5 years ago
-3

Renewal of unvisited chunks (set time period)

The problem: The bigger clans are holding all the chunks around the warzone and building walls or traps, which hinders new players or smaller factions from even going beyond the warzone. Of course, holding a territory is necessary for the game.

Our solution: Renewal of every chunks that aren’t visited by a party member of the holding faction by a set time period. This would counter the unnece.. See more
Suggestion #8211, Posted in Improvements for Factions, status rejected
5 years ago
4

improvements for factions

Because many players do not play factions I have some things to suggest so that players come to factions again.
1.Change the time that envoys spawn.Right now one envoy spawns every 1 hour,I suggest you to change it and do it 6 envoys every 1 hour(1 envoy per 10 minutes)
2.Koth is now very rare to start, so I suggest you to put a plugin which can start koth 3 times a day at any time.
3.Limit .. See more
Suggestion #8210, Posted in Improvements for Factions, status rejected
5 years ago
2

Base Camping

The base camping rule only applies to bases but outposts should be classed as bases too, this means just don't allow people to camp them and if ppl get a recording of some1 afking / standing in a box just 2 stop genning / flight minimum offense should be a 12hrs jail imo.
Suggestion #8205, Posted in Improvements for Factions, status rejected
5 years ago
6

Vote Crates

From vote crates u mostly get money which is kinda annoying
you should remove the 10000 it does nothing keep the 50000 maybe add 75000 and 100000.
Suggestion #8201, Posted in Improvements for Factions, status rejected
5 years ago
2

Minor Update in Factions Description

Since Faction server can only be joined with version 1.8.9 - 1.12.2, it would be good to have it in the description of Factions in the server selector like Survival Plus has as to not confuse players playing in new versions.
Suggestion #8180, Posted in Improvements for Factions, status rejected
5 years ago
3

little bit of some ideas to add / do for factions

been seeing good amount of changes and improvements for factions , so id like to suggest few more stuff :

[Extra Power]
i would say extra power would be nice since now u guys added outposts and its kinda hard for claiming multiple outposts even with a full nexus roster and its also barely able to claim a full 20chunk buffer i mean yeah u can build 20 chunks of defences from each side but wi.. See more
Suggestion #8139, Posted in Improvements for Factions, status rejected
5 years ago
0

Adjust the Koth system or pvp arena in fac 2.0

Make the current pvp arena smaller by removing the outer circle of the arena and the parkour in the middle of the arena. The arena is to big for koths on factions its easy to just run and annoy people with the parkour, since the cap timer only goes up +1 min to ur factions member if u die. change the arena or change the cap timer so goes back to 15 mins if u die.
Suggestion #8133, Posted in Improvements for Factions, status rejected
5 years ago
4

Outpost

Bring back warp outpost with better map and smaller
Suggestion #8053, Posted in Improvements for Factions, status rejected
5 years ago
11

Adjust the pvp Arena

Make the current pvp arena smaller by removing the outer circle of the arena and the parkour in the middle of the arena. The arena is to big for koths on factions its easy to just run and annoy people with the parkour, since the cap timer only goes up +1 min to ur factions member if u die. change the arena or change the cap timer so goes back to 15 mins if u die.
Suggestion #8052, Posted in Improvements for Factions, status rejected
5 years ago
11

Increasing player power

With the new updates added to factions, I would like to suggest also increasing player power for claiming faction land. Since power is only 30-35 per player its really difficult to manage and keep that power at a even number before going overclaimable. Cannon boxes use about 50-100 claims, and the max power you can get with all people nexus in your faction is 875. A FULL corner claim would cost .. See more
Suggestion #8051, Posted in Improvements for Factions, status rejected
5 years ago
9

KOTH Events

Recently we have seen a rise of players in op factions from 20 players to 60 players to make them stay at op factions for more time I would like to add some special items like KOTH Starters which can be found in the OPCrate ( Because OP Crate kinda bad ) or add automatically starter koths that start KOTH every 90mins . Thanks and 👆 vote for making Op factions alive again ..
Suggestion #7983, Posted in Improvements for Factions, status rejected
5 years ago
4

Create a limit for the number of spawner boxes inside the base.

For example, a 9x9 core can hold 5 3x3 (chunk) grinders within it. In addition, using walls to divide up spawners within a grinder should not be allowed. Many factions use the fact that there are no rules to their advantage to create >10 spawner boxes with 8-10 spawners inside to avoid losing their value (which takes 45mins - 1hour to breach per box). They also section off their spawners to l.. See more
Suggestion #7918, Posted in Improvements for Factions, status rejected
5 years ago
6

Change how the mining of spawners near enemies works.

There's a known exploit with the spawner mining radius being used to find enemies setting up cannons with the radius being nearly 23(ish) chunks. The diameter being roughly 45 Chunks this can be used to check a very large area very quickly. To counter this the best way i would recommend to fix this is to set a base region with W/E. Then have the plugin that disallows mining of spawners only .. See more
Suggestion #7916, Posted in Improvements for Factions, status rejected
5 years ago
1

F top info

Remove blocks as factions wealth. They are hard to raid/break so at the end of seaason you might not have 1 spawner but a bunch of blocks and still win f top spots. F wealth should only be spawners and cactus (the money making sources).
Suggestion #7908, Posted in Improvements for Factions, status rejected
5 years ago
1

Spawners tag

Add spawners name tag above them that can be seen throug walls. That way, you can know where spawners in bases are and where u need to cannon to get them.
Suggestion #7895, Posted in Improvements for Factions, status rejected
5 years ago
-4

Walls rules

Option 2:
There is a problem that with standard cannons and full 20 chunk regen buffer, its really hard to raid bases, and its IMPOSSIBLE to do it with 1 person patching. There should be 15 chunk buffer instead of 20.
Suggestion #7894, Posted in Improvements for Factions, status rejected
5 years ago
3

This is for Factions and OPFactions

Make an OverStackers limit or ban rev midairs (60/70/80 etc Block Overstackers)
Overstackers are new type of modification for cannoning it was used to screw with people patching (Patching Wrong Y Level)
and for regen servers its used to do that and another thing which is making Wet Defences Dry so they can use Filter Bypass and bypass regens with out busting them
as for example a 10 block ov.. See more
Suggestion #7883, Posted in Improvements for Factions, status rejected
5 years ago
7

Perms For facs

Make it so you can make your own presets for fac perms from last seasons or make default presets
Suggestion #7694, Posted in Improvements for Factions, status rejected
5 years ago
-14

Shields

Shields would prevent factions from raiding/being raided for a certain amount of time.
Shields would last for 6hours and have a 24hr cooldown.
During the time you have a shield active you cannot be raided/ raid other people(This includes countering cannon boxes).
You could also cancel the shield at anytime.
Also shielding while being raided wouldnt be allowed(an easy fix would be adding a .. See more
Suggestion #7664, Posted in Improvements for Factions, status rejected
5 years ago
0

Raid timer

Raid timers get activated whenever a faction shoots(tnt) at a claim. What this does is make the faction who is being attempted unable to silk/gen. And also makes other factions unable to shoot at the faction being attempted. A raid timer would stop 15mins after the last shot and it would not alert the faction you are shooting at that they are being attempted.

If shields get added the raid tim.. See more
Suggestion #7662, Posted in Improvements for Factions, status rejected
5 years ago
-14

OpFactions blocks

Dear staff members

I have a question about why you make opfactions more and more pay to win furst you make block points half okay decent cause blocks were kinda to good for there price but really make them not buyable in the shop?? yesterday i bought 1dub of emerald blocks but how you going to EVER GET 1DUB of emerald blocks?? it will be hard to get only a few stacks of emerald blocks. Also i.. See more
Suggestion #7620, Posted in Improvements for Factions, status rejected
5 years ago
-4

Armor Durability

Armor on OpFactions takes ages to break, please make it break faster, fights are boring.
Suggestion #7609, Posted in Improvements for Factions, status rejected
5 years ago
1

Sell All NPC

There should be a confirm for the sell all npc. Right now if you just right click it, it will sell everything in your inventory. I have recently lost a spawner to this and this should not happen to anyone else, so adding a confirm sell all would be nice.
Suggestion #7451, Posted in Improvements for Factions, status rejected
5 years ago
14

Nerfing buffer limit

Change buffer (wall) limit from 20 chunks to 15 chunks.

Its more then enough to protect base since force raiding is nearly impossible on ec.
Suggestion #7438, Posted in Improvements for Factions, status rejected
5 years ago
-10

gms spec

/roam = spectate on gms but cant go through walls.
Suggestion #7318, Posted in Improvements for Factions, status rejected