If the server is not in a position to handle insiding reports.
The faction leaders need to be able set more advanced permissions in an attempt to protect their factions.
For example not allowing a certain rank of the faction to accept teleport requests while in a chunk with that permission denied.
Example of a chunk permission "/f perm set nonftp recruit no"
/f perm set Non Faction Telepor.. See more
Suggestion #7921, Posted in Improvements for Factions, status accepted
This is not something anyone in the faction community wants.
The main attraction to factions as a game mode is the raiding aspect, with the current jar we can't even raid blocks.
We're not here to play Acid Island, Skyblock, Ect.
Suggestion #7914, Posted in Improvements for Factions, status accepted
Add rule:
> You are not allowed to use phase cannon, worm, or shoot above y255. You ARE allowed to overstack and L/R shoot. You ARE allowed to reverse shoot (dry or hybrid).
Suggestion #7901, Posted in Improvements for Factions, status accepted
Instead of 10 chunk difference, add 20 chunk difference between bases. 10 is barely enough to fit cannonbox (if no other claims are between, which rarely is the case).
Suggestion #7899, Posted in Improvements for Factions, status accepted
Option 1:
There is a problem that with standard cannons and full 20 chunk regen buffer, its really hard to raid bases, and its IMPOSSIBLE to do it with 1 person patching. There should be rule that only 2 walls (that need to be stacked inside to break it by standard cannons) is allowed to have. Means that maximum of 4 regen filters (or 2 pairs) or 2 of the pancaces on the base is allowed. Anythi.. See more
Suggestion #7893, Posted in Improvements for Factions, status accepted
Add exact rule of how many time need to pass between raids/counter raids with the different cannon. For example there need to be 30 minute between using other cannon agains the base/cannon box.
Suggestion #7888, Posted in Improvements for Factions, status accepted
For several seasons now I had to see this disgusting meta in pvp everyone uses. Knockback 10 and Punch 10 everything over the usual limit 2 should be removed to give a change after all this time. Fights are not enjoyable anymore. The same goes to envoys, we spend 5 minutes abusing knockback and punch to grab that loot its just not fun at all. My point here is remove anything higher then 2 of pun.. See more
Suggestion #7721, Posted in Improvements for Factions, status accepted
Most of prison players break their picks because they forget to look at the durability of their picks. I suggest to add something to remind u of the pickaxe durability when it goes below 100.
Suggestion #7665, Posted in Improvements for Prison, status accepted
please add a chance to get legendary key,cta key,spawner key,OP key upon votes
if you lucky,you can get up to 2 keys!
the more you vote = the more chance of getting
so,ppls will vote the server more often,and increasing players on server
Suggestion #7639, Posted in Improvements for GLOBAL, status accepted
30 sec ct in factions is ok bc not only is there a massive pvp arena, but faction fights are way more coordinated on each side but in skyblock REALLY?? 30 second combat tag??? Rods and snowballs aren’t hard to get and the pvp map is tiny compared to both, yeah there’s parkour but bring a kb2 or a punch 2 and parkour isn’t a problem to knock people off of. Fights in skyblock are normally small th.. See more
Suggestion #7615, Posted in Improvements for Skyblock, status accepted
I would like to change the spawning locations of spawners like cows , horses , mooshrooms . The whole community of factions want them to spawn at grass blocks instead of spawning at any blocks like obsidian or in water . I had placed spawners at Y200 and the spawned at Y60 or a block that is way below . So I want it to be changed back to Grass blocks. Thanks
Suggestion #7605, Posted in Improvements for Factions, status accepted
Separate territory permision on 1) claim and 2) unclaim. Sometimes I want people to be able to claim but not to unclaim chunks. And I cant do it with current perms.
Suggestion #7592, Posted in Improvements for Factions, status accepted
Add dispensers that dispense sand at a fast rate. This would help with raiding since cannons can usually fire 10-30shots before running out of sand. After they run out its really slow genning it back with gen buckets and most of the time u cant gen because there are enemies near. So I think adding sand dispensers(dispensers that dispense sand,they usually have tons of storage because u can add h.. See more
Suggestion #7585, Posted in Improvements for Factions, status accepted
This suggestion is not coming from me but from all of ExtremeCraft's factions playerbase. We would love to see an update to the cannoning jar since force raiding is nearly impossible and server does not handle cannons too well, which leads to them constantly blowing up due to tps (tick per second) dropping crazily after first couple of shots. Raiding is nearly impossible with the current sit.. See more
Suggestion #7481, Posted in Improvements for Factions, status accepted
So in the past there was in the /shop system books we used to just buy them i think it wasnt the best idea to remove the books from /shop i guess alot of people will agree with me in addition its really annoying because for example if you get raid or you have to pvp for your team you will have to make armor as fast as you can and now we will have to buy materials to books not only that they are .. See more
Suggestion #7395, Posted in Improvements for Factions, status accepted
this is something that i think some may agree with u see plots from what i was informed dont have a whitelist option and i think it would be cool since someone may want to build something without letting others see it etc.
Suggestion #7371, Posted in Improvements for Creative, status accepted
The option to pay in game money for a fix all, in a similar fashion to prison. The price of the fix all decreases depending on the player's rank, being free at extreme and above.
This would help balance the game as the extreme/nexus ranked players have a rather HUGE advantage over everyone else as /fix all is an overpowered perk.
The price for a fix all can be 500k, decreasing by a certa.. See more
Suggestion #7358, Posted in Improvements for Survival, status accepted
As a Nexus rank myself. I was hoping the Nexus rank would be different than Extreme Ranks Kit in OpSurvival. By any chance could the enchantments be better or like have custom enchants to make it different from the Extreme Rank
Suggestion #7237, Posted in Improvements for GLOBAL, status accepted