0

ChestHoppers

I think it would be good if chesthoppers can sell ALL items as this would create a lot of new farms and also makes it easier to sell items for money farms.

#10697 - Status: open

4 weeks ago by juju_nons_broke for Slimefun

0

Backpacks

Add Backpacks Back

#10674 - Status: open

1 month ago by DeadShot146 for Slimefun

0

Voteparty

I noticed that VoteParty starts counting again after Slimefun resets (I don't know if that affects other gamemodes too).
Example: Before gamemode resets there were 80 votes remaining for voteparty. After Slimefun resetted, voteparty started again from 150

I suggest that voteparty should not start again, and instead continue counting until the last vote.

#10550 - Status: open

3 months ago by zRoyalStar for Slimefun

2

Increase armor stand limit/chunk

armor stand limit per chunk is very small and causing our holograms to stop working even after a very little amount is placed,

obviously its good to have a limit so nobody crashes the server with armor stands but it should at least be increased a little so we can have more than 10 barrel holograms per chunk

#10479 - Status: open

4 months ago by 4cherry for Slimefun

1

ADD ITEMS

in chesthopper add SF items and skulls of mobs it will be usefull to get money and keep RARE dROP high cost like that pls add it pls

#10476 - Status: open

4 months ago by iH4x0rKannaya for Slimefun

2

make multitool be able to work on fluffy barrels

https://www.extremecraft.net/suggestions/view/9912/ in this suggestion by my son jukela, they meant the slimefun custom barrels so we can sell like hundereds of thousands of items at a time instead of filtering to a chest and spam left click for days on end

maybe on other barrels too (network barrels? infinity barrels?)

#10464 - Status: open

4 months ago by 4cherry for Slimefun

1

continued useless eco on slimefun

still cant do anything with economy, /shop only gives stuff like blocks and farmable stuff, im not sure what to add but something half-useful should be added so the economy isnt completely 100% player-based (only use of money is stuff on /ah or chestshops etc)

Maybe even slimefun items in /shop idk might progress too fast but it'd be something to buy, we're already at a level of enoug.. See more

#10430 - Status: shortlisted

4 months ago by 4cherry for Slimefun

1

RPG Improvements (updated, old is outdated)

RPG Has been a nice gamemode, but its suggestions have been neglected, the only two public suggestions that got accepted from rpg the entirety of last season were from me, one was at the very start of its reset, and the other was halfway through when its playercount had already died, i've been on rpg for a couple years, i have varied in almost every public slimefun server, i have been baltop.. See more

#10287 - Status: accepted - See reply

5 months ago by 4cherry for Slimefun

0

allow renaming slimefun weapons

not allowing items to be renamed to slimefun items is good but let us rename slimefun weapons pwetty pwease we cant dupe i swear we just wanna look colo

#9720 - Status: closed - See reply

1 year ago by 4cherry for Slimefun

5

Slimefun Improvements ( big one )

rpg is kinda cool rn but theres alot of stuff that can fix it and since im assuming dieu is back which means we're able to modify server files, it would be a good idea to implement some things we've been asking for since reset

- Blade of vampire - this sword needs a nerf, considering rpg is filled with prot 10 and regen 4, its pretty hard to take damage in the first place. And being a.. See more

#9696 - Status: rejected - See reply

1 year ago by 4cherry for Slimefun

3

RPG /shop improvement

RPG economy is pretty lame rn, if you're extremely rich and have hundreds of millions then the shop is no use to you at all. I suggest adding a variety of more spawn eggs, obviously at an expensive price. These spawn eggs can include stuff like skeleton, blaze, enderman, anything thats used in farms that people cant obtain very easily. This will not only limit these spawners to spawner keys .. See more

#9688 - Status: accepted - See reply

1 year ago by 4cherry for Slimefun

0

Make the transfer of the fluffy barrels easy

Hello, I'm writing this suggestion to say a helpful suggestion, everyone knows that we can't transfer a fluffy barrels without breaking it and restock it again. It makes us tired, let us transfer these fluffy barrels without breaking it, like make a tool to take these fluffy barrels and replace it anywhere

#9477 - Status: rejected - See reply

1 year ago by __BetterFly__ for Slimefun

0

remove the icy bow

remove the icy bow in rpg, many people abuse it and call it skills. Its very annoying. you can't do anything because most players spam it and it makes you frozen while also loose everytime. when being spammed at with the icy bow, your frozen until death. But using the icy bow normally freezes you for 2 seconds. please remove it. Very annoying

#9459 - Status: rejected - See reply

1 year ago by Tuberz_ for Slimefun

2

Use old gear for crates ( achilles prot11+ )

because of slimefun lucky blocks, it takes a total of 5 minutes to get protection 10 gear on rpg, and another hour to get a full set, soulbounded so you dont lose it when you die. this defeats the purpose of pvp as a whole considering there is literally nothing you can pvp for except cta. i suggest you increase the vote crate and legendary gear back to prot 11, 12, 13, etc etc and make it not ab.. See more

#9453 - Status: rejected - See reply

1 year ago by 4cherry for Slimefun

2

slimefun addon (dyed backpacks)

Will let us craft 16 different colors for the backpacks of all the backpack levels
except the soulbound backpack
compatible with 1.17 and doesn't need alot of configuration to setup

#9394 - Status: rejected - See reply

1 year ago by Thedarksensei726 for Slimefun

1

Disable backpacks in combat tag

in rpg pvp you have backpacks, you can store stuff in backpacks and carry them around wherever, by disable backpacks in combattag you cant just start storing all your stuff and log out when you lose a fight, so actual stuff is at a risk

#9376 - Status: rejected - See reply

2 years ago by 4cherry for Slimefun

1

Set an enchant limit on soulbound armor

PvP is pretty much useless on rpg because of the fact that soulbound can go up to prot 10 unb 10 no thorns. because of soulbound being able to be the best type of armor in the game, there is no point of actual pvp because there is no loot to obtain. if you kill almost anyone in rpg /pvp its almost guaranteed they wont drop anything bcs all their god gear is soulbound. by adding an enchant limit .. See more

#9357 - Status: rejected - See reply

2 years ago by 4cherry for Slimefun

-2

Chunk Limit Heads

Since slimefun materials such as cargo energy and everything with that is considered a head, it is really hard to make a farm without having to space everything out by 10 chunks, we should make the limit 100 again or atleast increase it.

#9354 - Status: rejected - See reply

2 years ago by Janorax for Slimefun

0

auto sell chest

rpg needs a auto sell block/chest which is not like the chesthopper its not compatible with rpg only vanilla
it doesnt sell items when it gets in the chest only dropped or from mob drops

#9310 - Status: rejected - See reply

2 years ago by Thedarksensei726 for Slimefun

-1

Piston limit

The piston limit is counterintuitive for building farm and things.I suggest that u up the limit to maybe 50 or get rid of it(it may cause performance issues for the server).

#9259 - Status: rejected - See reply

2 years ago by ThanosPlaZa for Slimefun

0

Enderman/enderpearl shortage

Staff of this server,

I have to say thats its hard to get ender pearls in rpg.There is no enderman spawners/farms and the only way is go to end and its still terrible to farm u can see enderman at 5 blocks distance.So it should be improved with better endeman spawns in end or a public farm or a shop with spawners.I think that would fix the problem.

#9253 - Status: rejected - See reply

2 years ago by ThanosPlaZa for Slimefun

3

/Shop

I have noticed that the economy in the server overall is bad (I don't think RPG is alone on this one), quite literally. Money seems to be almost useless in terms of /shop. Overpriced things, sure I get that. But why doesn't it have anything useful? Like spawners or spawneggs? (That are not useless). I think the drive to earn money has been lost in endgame. What would you even do if you h.. See more

#9148 - Status: rejected - See reply

2 years ago by Remmy_Rei for Slimefun

-1

Wind staffs in ct

The wind staff is a tool that launches you in the air at the cost of a hunger bar, 2 seasons ago this was the main tool of running, everyone would run with these if they wanted to. last season, you guys fixed this and made it so they dont work in combat tag. It was so much better, you couldn't run.

but now for some reason, the pvp map is as big as its ever been, and they are enabled in ct.. See more

#9114 - Status: accepted - See reply

2 years ago by 4cherry for Slimefun

0

/shop chicken

it sells food from every animal except chicken. it has mutton Porkchop and steak but not chicken. maybe it would be a good idea to add chicken?

#7624 - Status: rejected - See reply

3 years ago by 4cherry for Slimefun

2

Wood Price in /shop

Originally the wood price was 10$ to sell a piece which worked out pretty good it didn't seem broken and it didn't seem too low. Having the price at 3$ now has ruined wood farming being viable for making money whatsoever. Because of this, I was wondering if the sell price for wood could either be bumped back up to 10$ or even just making it higher than 3$ a piece which seems ridiculously.. See more

#6852 - Status: rejected - See reply

3 years ago by PapaDomz for Slimefun