36

Remove tnt damage to obsidian

Since the fireball plugin was removed, i think we should also remove tnt doing damage to obsidian. This is to improve server performance since there is no point in raiding anyways if you cant destroy the spawners.

This is also nice for building bases since you only have to make 1 wall of obsidian, so we dont have to grind out bases anymore. and we can get straight into the factions gameplay .. See more

#6985 - Status: rejected - See reply

3 years ago by MrW1nter for Factions

35

Spawners and lava

Hey, spawners shouldn’t burn from falling in lava when raiding or just in general because the chances of you getting them are already low, so please add some plugin to disable that.

#5951 - Status: accepted - See reply

3 years ago by DuHubirensobihn for Factions

31

Power Amount Per Player

With the addition of the rule regarding the "20 Chunk Buffer Limit" the amount of power that we have as individual players is making it impossible to even reach that buffer limit. I propose we increase the amount of power the players have by enough to make it so that factions can actually have enough power for the "20 Chunk Buffer Limit" to apply. Bigger factions require a larger core hence havi.. See more

#5661 - Status: accepted - See reply

3 years ago by MasterShade for Factions

25

Advanced permissions Ally/Truce

Add the ability to allow /jump as well as /top while in ally and truce territory.
Examples as seen below
/f perm set jump ally true
/f perm set top ally true

#6221 - Status: accepted - See reply

3 years ago by MasterShade for Factions

23

Fireballs

Pls make it that u can use fireball if enemy is near its retarded cause u cant even help out your friends if they are trapped

#6951 - Status: rejected - See reply

3 years ago by Aeugher2k for Factions

23

Better staff

Since the majority of staff doesnt even know half of the faction rules. NxDs and Dieu should hire some factions pro staff in order to keep up with different problems and crisis on factions and opfactions. The active staff that this server has currently arent very helpful in most problems. Landy Is a example of a good faction staff member. I believe me and the factions community itself would like.. See more

#7578 - Status: closed - See reply

3 years ago by CheesyXDD for Factions

21

Small changes to Factions that would just make the overall experience better

1) We should be able to open envoys while party members are near it

2) We shouldn't be able to hit Allies and Truces at /warp outpost , /spawn and /warp pvp

3) We should be able to use the commands /jump and /top in Ally/Truce territories

4) We should be able to see in chat our Allies' and Truces' /f ping

5) It should be possible to choose to have 2 Leaders of a faction i.. See more

#5205 - Status: rejected - See reply

4 years ago by Booscuit for Factions

21

F-Top

/f top updates every 2 hours. There is no way for us to see how long ago it updated. Maybe add a small line stating the time it was last updated? Example:

Last Updated: 1h21m32s ago

#5989 - Status: accepted - See reply

3 years ago by CandyDce for Factions

21

Advanced Permissions per faction rank

We need to be able to set the ability of setting homes and accepting teleport requests of members if they are in claimed chunks as well as set this per chunk.
An example would be /f perm set nonftp recruit no
Where nonftp = non faction teleport, meaning unable to accept teleport requests from players not in the faction.
and /f perm set sethome recruit no
Again pretty simple stuff but would.. See more

#6220 - Status: rejected - See reply

3 years ago by MasterShade for Factions

21

Value blocks points On Faction Servers

I don't see any logic behind removing faction points of gold and diamond blocks...
If this is because of nolifers? It doesn't matter , faction points must be obtained through hardwork to get ftop1...
Not just to make the server pay2win by buying off spawners on store then place it...
The more hardworking a player is , the more value blocks will be placed which can atleast give him fac.. See more

#6605 - Status: accepted - See reply

3 years ago by TheCapedKnight for Factions

18

New Pit Design

As we all have played opfactions we all see people glitching out using a pickaxe to mine out or water bucket. I made a pit which does not allow water bucket glitch and mineout glitch. Just make sure to record if you go inside of the saferoom inside this pit design. Otherwise just use the parkour to get out

https://i.imgur.com/50yvkdC.png


This screenshot shows my pit design, its like .. See more

#6975 - Status: rejected - See reply

3 years ago by AdvaitGoel for Factions

18

(15/15) Factions Improvements (Better rules)

More well defined rules. (maybe we can set the rules up as a community)

Kind regards,

MrW1nter

#7191 - Status: closed - See reply

3 years ago by MrW1nter for Factions

17

Repeater Limit

Increase redstone repeater limit by a lot. 90% of the cannons used to raid bases on opfactions no longer work because of this. Can't even get through a single regen wall with this new change. Please consider my suggestion for Factions and OpFactions.

#4307 - Status: rejected - See reply

4 years ago by RealmDrifter for Factions

17

/Jump and /Top

Could you please enable /jump and /top in ally territory or at least add a permission in /f perm list to enable/disable it for enemies/neutral/allies/truces? It’s really exhausting when your allies claim lands for your defenses/walls and you have to swim the whole way up instead of doing /top.

#4687 - Status: rejected - See reply

4 years ago by DuHubirensobihn for Factions

17

Allies shouldn't be able to hit each other

I still don't understand why we can hit allies in warzone, outpost and /warp pvp but we can't hit them in WIlderness. Most fights happen in those 3 areas so it's extremely annoying being able to hit the allies you're fighting with. Allies are allies for a reason, So please make it like you can't hit them in any scenario.

#4824 - Status: accepted - See reply

4 years ago by Booscuit for Factions

17

diff koth arena

Bring back the old koth arena from 4 seasons ago its was perfect back then but make the ct timer in the arena only 15 secs

#7932 - Status: closed - See reply

3 years ago by MrJiren for Factions

17

OUTPOST

Please remove Outpost / End Crystal from opfac, It's been a not so good feature for us (players). I think it's way too OP.

Thank You
-x0x_Devil_x0x !

#8526 - Status: rejected - See reply

2 years ago by x0x_Devil_x0x for Factions

16

Creeper Egg Damage To Obsidian

Creepers Eggs were recently disabled to damage obsidian structures, I believe it would be better and more fun of an experience to add damage.

#5904 - Status: closed - See reply

3 years ago by AdvaitGoel for Factions

16

Making lever in pvp bannable

Make lever in pvp bannable so atleast if im getting trapped in a 1x1 and i cant even cegg myself out i could atleast hit my enemy while he uses slabs cuz with lever i cant gap or do shit please make it bannable or make ceggs dmg obby
, Thx :3

#6598 - Status: rejected - See reply

3 years ago by kanowoo for Factions

15

Make Insiding Bannable

Factions work hard to secure positions on ftop but there will always be that one person who ruins the game for them, therefore implementing this rule will hopefully reduce the number of insides. Plus makes the people want to quit reducing the number of players and if there are insiding what's the point of raiding imagine a base which takes 3 months to make gone in an instant cause of that on.. See more

#4450 - Status: rejected - See reply

4 years ago by LastKnight21 for Factions

15

Ceggs Damage

Magic tnt was already buggy since you can not place it in a 1x2 or 1x1 or 3x1 4x1 etc. you need a 3x3 area unwatered to place magic tnt, now its also nerfed to 4-5 magic tnt to blow up obby and its hard to get magic tnt, Creeper egg damage had no wrong effect on doing damage to obby. If someone could cegg through a base thats their fault for not watering a certain area or have rev layers to stop.. See more

#6586 - Status: rejected - See reply

3 years ago by AdvaitGoel for Factions

14

Remove P7!!!

Ok. P6 was manageble, But P7 is WAY too much. And with that I mean that if you wear P7 you won't die even if you're getting 3v1'd. And I'm not writing this because I'm salty or something, it's just the truth. I have P7 and I used it in a 1v4 and I LITERALLY Couldn't die. Even in a 1v4 I gapped every literally 2 minutes and My set broke way too late. Please remove it, .. See more

#4643 - Status: rejected - See reply

4 years ago by Booscuit for Factions

14

Necessary Changes for Factions

Greetings, I'd just like to suggest some new changes for the factions gamemode to make it more enjoyable, and welcoming to new players.

- First off a big issue that needs to be covered is fixing the ally truce limit. Last season you were limited to 1 ally and 1 truce. The community complained that was not enough, so in the end we had no limit. This lead to some factions in this new season.. See more

#6160 - Status: rejected - See reply

3 years ago by o7jk for Factions

14

Increasing Power

A lot of great changes have been made this season in regards to base merging and the buffer limit.
However the lack of power per faction is limiting the ability to make use of the 20 chunk buffer.
The max power for factions was recently buffed but not enough to remedy the issue, power needs to get bumped to 30 (Non Nexus) and 40 (Nexus).
This would remedy the issue of being unable to make u.. See more

#6326 - Status: rejected - See reply

3 years ago by MasterShade for Factions

14

Adding books back to /shop

So in the past there was in the /shop system books we used to just buy them i think it wasnt the best idea to remove the books from /shop i guess alot of people will agree with me in addition its really annoying because for example if you get raid or you have to pvp for your team you will have to make armor as fast as you can and now we will have to buy materials to books not only that they are .. See more

#7395 - Status: accepted - See reply

3 years ago by ActionGrid for Factions