11 months ago
1

Damage %

right now fights feel way too dragged out because netherite armor with prot V is just insanely tanky. like you can land hundreds of hits and the other guy still won’t die unless they mess up hard. it doesn’t really fit the 1.8 pvp style where faster fights and kill potential matter more.

since unbreaking got fixed and armor breaks lil faster. right now damage or protection is needed to be balanced to match 1.8 fight style. maybe you could lower the protection cap, nerf netherite a bit in pvp, or add some damage scaling to make fights more meaningful and less of a tank fest. just feels like something needs to change to make it actually competitive again.
Posted in Improvements for Survival, status closed, Upvotes: 4, Downvotes: -3