0

/pet ignore

Yeah, a new command: /pet ignore. This way you can ignore all the spammy,noisy,ugly,laggy pets around you.

#1655 - Status: shortlisted

6 years ago by DynamoFTW for Global

0

WindStaff

As being a RPG player who tries to enjoy pvp, I believe that the windstaff ruins pvp and needs to be removed. The windstaff is a handy tool for getting around the world but it is the worst thing to ever cross pvp. The windstaff allows any player to get hold of it and consistently. It ruins pvp due to the fact that a player can simply just fly away. it takes away the factor of losing. Personally .. See more

#2783 - Status: shortlisted

5 years ago by egirlLuvrr for Slimefun

0

improve /trade

I was thinking that why is there no /trade decline or something because its quite troublesome if people sent you a trade request and moved away and you need some one to trade with at that moment.

#2928 - Status: shortlisted

5 years ago by Shiroe_ for Global

0

Rank Information

There should be some form of rank information when you hover over a users prefix, although this isn't really needed it should allow you guys to shorten the CommunityManager prefix to something shorter and just add rank information when you hover over it. It'll also help new users understand how to get certain ranks. I've added an example image below.

http://prntscr.com/l7uqkl

#3043 - Status: shortlisted

5 years ago by Doxxer for Global

0

Explosion toggle?

I lately made a tnt farm which is intended to drop items out of their ores from the oregen setup. But to my utter surprise tnts doesnt do anything in here. My hours of work was wasted due to incomplete infos on the matter. So what I was thinking is that if you can extend explosion damage only to ores from oregen that would be very very helpful and on the other hand it would also prevent greifers.. See more

#3061 - Status: shortlisted

5 years ago by QuantumSage for Skyblock

0

Lowering the CTA/KOTH vote requirement

CTA/KOTH rarely activates even in a lobby with 20+ players. This is due to many idles, and many times I've seen the CTA/KOTH vote number go below 10, but end up not triggering the event. The CTA/KOTH events are definitely a fun way to make quiet players speak up and communicate with players, especially newer players who don't understand the key system. Currently, the only events I see ha.. See more

#3165 - Status: shortlisted

5 years ago by Mistlelynn for Global

0

Kit Preview

When we wish to preview a kit, it will tell us to go in-game an /kit preview, but for those people that are not in-game that moment it will be a fuss. Running the game and entering the server just to preview a kit? The suggestion would be to make a list of item (pictures would be nice) that is in the kit and save us the time to launch the game again. It would be awesome if you guys did that. Tha.. See more

#3334 - Status: shortlisted

5 years ago by PuffinG0d for Other

0

Tps

Make it so that if you have 1 tp pending you can't receive / (or send) another one. Countless times i've tried to tp or tp in someone and another random idiot has sent me another either making me accidentally accept their tp or have to wait for them to stop spamming me.

#4073 - Status: shortlisted

4 years ago by Rapidtorvosourus for Global

0

Island settings

Create another setting that could
-enable/disable use of /pet ride
(to refrain people from flying out if there's no roof or glitching through blocks to the outside of an enclosed area)
-enable/disable hurting of resource pets
(people might want to have public grinders including animals and monsters and not want resource pets to get killed when both animal and monster hur.. See more

#4077 - Status: shortlisted

4 years ago by PRETTYSILLY for Skyblock

0

continued useless eco on slimefun

still cant do anything with economy, /shop only gives stuff like blocks and farmable stuff, im not sure what to add but something half-useful should be added so the economy isnt completely 100% player-based (only use of money is stuff on /ah or chestshops etc)

Maybe even slimefun items in /shop idk might progress too fast but it'd be something to buy, we're already at a level of enoug.. See more

#10430 - Status: shortlisted

4 months ago by 4cherry for Slimefun

0

/Spawnmob Command

As many people may know, this command was purposely brought to summon villagers or valuable creeps to use, In case we couldn't find or needed certain resources. Over a long period of time this command was lacking all the newer mobs and fewer old mobs (such as Blaze) for needing a particular items from them to either craft or progress In our gamemode. Long story short, if possible would you p.. See more

#10632 - Status: shortlisted

2 months ago by JohnSeed26 for Global

0

Group responsibility

Make it so that if an offender is caught on an island for example as recently very often afk mining the islands gets punished by for example removing 20% of their value. Don't let dishonest players get away with it by just temp banning for 1 week the AFK miner. Not only do they still profit from all the blocks he mined but he gets unbanned very fast.
You can also make a "Strikes" system wh.. See more

#10489 - Status: shortlisted

4 months ago by Skiuba_ for Skyblock

-1

Skygrid suggesion (Relevant)

Must have improvement for skygrid!

Firstly for people extreme-nexus etc with commands: /jump, /top this is way too easy i got 19 spawners in like 10mins i'd say it's not challenging at all P.S there's too many spawners just turn render distance to 18 and use optifine to look at them than do /jump :/ and before i even fall i insta tp to my /home not challenging at all please put de.. See more

#2814 - Status: shortlisted

5 years ago by Dragon_Clause for Skygrid