1 year ago
-1

XP farm

Make it so you can kill chickens when being spawned in a XP spawn while there is a mob riding it.
Right now you'll get spammed with 'that belongs to <name>'
Suggestion #11740, Posted in Improvements for Survival, status closed
1 year ago
3

autominers and harvester

Remove autominers from crates they are useless and increase chance of harvesters .
Add harvesters to tokenshop not everyone can grind events
Suggestion #11722, Posted in Improvements for Survival, status shortlisted
1 year ago
-4

PVP ARENA

Make roof taller (barrier blocks)
So mace is useable like on warp events
Suggestion #11696, Posted in Improvements for Survival, status shortlisted
1 year ago
2

Timer for cancel The AH

You should add 5 sec of timing or less To cancel the Item that was sold at the AH.
Since many got scammed when they tricked by the tactic of selling 1$ each item that expensive.
The Seller will quick cancel it making the other item that same as the item More expensive Making we bought it
Many players has fall to this Incident and people would dislike the Action House problem.
Suggestion #11688, Posted in Improvements for Survival, status accepted
1 year ago
-1

prot 5 removal

remove prot 5 and sharp 6 from shardsshop infact remove all "shredded items"

also view this suggestion: https://www.extremecraft.net/suggestions/view/11596/
Suggestion #11647, Posted in Improvements for Survival, status open
1 year ago
8

Why ExtremeCraft Should Change Enchanted Golden Apples

Why ExtremeCraft Should Change Enchanted Golden Apples
Hey, I think ExtremeCraft should tweak Enchanted Golden Apples (EGAs) by removing Regeneration V and instead giving 10 extra hearts, like it used to.

Why?
Fights Last Way Too Long – Right now, Regen V makes players almost unkillable, and PvP just turns into a never-ending gapple spam. If EGAs gave 10 extra hearts instead, fights would b.. See more
Suggestion #11600, Posted in Improvements for Survival, status accepted
1 year ago
-1

ChestHoppers and Spawner Extractors

Add auto shredding to chesthoppers and spawnerextractors. Also make it so that both of those chests automatically switch to dispose mode once they are full. That way no farm is ruined, and the use of hoppers can be minimized.
Suggestion #11595, Posted in Improvements for Survival, status accepted
1 year ago
2

MobHunt

Mobhunt's been on the server for quite sometime now and despite many people disapproving of it, despite their suggestions against it, yet somehow it still exists with no changes what so ever.
i get the idea of an event for everyone to participate in but such event should not be held in the same arena where pvp takes place especially with the existance of event jump starters people are only .. See more
Suggestion #11532, Posted in Improvements for Survival, status closed
1 year ago
5

Make the Multitool Shred feature available only with a left-click, as it is currently triggered by both mouse clicks.

Make the Multitool Shred feature available only with a left-click, as it is currently triggered by both mouse clicks, to prevent accidental clicks and loss of items.
For reference Ticket#90734
Suggestion #11530, Posted in Improvements for Survival, status accepted
1 year ago
-5

Economy upgrade

Make another economy system without a shop, because it ruins progression. Also block vote key selling and make starter budget instead.
Suggestion #11525, Posted in Improvements for Survival, status rejected
1 year ago
8

REMOVE MACE FROM PVP

i kindly request that you consider removing the mace from pvp. its currently too overpowered, especially in team fights, where players can easily either one shot or two shot others, even those with p7 armor. this is making the pvp less enjoyable for many players. removing the mace would be a great improvement for others to enjoy pvp again. thank you.
Suggestion #11516, Posted in Improvements for Survival, status rejected
1 year ago
-3

Splash potions.

Make splash potions (strenght 2 and swiftness) usable in /warp bossfight and /warp pvp...
Suggestion #11505, Posted in Improvements for Survival, status open
1 year ago
1

Fix the economy

It's really a silly decision to make such a drastic change to the economy mid-game without any proper planning in place. If it happened after the next reset it would have been a better decision given the fact that every player is given a fair chance. Making such a huge change in economy is really thoughtless decision. For a big change like this a proper planning must be implemented as of wha.. See more
Suggestion #11466, Posted in Improvements for Survival, status closed
1 year ago
2

Fix the shop rotations :)

I get having breaks for the Economy in the game but it should be quite simple as in saying you sell for a week then theres a break for a week so it can balance out and you can reup and collect. I enjoy this server but I want to be able to sell sugarcane again lol
Suggestion #11464, Posted in Improvements for Survival, status rejected
1 year ago
1

What if the rotation was where the prices change for a while but they are still sellable.

Like where the price for some items is higher for some time and then drops down to a lower amount while others increasing but you can still sell the others just for significantly less. Then we wouldn't have to worry about disposing of items from farms to stop them from over growing as well as balancing the sever a bit.
Suggestion #11459, Posted in Improvements for Survival, status rejected
1 year ago
0

gold

I do think gold igot and nuggets and blocks should be more expesive both to buy and sell .
First you can drain people balances' because people buy gold blocks for e-gaps
Second, zombified piglin spawners are useless to iron golem spawners.
basically the spawner that produces gold is so weak compare to the spawner that produces iron.
Suggestion #11452, Posted in Improvements for Survival, status rejected
1 year ago
1

Photon Shovel and Spoon Shovel on grass blocks

The top tier digging equipment should be able to dig through grass blocks with ease, but digs them at the same efficiency as Extreme Kit Shovel.
Only works on dirt, but why not grass? Make this happen. I am wasting time and so do others.
Suggestion #11432, Posted in Improvements for Survival, status rejected
1 year ago
0

Showing those "red blocks" when on combat tag

Hello, Instead of loading those "blocks" in a claim when "combat tagged" (Which only loads when your 4-3 blocks near) It's annoying me. Can you add a command so when we get combat tagged we can already see those blocked claims. Confusing to say i know but when im backing off to something then i randomly hit a claim while combat tagged i get stuck there and get killed
Suggestion #11411, Posted in Improvements for Survival, status open
1 year ago
3

Lottery. let a man gamble

Hello, simple and short. TAX of lottery is way to high, so please lower it
+ remove the limmit of only (10 mil) pls. as 10mil is like seeing 1 dirt block at this point.

Let LOTTERY be great again!
Suggestion #11395, Posted in Improvements for Survival, status accepted
1 year ago
-7

SHARDS

Shards are getting a bit too common, good or bad that is the true. I truly believe , it should be a dynamic price to shardshop especialy on armor.
Dynamic probably with the total shards that are out there.
Suggestion #11394, Posted in Improvements for Survival, status rejected
1 year ago
5

Chunk Collector

Can we get a itemfilter like we have on /itemfilter? allow to blacklist items for the chunkcollector to NOT pickup those items or even only pickup only a few specific items?
Suggestion #11354, Posted in Improvements for Survival, status open
1 year ago
4

Remove boss summoners from outposts

idk. why are they in there in something thats so boring and easy? remove OP stuff such as a boss summoner from outpost. Ty

(btw, nezeri sucks ass)
Suggestion #11332, Posted in Improvements for Survival, status shortlisted
1 year ago
5

suggesting cactus price change

0.50 is too low , cactus needed a nerf but not that much, building cactus is very time-consuming and its isn't really easy to do either, so having it a bit more rewarding is a must.
i suggest a price increase to 0.75 at the very least or a 1$ would be solid enough for selling.
this change is essential to balance things out, having 1 way that is better than everything to make money wouldn.. See more
Suggestion #11292, Posted in Improvements for Survival, status accepted
1 year ago
-18

Pvp should not be spam hit...

Yes I have made this before u I had no reply...


Just make the pvp normal, spam hit sucks, what's the point of having p7 armour when it gets destroyed in 10 secounds by a sweat who was 20 cps???


And this will kinda reduce server lag, kinda, like when it's charged attack your cps would be like 1-2 per second, not 20 soo that would be much less data for the server to process an.. See more
Suggestion #11291, Posted in Improvements for Survival, status rejected
1 year ago
1

Shop Booster

Remove it.

Why?
At the moment there is no credible way to make any amount of money that doesn't involve the shop booster. Every single thing currently used to make money revolves around the shop booster. For example, investing in items to resell when they get boosted in the shop, waiting for someone to use a shop booster so you can farm an item. It's boring and it gets repetitive.
.. See more
Suggestion #11231, Posted in Improvements for Survival, status accepted