I would like to suggest reviewing the current mechanics of spear usage while on CT. At the moment, players are able to use the spear to quickly fly across large portions of the map, allowing them to escape PvP situations very easily.
This often results in players repeatedly disengaging from fights, even in situations where they are heavily outnumbered (for example, 30v1 scenarios). Because .. See more
Suggestion #13584, Posted in Improvements for Survival, status closed
The thing is that you cant glide or use a elytra in combat,because of this player are not able to elytra mace,i get the cool down for the like wind charge and enderpearl why totem ur trying to escape a player trying to kill you and and u have like 20 totem on thinking it will save until a 30 second cooldown pops up like atleast make the cool down like 5 or 10 seconds not 30
Suggestion #13527, Posted in Improvements for Survival, status closed
Dear staff
plz remove 1.9 sweeping attack sound and animations and particle and reduce damage of sword and maces in survival
its feels like so bad we can get qd in 2 shots and we cannot even fight for some time it is so annoying we need long fights for fun :)
Suggestion #12677, Posted in Improvements for Survival, status closed
The insane decision to add fuel to harvesters not only results in a horrendous spiral of the economy, but limits players. Decisions like this should not be done so as a dictatorship. There should've been some consultation among the playerbase about this.
Suggestion #12639, Posted in General for Survival, status closed
U Guys Should Add A BossHunter Kit With A Chance Of Like 0.0005 As All Ranks Have Their Own Kits Like Phantom Nexus Extreme Pro Vip Mvp Legend Elite But BossHunter May Not Be A Rank But Its Still The Most Overpowered Gear In The Survival Gamemode It Definitely Deserves A Kit
I Suppose It Should Be In Boss Crate And It Should Have All Gear Of BossHunter And 1 Sword 1 Mace 1 Axe Thats Kinda Goo.. See more
Suggestion #12605, Posted in Custom Enchants for Survival, status closed
Sir,
please avoid changing pvp
and
it is to much damage make it normal
one time for perm so players can easily learn do pvp
and
and please make survival and /go pvp as same
so players practice for pvp in /go pvp
Suggestion #12569, Posted in Improvements for Survival, status closed
Recently we got a new update against 1.8 version. as there were ''bugs'' for 1.8... now in return? we received a 1.14 version support along with some change that... aren't great
I'm simply asking for a revert. PvP was better than it is now.
Issues now :
Some enchants don't work properly anymore. (Like sweeping edge)
Off hand item cannot be used + bugs out wit.. See more
Suggestion #12500, Posted in General for Survival, status closed
Armor swapping by just right clicking it should be removed and needs to be changed to old way- that what fight makes intense, makes harder, easier to kill and quickdrop which is needed to suit 1.8 fight style
Suggestion #12195, Posted in Improvements for Survival, status closed
right now fights feel way too dragged out because netherite armor with prot V is just insanely tanky. like you can land hundreds of hits and the other guy still won’t die unless they mess up hard. it doesn’t really fit the 1.8 pvp style where faster fights and kill potential matter more.
since unbreaking got fixed and armor breaks lil faster. right now damage or protection is needed to be bal.. See more
Suggestion #12194, Posted in Improvements for Survival, status closed
So now its really hard to break each other armor since its netherite + prot 5 which leads to boring teamfights. i think it should be nerfed with prot 4 that could match a little like old times with diamond unb4 in 1.8 also u could keep unb5 netherite armor just by getting it only from crates. i think this should be fixed
Suggestion #12059, Posted in General for Survival, status closed
The survival pvp is taking a lot of time , they are spamming gaps with p5 and s6 and kits , it's taking 1 hr to kill a guy even if they're 5v1ing . Disable p5 s6 and convert them to p4. Due to shards the pvp got worst
Suggestion #12041, Posted in GameModes for Survival, status closed
Fight's are getting too long - netherite has too much durability especially when spammed with nexus books in combat
Disable books in CT
Make netherite armor only p7
Delete all other netherite armor make it diamond for durability and kb
Disable buying p5 s6 and gaps with shards
Suggestion #12040, Posted in Improvements for Survival, status closed
Make it so you can kill chickens when being spawned in a XP spawn while there is a mob riding it.
Right now you'll get spammed with 'that belongs to <name>'
Suggestion #11740, Posted in Improvements for Survival, status closed
Mobhunt's been on the server for quite sometime now and despite many people disapproving of it, despite their suggestions against it, yet somehow it still exists with no changes what so ever.
i get the idea of an event for everyone to participate in but such event should not be held in the same arena where pvp takes place especially with the existance of event jump starters people are only .. See more
Suggestion #11532, Posted in Improvements for Survival, status closed
First of all, please forgive my English. What I'm saying is that you destroyed the economy with the changes you made to the market. Voting buttons have no meaning anymore. Before I brought Spawner to that market I would get votes every day, as you know people were competing for vote keys but what happened? You added 7 million spawners to the game, you disrupted the general balance of the gam.. See more
Suggestion #11526, Posted in GameModes for Survival, status closed
It's really a silly decision to make such a drastic change to the economy mid-game without any proper planning in place. If it happened after the next reset it would have been a better decision given the fact that every player is given a fair chance. Making such a huge change in economy is really thoughtless decision. For a big change like this a proper planning must be implemented as of wha.. See more
Suggestion #11466, Posted in Improvements for Survival, status closed