Raid timers get activated whenever a faction shoots(tnt) at a claim. What this does is make the faction who is being attempted unable to silk/gen. And also makes other factions unable to shoot at the faction being attempted. A raid timer would stop 15mins after the last shot and it would not alert the faction you are shooting at that they are being attempted.
If shields get added the raid timer would prevent factions who are being attempted from shielding while in raid timer.
#7662 - Status: open
1 week ago by SmellyGERG for Improvements