. For example there need to be 30 minute between using other cannon agains the base/cannon box.

#7888 - Status: accepted - See reply

2 weeks ago by KlausR for Factions

4

This is for Factions and OPFactions

Make an OverStackers limit or ban rev midairs (60/70/80 etc Block Overstackers)
Overstackers are new type of modification for cannoning it was used to screw with people patching (Patching Wrong Y Level)
and for regen servers its used to do that and another thing which is making Wet Defences Dry so they can use Filter Bypass and bypass regens with out busting them
as for example a 10 block ov.. See more

#7883 - Status: rejected - See reply

2 weeks ago by timo_ice for Factions

9

F bank so u store tnt there

If u can add like f bank for tnt that u can store tnt in there It would be nice so u won't need to buy tnt the exact time when u raiding u will have already in f bank

#7763 - Status: accepted - See reply

1 month ago by ProPlayerRovelyy for Factions

6

Perms For facs

Make it so you can make your own presets for fac perms from last seasons or make default presets

#7694 - Status: rejected - See reply

1 month ago by D3M0q for Factions

5

Territory perm

Separate territory permision on 1) claim and 2) unclaim. Sometimes I want people to be able to claim but not to unclaim chunks. And I cant do it with current perms.

#7592 - Status: accepted - See reply

2 months ago by KlausR for Factions

12

Sandbots/Sand dispeners

Add dispensers that dispense sand at a fast rate. This would help with raiding since cannons can usually fire 10-30shots before running out of sand. After they run out its really slow genning it back with gen buckets and most of the time u cant gen because there are enemies near. So I think adding sand dispensers(dispensers that dispense sand,they usually have tons of storage because u can add h.. See more

#7585 - Status: accepted - See reply

2 months ago by TheGERG for Factions

23

Better staff

Since the majority of staff doesnt even know half of the faction rules. NxDs and Dieu should hire some factions pro staff in order to keep up with different problems and crisis on factions and opfactions. The active staff that this server has currently arent very helpful in most problems. Landy Is a example of a good faction staff member. I believe me and the factions community itself would like.. See more

#7578 - Status: closed - See reply

2 months ago by CheesySoup_ for Factions

9

/f se timeframe

given that the spawn rate is not very high for /f se and you're paying a premium price for nexus, i, having seen messages from other players as well, would like to suggest that the cooldown between /f se for players is cut by half OR that the spawn rate is higher than it currently is. If not this then potentially a cut down between each server spawned envoy to 40 mins rather than an hour. It.. See more

#7569 - Status: rejected - See reply

2 months ago by sacadre for Factions