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RPG Improvements (updated, old is outdated)

RPG Has been a nice gamemode, but its suggestions have been neglected, the only two public suggestions that got accepted from rpg the entirety of last season were from me, one was at the very start of its reset, and the other was halfway through when its playercount had already died, i've been on rpg for a couple years, i have varied in almost every public slimefun server, i have been baltop 1 for majority of the season and i can confidently speak on half of rpg's active playerbase, heres everything that i think should be changed.

1. Addons
base slimefun is cool, but it is boring, the main issue we got with rpg was we completed endgame in like a couple months and we had nothing else to do other than automate random unnecessary stuff, the only addons that got added did basically nothing except allowing you to get top gear within 10 minutes of starting the server, but there are a lot more addons that should be considered for super super late-game so it takes longer than a couple months to get bored. The only addon i have seen EVERYONE want, is infinityexpansion. I think all you have to do in config is nerf the gear a little bit, and it should be perfect.
https://github.com/Mooy1/InfinityExpansion

2. Disabling some items (in certain areas/remove entirely) Note that slimefun was not made for pvp, there are lots of issues with it because of this, but rpg had a lot of pvp in it, so its nice if we would fix them
-Blade of vampire
Onepro disabled this about 3/4 of the way into rpg, all it does it when you hit someone it gives you extra health, it is physically impossible to kill someone holding a blade unless you are an extreme pvp god who can avoid literally all damage which literally is not possible in rpg due to its knockback mechanics with netherite, it was disabled originally and it should stay disabled (in pvp)

-Jetpack and jetboots
These are useful items but for pvp, they are extremely annoying and super super abusable. Jetboots let you move around at ridiculous speeds while holding shift and jetpack literally just lets you fly, this season we couldnt do anything because it was difficult to hit someone using both, you could very easily camp in the roof if you were dying, and sometimes people would literally just fly back into safezone of pvp and we couldnt do anything, jetboots also bypass every single debuff, they are ridiculously unfair and shouldnt be allowed

-Helicopter hat
Helicopter hat is basically the same as jetpack, when shifting it just gives you permanent levitation and you can just camp the roof, issue with this one is its literally infinite and you can get the resources necessary by killing a cow, and an iron golem. They are too easy, they are unfair, disable in pvp.

-Slime boots
Slime leggings are okay, slime boots give you jump boost 6 and negate all fall damage making it so if you put these on, and you just spam jump in pvp, you can get to places other people cant and you literally cannot hit someone spamming jumping in these because of how many healing items rpg has and because of how little damage you take while spam jumping, even if you hit someone twice every single time they came to the ground, you still would not be able to kill them if they had basic healing items

-Notch apples
See these wouldnt be an issue but because of one of the plugins that dieu added, (luckyblocks) you can so many god apples from just crafting them and because the cooldown is so low (i dont even think one exists) you can chug notch apples and just never die, my suggestion? disable them from lucky blocks OR add a longer cooldown

-Scroll of teleposition
Everytime you right clicked a scroll it would just flip every entity in its radius 180 degrees, this was disabled in pvp for very obvious reasons because if you spammed it you couldn't even move out of it no matter what, make sure this is re-disabled in pvp because its ridiculous lol

-Soulbound rune
This is a VERY controversial item to disable, once you're in endgame they are very very easy to craft and they make it so no item drops on death, rpg had no point pvping because when you killed someone you literally got none of their gear, my opinion is either disable it or make it so armor/weapons can't be soulbounded (Old season fixed this by removing soulbound rune but keeping soulbound gear in the game, so you could craft soulbound armor, enchant it up to prot 4, but after that you couldn't get higher, however if you pvp'd with stuff like prot 6/7 from the good crates, there was no rune to soulbound it, and you would have an advantage in pvp and also a risk, everyone liked this lol)
3. General commands

-/shop
/shop did absolutely nothing, rpg wasnt considered an op server apparently and everything was crazy cheap even though it was very easy making billions, economy had little to no point except /ah and playershops, even though you literally couldn't do anything with the money in the first place. My suggestion? spawneggs, spawners, stuff thats good in every gamemode

4. Etc

-Crates
Onepro said he would change this, he didnt. Basically as of now with luckyblocks, its ridiculously easy to get prot 10 sharp 10 etc, but the max stuff in the legendary and cta crate was prot 7 sharp 7, it did nothing and they should be extended to old crates (prot 11, sharp 11, etc)

-Bugs
This is a very general thing but bugs are the death of rpg, basic items not working properly (upgraded explosive pickaxe, cargo manipulator, etc) and dupes being extremely easy to replicate (spawner dupe only requiring very basic materials), and random items breaking like androids and fluffy barrels, is ruining rpg, its very difficult to get stuff done with the amount of dupes and the lack of effort being put into fixing them, once the spawner dupe was discovered we had reported multiple people for using it, 1 of those multiple got banned and i believe he only got banned because we caught him autoclicking too, even after all these reports nobody got banned, bug was left unpatched, spawner eco went to nothing.

-/ah
Increase max price for stuff in ah, probably not the most necessary fix rn but alot of people are had hundereds of millions, and there are alot of items worth over 100mil that cant be sold for their correct price (for example, a shulker filled with radiant solar generators (expensive slimefun item), or maybe a large amount of kitspawneggs, who knows but anyways it should be increased to like a billion or something)

-Re-add plot flags
I don't know what plugin added stuff like /setflag allowpvp, but that was really cool and it allowed for custom stuff and we all miss those, not super important though lol

Dm me on discord @a.qt if you need help with any of these lol thanks dieu

Follow up from:
Suggestion #9696
Suggestion #9894
Suggestion #9720
Suggestion #9503 / Suggestion #9453
Suggestion #9357
Suggestion #9376
Suggestion #9114

#10287 - Status: accepted

5 months ago by 4cherry for Improvements

Answer: Accepted

Thanks for submitting your feedback and showing interest in our server! We're happy to inform you that your submission has been accepted and will be live from the next server reset

4 months ago by Dieu