I would like to suggest reviewing the current mechanics of spear usage while on CT. At the moment, players are able to use the spear to quickly fly across large portions of the map, allowing them to escape PvP situations very easily.
This often results in players repeatedly disengaging from fights, even in situations where they are heavily outnumbered (for example, 30v1 scenarios). Because .. See more
Suggestion #13584, Posted in Improvements for Survival, status closed
The thing is that you cant glide or use a elytra in combat,because of this player are not able to elytra mace,i get the cool down for the like wind charge and enderpearl why totem ur trying to escape a player trying to kill you and and u have like 20 totem on thinking it will save until a 30 second cooldown pops up like atleast make the cool down like 5 or 10 seconds not 30
Suggestion #13527, Posted in Improvements for Survival, status closed
Dear staff
plz remove 1.9 sweeping attack sound and animations and particle and reduce damage of sword and maces in survival
its feels like so bad we can get qd in 2 shots and we cannot even fight for some time it is so annoying we need long fights for fun :)
Suggestion #12677, Posted in Improvements for Survival, status closed
Sir,
please avoid changing pvp
and
it is to much damage make it normal
one time for perm so players can easily learn do pvp
and
and please make survival and /go pvp as same
so players practice for pvp in /go pvp
Suggestion #12569, Posted in Improvements for Survival, status closed
Armor swapping by just right clicking it should be removed and needs to be changed to old way- that what fight makes intense, makes harder, easier to kill and quickdrop which is needed to suit 1.8 fight style
Suggestion #12195, Posted in Improvements for Survival, status closed
right now fights feel way too dragged out because netherite armor with prot V is just insanely tanky. like you can land hundreds of hits and the other guy still won’t die unless they mess up hard. it doesn’t really fit the 1.8 pvp style where faster fights and kill potential matter more.
since unbreaking got fixed and armor breaks lil faster. right now damage or protection is needed to be bal.. See more
Suggestion #12194, Posted in Improvements for Survival, status closed
Fight's are getting too long - netherite has too much durability especially when spammed with nexus books in combat
Disable books in CT
Make netherite armor only p7
Delete all other netherite armor make it diamond for durability and kb
Disable buying p5 s6 and gaps with shards
Suggestion #12040, Posted in Improvements for Survival, status closed
Make it so you can kill chickens when being spawned in a XP spawn while there is a mob riding it.
Right now you'll get spammed with 'that belongs to <name>'
Suggestion #11740, Posted in Improvements for Survival, status closed
Mobhunt's been on the server for quite sometime now and despite many people disapproving of it, despite their suggestions against it, yet somehow it still exists with no changes what so ever.
i get the idea of an event for everyone to participate in but such event should not be held in the same arena where pvp takes place especially with the existance of event jump starters people are only .. See more
Suggestion #11532, Posted in Improvements for Survival, status closed
It's really a silly decision to make such a drastic change to the economy mid-game without any proper planning in place. If it happened after the next reset it would have been a better decision given the fact that every player is given a fair chance. Making such a huge change in economy is really thoughtless decision. For a big change like this a proper planning must be implemented as of wha.. See more
Suggestion #11466, Posted in Improvements for Survival, status closed
Maybe change it a little bit by adding an option to filter-out the items you don't want to collect instead of the items you do want to collect, then let players choose which one they'll activate.
Suggestion #11212, Posted in Improvements for Survival, status closed
souls are a pain to grind and each spawner upgrade costs 250 souls for literally +1 upgrade, added to that the upgrades are reset once the spawner's mined, simply decrease the upgrade cost to 50-100
Suggestion #11103, Posted in Improvements for Survival, status closed
i think that the Achievements really need balancing with the current state some of them are just broken an unachievable and needs to have higher prices
and also add more Achievements like harvesting for example
- harvest potatoes
- harvest wheat
- harvest carrots ETC
the following achievements must be fixed these are just insane and unachievable
Just like renaming a tripwire hook is prohibited.
People are renaming chests for "Spawner Extractor" and scamming players on /ah. It is extremely disappointing when you are deceived and lose money. What’s even more offensive is that there is no punishment for this.
This is not very difficult, but it will save time and effort, and reduce the number of complaints, as well as improve the experi.. See more
Suggestion #10575, Posted in Improvements for Survival, status closed
Hello, so, I've been getting alot of complains lately about Mob Hunt happening on the same place as CTA, or Envoys wich makes sense because it's the "PVP" arena and not "PVE".
My suggestion is to have 2 different arenas. One exclusively for PVP Events and the other for mob related events. With this I'm also adding it would be good to add Boss Fights againt wich they were fun and p.. See more
Suggestion #10573, Posted in Improvements for Survival, status closed
So some mobs dont die in the event like u can hit them for 5 mins and theey still alive specaily brutes or vindicators which deal alot of dmg and break armor fast bcs of them i cant warp out or kill them and i die alot of that bug/Glich i would love that to be fix or that event to be removed bcs i have cried for 20 days straight of losing and dieing in that event
Suggestion #10563, Posted in Improvements for Survival, status closed
Hi, Kindly add all of the mob drops in SpawnerExtractor, there's multiple mob drops missing in the list, and even if you set it to extract those mobs and use chesthoppers to collect/sell those items, it doesnt work. Mobs killed by SpawnerExtractor doesnt let ChestHopper collect or sell those items neither does it drops any of those items. Ive tested with phantom membrane, it doesnt drop phan.. See more
Suggestion #10459, Posted in Improvements for Survival, status closed
Hello fellow ec staff and players! I was thinking about a good idea! Adding saddles for autosell/collect inside chesthoppers! Saddles have a fixed sell price and they are also a stider drop( approx 8,5% drop chance). Just because you lose some little value without them being for chest hoppers!
Suggestion #10398, Posted in Improvements for Survival, status closed
Make it that the chunkripper can only be used by the claim owner / people that have permission trust in that claim
It will prevent alot of damage especially that what it does is irreversible
Suggestion #10396, Posted in Improvements for Survival, status closed