5 years ago
-4

Walls rules

Option 2:
There is a problem that with standard cannons and full 20 chunk regen buffer, its really hard to raid bases, and its IMPOSSIBLE to do it with 1 person patching. There should be 15 chunk buffer instead of 20.
Suggestion #7894, Posted in Improvements for Factions, status rejected
5 years ago
3

This is for Factions and OPFactions

Make an OverStackers limit or ban rev midairs (60/70/80 etc Block Overstackers)
Overstackers are new type of modification for cannoning it was used to screw with people patching (Patching Wrong Y Level)
and for regen servers its used to do that and another thing which is making Wet Defences Dry so they can use Filter Bypass and bypass regens with out busting them
as for example a 10 block ov.. See more
Suggestion #7883, Posted in Improvements for Factions, status rejected
5 years ago
7

Perms For facs

Make it so you can make your own presets for fac perms from last seasons or make default presets
Suggestion #7694, Posted in Improvements for Factions, status rejected
5 years ago
-14

Shields

Shields would prevent factions from raiding/being raided for a certain amount of time.
Shields would last for 6hours and have a 24hr cooldown.
During the time you have a shield active you cannot be raided/ raid other people(This includes countering cannon boxes).
You could also cancel the shield at anytime.
Also shielding while being raided wouldnt be allowed(an easy fix would be adding a .. See more
Suggestion #7664, Posted in Improvements for Factions, status rejected
5 years ago
0

Raid timer

Raid timers get activated whenever a faction shoots(tnt) at a claim. What this does is make the faction who is being attempted unable to silk/gen. And also makes other factions unable to shoot at the faction being attempted. A raid timer would stop 15mins after the last shot and it would not alert the faction you are shooting at that they are being attempted.

If shields get added the raid tim.. See more
Suggestion #7662, Posted in Improvements for Factions, status rejected
5 years ago
-14

OpFactions blocks

Dear staff members

I have a question about why you make opfactions more and more pay to win furst you make block points half okay decent cause blocks were kinda to good for there price but really make them not buyable in the shop?? yesterday i bought 1dub of emerald blocks but how you going to EVER GET 1DUB of emerald blocks?? it will be hard to get only a few stacks of emerald blocks. Also i.. See more
Suggestion #7620, Posted in Improvements for Factions, status rejected
5 years ago
-4

Armor Durability

Armor on OpFactions takes ages to break, please make it break faster, fights are boring.
Suggestion #7609, Posted in Improvements for Factions, status rejected
5 years ago
1

Sell All NPC

There should be a confirm for the sell all npc. Right now if you just right click it, it will sell everything in your inventory. I have recently lost a spawner to this and this should not happen to anyone else, so adding a confirm sell all would be nice.
Suggestion #7451, Posted in Improvements for Factions, status rejected
5 years ago
14

Nerfing buffer limit

Change buffer (wall) limit from 20 chunks to 15 chunks.

Its more then enough to protect base since force raiding is nearly impossible on ec.
Suggestion #7438, Posted in Improvements for Factions, status rejected
5 years ago
-10

gms spec

/roam = spectate on gms but cant go through walls.
Suggestion #7318, Posted in Improvements for Factions, status rejected
5 years ago
-4

World border

For new seasson make overworld border smaller. I suggest making it max. 10k by 10k (From -10k to + 10k).

Its really annoyign to search for enemy bases in such a huge world specialy with less players playing.
Suggestion #7307, Posted in Improvements for Factions, status rejected
5 years ago
1

Fence in shop

Add "oak fence" item under decorations in /shop.

Bit annoying to craft them manually.
Suggestion #7306, Posted in Improvements for Factions, status rejected
5 years ago
2

Add the ability to print cannons

Adding the ability to print cannons would make it easier and more motivating to raid people, i was thinking about it for a bit and the only people who raid are factions who have a high online/offline rate, if you could print cannons it would make it 10x easier for a solo person to raid a faction.

Also, only adding it to OPFactions would make sense because its OPFactions.

-Xzidental
Suggestion #7259, Posted in Improvements for Factions, status rejected
5 years ago
11

(1/14) Factions Improvements (Chunk Rollback)

Add the ability to //rollback a chunk (for JRmod+ ).

Kind regards,

MrW1nter
Suggestion #7190, Posted in Improvements for Factions, status rejected
5 years ago
8

(2/15) Factions Improvements (Insiding)

Make insiding not allowed (1st offence 1 month ban)

Kind regards,

MrW1nter
Suggestion #7178, Posted in Improvements for Factions, status rejected
5 years ago
10

(1/15) Factions Improvements (/f fly)

/f fly in wilderness (except the first hour of grace, flying in your own territory is enabled during grace)

Kind regards,

MrW1nter
Suggestion #7177, Posted in Improvements for Factions, status rejected
5 years ago
-3

Envoys

Special Envoy randomly every 3days of span. Sometimes we wait 1 1/2 week for special ENVOYS. Idek why I'm making this while banned but still I nolife EC and think about it everyday 😍🥰😘
Suggestion #7125, Posted in Improvements for Factions, status rejected
5 years ago
-12

Pearls

Add pearl glitching so Rushers have advantage over trappers. :D
TYTY <3 ILY EC
Make this = ILY :3 <3
Suggestion #7035, Posted in Improvements for Factions, status rejected
5 years ago
5

Remove Pufferfish

You should really remove this item cause it litterally gives u no knockback once u eat it when u fight players u take less kb theres no point in fighting someone that takes no knockback
Suggestion #6989, Posted in Improvements for Factions, status rejected
5 years ago
36

Remove tnt damage to obsidian

Since the fireball plugin was removed, i think we should also remove tnt doing damage to obsidian. This is to improve server performance since there is no point in raiding anyways if you cant destroy the spawners.

This is also nice for building bases since you only have to make 1 wall of obsidian, so we dont have to grind out bases anymore. and we can get straight into the factions gameplay .. See more
Suggestion #6985, Posted in Improvements for Factions, status rejected
5 years ago
18

New Pit Design

As we all have played opfactions we all see people glitching out using a pickaxe to mine out or water bucket. I made a pit which does not allow water bucket glitch and mineout glitch. Just make sure to record if you go inside of the saferoom inside this pit design. Otherwise just use the parkour to get out

https://i.imgur.com/50yvkdC.png


This screenshot shows my pit design, its like .. See more
Suggestion #6975, Posted in Improvements for Factions, status rejected
5 years ago
2

Insiding tweeks

If you ever think of making insiding bannable which I highly support, please make kicking co-leaders who have contributed to the faction insideable if no mention is stated, as I've been kicked for no reason and then i insided them. So I don't really want this sort of thing done.
Suggestion #6972, Posted in Improvements for Factions, status rejected
5 years ago
23

Fireballs

Pls make it that u can use fireball if enemy is near its retarded cause u cant even help out your friends if they are trapped
Suggestion #6951, Posted in Improvements for Factions, status rejected
5 years ago
13

Solid block

Oi so recently ive been struggling with solid block when u pearl for example i pre pearled then went inside a trap and it counted as a solid block or like pearling into a wall. Id recommend removing it bcz its really annoying and u get killed over that. So please take care of ur pearls and make them better Thanks.
Suggestion #6912, Posted in Improvements for Factions, status rejected
5 years ago
-1

mobs after server reset stay and don't de-spawn

Not sure if every server does this with the mobs spawned by spawners, but i afked for 6+ hours to increase the mob amount that i get. There were thousands of blazes and zombie pigmen but after reset they all disappeared. Iron golems on the other hand don't de-spawn. Don't know why, but if possible can you allow the mobs to stay after reset.
Suggestion #6903, Posted in Improvements for Factions, status rejected