5 months ago
0

Allow Trident In CT

Allow Tridents in PvP

Tridents should be allowed in PvP because they add more skill, movement, and variety to fights instead of everyone only using swords and maces. Trident combat rewards aim, timing, and positioning, especially with Riptide plays near water or during rain.

Reasons to allow them:
Makes PvP more unique and less repetitive
Gives players more combat strategies
Skilled pla.. See more
Suggestion #13654, Posted in Improvements for GLOBAL, status replied
5 months ago
1

New mod

Add that one mod where you can use commands to get maps easily so we don't have to cover the skies with blocks the mod is also used in lifesteal smp I think
Suggestion #13652, Posted in Improvements for GLOBAL, status open
5 months ago
1

sell\buy rotation

Hi i have an idea, i play on survival and i always wait for rotations to switch in /shop, in my case sugarcane and cocoa beans, it'll be cool if a player could choose to turn on notification for certain items he picks to notify him that the rotation for that item has changed, it'll be also cool if he could choose notification for both buy and sell, for example, i chose to get notified on.. See more
Suggestion #13650, Posted in Improvements for GLOBAL, status open
5 months ago
9

I think our titles should be visible when we're talking in party chat.

On servers like Survival and NeoSurvival, party chat is commonly used, but our titles aren't visible when we're talking in party chat, making it seem pointless. For example, on the Towny server, our titles are visible in the town chat. It would be much better if party chat titles were visible on all servers.

Regards,
xNoctis_
Suggestion #13636, Posted in Improvements for GLOBAL, status replied
5 months ago
-3

Towny Starting Claim Blocks

Would it be possible for ranks such as Extreme, Nexus, and/or Phantom to have the ability to have more claim blocks, as some of us, higher-ranking Towny players, are solo players? It limits our ability to create big builds for our towns for those who are builders. Thank you very much for your time and consideration!
Suggestion #13632, Posted in Improvements for Towny, status open
5 months ago
7

ender pearls

ok so like can we make it so that normal ender pearls will act normal like in vanilla such as in how long it takes for ender pearl to despawn from roughly 15 seconds to how it works in normal minecraft, like using it as a stasis chamber. To compensate for this, make it so that as long as u are in ct, the pearl despawns immediately. thanks
Suggestion #13623, Posted in Improvements for GLOBAL, status replied
5 months ago
3

New Item

Portal Linker it links portals so u can travel around easily like link 1 go in frtom here leads to this portal link2 go out from here leave from here this will be used on nether portals
Suggestion #13614, Posted in Improvements for GLOBAL, status replied
5 months ago
0

UNSTORABLE ORES

currently the hof in towny can be done by mining ores in pvp (pvpmine) and putting in /t addpoints to add to the team pts but i feel that many players take unfair advantage of it teams with 20+ players at times in which if each player grind for only 10mins and collective output is rlly good
but this is not the problem the main problem is the these teams mine and hoard the ores and like only 1 h.. See more
Suggestion #13609, Posted in Improvements for Towny, status replied
5 months ago
6

Move [item] down to Hero Rank to bridge the utility gap

Right now, there is a noticeable gap in core gameplay utility between the mid-tier ranks. While Hero gets decent quality-of-life perks, it completely misses out on key mechanical features until you hit Legend.

I suggest moving the [item] perk down to Hero Rank, while keeping the higher-tier exclusives exactly where they are.

Why this should be added:

Balances the Mid-Tier Progression: C.. See more
Suggestion #13605, Posted in Improvements for GLOBAL, status replied
5 months ago
3

Suggestion to Improve the New Skyblock Experience

Hello ExtremeCraft Team,

I think the old Skyblock was much more active and enjoyable because it didn’t rely on custom enchantments or constant shard grinding. The new Skyblock feels a bit repetitive since most of the gameplay is just grinding shards to make custom armor, which can get boring after a while. The older style felt simpler, more balanced, and more fun to play for longer periods.
Suggestion #13581, Posted in Improvements for Skyblock, status replied
5 months ago
6

Villagers

Please fix villagers taking too long to take jobs or not taking jobs at all
i got villagers at my base with lecterns in front of them for like 1 week now and still none of them have took job
please fix this if it is possible
Suggestion #13580, Posted in Improvements for GLOBAL, status replied
5 months ago
0

pvpmine changes

1. Make it so if you are in /warp pvpmine you can't use XP bottles at all, because people outside of the arena are throwing xp into it to mend people's armor. XP bottles being disabled only in pvp is not enough.
2. Disable item dropping entirely in /warp pvpmine. Whenever people are about to die they drop items outside of the arena which means they can save their loot every time they fi.. See more
Suggestion #13574, Posted in Improvements for LifeSteal, status replied
5 months ago
4

add Blackjack

i suggest to add more gamble games like blackjack its more fun than coinflip
Suggestion #13568, Posted in Improvements for NeoSurvival, status open
5 months ago
3

Chatgames

Add new scrambled words on the chatgames its getting repetetive
Suggestion #13561, Posted in Improvements for GLOBAL, status replied
6 months ago
1

<3

The server already has good systems like daily tasks and PvP zones, but the issue is they don’t really pull players into active gameplay. A lot of things still end up feeling like AFK grinding or “do it once and leave” content instead of something that keeps people engaged.

It might help if these features were made more dynamic or rewarding in a way that pushes real interaction. For example, .. See more
Suggestion #13556, Posted in Improvements for GLOBAL, status replied
6 months ago
0

increase

ok so you know how you need 5 for t war and 10 for n war? well i feel like this is too low and we should increase it. t war is 10 people on at once, and 20 for n war, because many people are scared to grow their towns as they would get invaded easily
Suggestion #13555, Posted in Improvements for Towny, status open
6 months ago
1

Saving Shulkers in Ender Chest

I think the server should allow players to save shulker boxes inside the ender chest inventory system. It would make organizing items way easier, especially for grinders, builders, and PvP players who carry different kits. A lot of servers already support this because it improves quality of life without really affecting balance. It would help players manage resources faster and make traveling/bu.. See more
Suggestion #13535, Posted in Improvements for GLOBAL, status replied
6 months ago
2

Disabling Elytra In Combat Tagging & Cooldown On Wind Charges, on Pearls Isn't necessary

Since Elytra mace pvp is core disabling Elytra in in ct & irrelevant cooldowns make things worst we are not able to perform the type of pvp we want if you want to keep something like in combat tagging people won't escape using Elytra just like disable rockets & it just make things boring when yw can't perform the type of pvp you want it makes things boring for a player better enable it f.. See more
Suggestion #13534, Posted in Improvements for GLOBAL, status replied
6 months ago
-1

Change Combat Tag Elytra behavior (Disable Rockets, not Gliding)

The Problem:Right now, the combat tag completely disables Elytra gliding. This is frustrating for two reasons:

It completely kills the "Elytra + Mace" playstyle, which is a core part of modern Minecraft combat

If you accidentally fall off a cliff while tagged, you just die because your wings won't open, even if you have the skill to save yourself.

The Solution:Instead of disabling .. See more
Suggestion #13531, Posted in Improvements for GLOBAL, status replied
6 months ago
1

Elytra Macing

I think ExtremeCraft should allow Elytra Mace because it adds more skill-based PvP and makes fights more exciting and competitive. A lot of players enjoy the movement and combos possible with Elytra Mace, and it would make PvP feel more fun and modern. It could also attract more players who enjoy advanced combat mechanics. I hope you consider adding Elytra Mace support in the future.
Suggestion #13530, Posted in Improvements for GLOBAL, status replied
6 months ago
-1

Allow to glide in combat

The thing is that you cant glide or use a elytra in combat,because of this player are not able to elytra mace,i get the cool down for the like wind charge and enderpearl why totem ur trying to escape a player trying to kill you and and u have like 20 totem on thinking it will save until a 30 second cooldown pops up like atleast make the cool down like 5 or 10 seconds not 30
Suggestion #13526, Posted in Improvements for Survival, status open
6 months ago
8

Please Add Ping to Our Scoreboard Across All Gamemodes

Please add ping to our scoreboards so that we know when not to engage to battle. Sometimes we engage to pvp without realizing our ping was high, then we end up dead because we get disconnected while Combat Tagged. Please make it so that we can see our ping in our scoreboard, thank you.
Suggestion #13517, Posted in Improvements for GLOBAL, status replied
6 months ago
10

Increase hopper collect speed in Oneblock

Currently the maximum hopper speed is 64x, which is not fast enough for OneBlock. When using a harvester, the harvester clogs up since the hopper is not fast enough to empty the contents of harvester, causing the farms to become fully grown and require farm reviving again and again.

I would suggest:

* Increasing the total amount of items that can be collected at once to 128x or higher, or .. See more
Suggestion #13513, Posted in Improvements for OneBlock, status replied
6 months ago
10

Allow throwable, splash potions, and exp bottles during PvP

Throwable or splash pots are useless as well as the rest of debuff pots. Why? Because no one's using them! I suggest allow us to use throwable pots or splash pots during pvp. That way it'll be more engaging and more challenging. Players will have more strategy to fight instead of just spamming. Also, allow us to use exp bottles so we can repair armors, it benefits everyone!
Suggestion #13509, Posted in Improvements for GLOBAL, status replied
6 months ago
-15

Remove access to /shardshop during bossfights

Players have the ability to execute /shardshop while tagged by a boss during boss fights.
Improvement suggestion: Remove the ability to execute /shardshop during bossfights.
(this makes it harder to actually fight a boss and not make it comically easy.)
Suggestion #13508, Posted in Improvements for Towny, status replied