5 years ago
2

Factions Strikes System

We all know there are some factions who breaking rules so
it would be nice if ec have Faction strikes simply if they reach 5 strikes they get disbanded and staff can add more creative things about this system, thanks
Kindly,
Limor
Suggestion #8065, Posted in GameModes for Factions, status rejected
5 years ago
4

Outpost

Bring back warp outpost with better map and smaller
Suggestion #8053, Posted in Improvements for Factions, status rejected
5 years ago
11

Adjust the pvp Arena

Make the current pvp arena smaller by removing the outer circle of the arena and the parkour in the middle of the arena. The arena is to big for koths on factions its easy to just run and annoy people with the parkour, since the cap timer only goes up +1 min to ur factions member if u die. change the arena or change the cap timer so goes back to 15 mins if u die.
Suggestion #8052, Posted in Improvements for Factions, status rejected
5 years ago
11

Increasing player power

With the new updates added to factions, I would like to suggest also increasing player power for claiming faction land. Since power is only 30-35 per player its really difficult to manage and keep that power at a even number before going overclaimable. Cannon boxes use about 50-100 claims, and the max power you can get with all people nexus in your faction is 875. A FULL corner claim would cost .. See more
Suggestion #8051, Posted in Improvements for Factions, status rejected
5 years ago
9

KOTH Events

Recently we have seen a rise of players in op factions from 20 players to 60 players to make them stay at op factions for more time I would like to add some special items like KOTH Starters which can be found in the OPCrate ( Because OP Crate kinda bad ) or add automatically starter koths that start KOTH every 90mins . Thanks and 👆 vote for making Op factions alive again ..
Suggestion #7983, Posted in Improvements for Factions, status rejected
5 years ago
4

Create a limit for the number of spawner boxes inside the base.

For example, a 9x9 core can hold 5 3x3 (chunk) grinders within it. In addition, using walls to divide up spawners within a grinder should not be allowed. Many factions use the fact that there are no rules to their advantage to create >10 spawner boxes with 8-10 spawners inside to avoid losing their value (which takes 45mins - 1hour to breach per box). They also section off their spawners to l.. See more
Suggestion #7918, Posted in Improvements for Factions, status rejected
5 years ago
6

Change how the mining of spawners near enemies works.

There's a known exploit with the spawner mining radius being used to find enemies setting up cannons with the radius being nearly 23(ish) chunks. The diameter being roughly 45 Chunks this can be used to check a very large area very quickly. To counter this the best way i would recommend to fix this is to set a base region with W/E. Then have the plugin that disallows mining of spawners only .. See more
Suggestion #7916, Posted in Improvements for Factions, status rejected
5 years ago
-2

Factions and OP factions difference

Iv been thinking whats the point of server having 2 different factions servers. And to rly add the difference (Right now its only in custom enchants) I came up with the idea:

Make Factions servers without regen walls and 20 chunk buffers and OP Factions with regen walls and 15 chunk buffer walls.

There will have to be shield aswell so factiosn can setup a 8 hour protections where tnt wont .. See more
Suggestion #7910, Posted in GameModes for Factions, status rejected
5 years ago
1

F top info

Remove blocks as factions wealth. They are hard to raid/break so at the end of seaason you might not have 1 spawner but a bunch of blocks and still win f top spots. F wealth should only be spawners and cactus (the money making sources).
Suggestion #7908, Posted in Improvements for Factions, status rejected
5 years ago
1

Spawners tag

Add spawners name tag above them that can be seen throug walls. That way, you can know where spawners in bases are and where u need to cannon to get them.
Suggestion #7895, Posted in Improvements for Factions, status rejected
5 years ago
-4

Walls rules

Option 2:
There is a problem that with standard cannons and full 20 chunk regen buffer, its really hard to raid bases, and its IMPOSSIBLE to do it with 1 person patching. There should be 15 chunk buffer instead of 20.
Suggestion #7894, Posted in Improvements for Factions, status rejected
5 years ago
3

This is for Factions and OPFactions

Make an OverStackers limit or ban rev midairs (60/70/80 etc Block Overstackers)
Overstackers are new type of modification for cannoning it was used to screw with people patching (Patching Wrong Y Level)
and for regen servers its used to do that and another thing which is making Wet Defences Dry so they can use Filter Bypass and bypass regens with out busting them
as for example a 10 block ov.. See more
Suggestion #7883, Posted in Improvements for Factions, status rejected
5 years ago
4

Quest fixes

Make quests to actually suit their difficulty level because smelting 30 sponge cant be the "hardest" quest. Also, some quests are outdated on opfac. The other day it gave me a quest to craft 15 beacons and nether stars are unobtainable on opfac
Suggestion #7788, Posted in General for Factions, status rejected
5 years ago
15

/f ally ping, /f ally-truce ping and /f truce ping

This would ally people to communicate with allies and truces about their location for pvp. Maybe add a cooldown on it such as 15 seconds so people cant spam.
Suggestion #7736, Posted in GameModes for Factions, status rejected
5 years ago
6

TNT prices and f bank

Since tnt is expensive I feel like there should be a /f tnt bank to store the rest of the tnt u dont use in raids. So you dont have to keep wasting money and refilling a cannon. This would rlly help since force raiding is a actual thing now and tnt is keen for a raid.
Suggestion #7718, Posted in GameModes for Factions, status rejected
5 years ago
-5

Cobwebs

YOOO cobwebs in pvp is allowed! just place them like 2 days before you use them in pvp. after a few days you can use cobwebs in pvp aslong as its placed a few days before and not during exactly when u pvp someone. Its allowed
Suggestion #7698, Posted in General for Factions, status rejected
5 years ago
7

Perms For facs

Make it so you can make your own presets for fac perms from last seasons or make default presets
Suggestion #7694, Posted in Improvements for Factions, status rejected
5 years ago
-14

Shields

Shields would prevent factions from raiding/being raided for a certain amount of time.
Shields would last for 6hours and have a 24hr cooldown.
During the time you have a shield active you cannot be raided/ raid other people(This includes countering cannon boxes).
You could also cancel the shield at anytime.
Also shielding while being raided wouldnt be allowed(an easy fix would be adding a .. See more
Suggestion #7664, Posted in Improvements for Factions, status rejected
5 years ago
0

Raid timer

Raid timers get activated whenever a faction shoots(tnt) at a claim. What this does is make the faction who is being attempted unable to silk/gen. And also makes other factions unable to shoot at the faction being attempted. A raid timer would stop 15mins after the last shot and it would not alert the faction you are shooting at that they are being attempted.

If shields get added the raid tim.. See more
Suggestion #7662, Posted in Improvements for Factions, status rejected
5 years ago
8

Tnt Fill Command + Bank

The /f buyfillnearbytnt command is nice but there could be major improvements to ensure proper filling of a cannon. My suggestion is that the command should cap dispensers around it to the amount specified. For example: /f buyfillnearbytnt 64 32 will fill 32 tnt in a range of 64 blocks but for those dispensers already filled with tnt, it will fill the difference between them to cap it at 32. The.. See more
Suggestion #7635, Posted in Commands for Factions, status rejected
5 years ago
-1

Tnt Command + Bank

The /f buyfillnearbytnt command is nice but there could be major improvements to ensure proper filling of a cannon. My suggestion is that the command should cap dispensers around it to the amount specified. For example: /f buyfillnearbytnt 64 32 will fill 32 tnt in a range of 64 blocks but for those dispensers already filled with tnt, it will fill the difference between them to cap it at 32. The.. See more
Suggestion #7634, Posted in GameModes for Factions, status rejected
5 years ago
-14

OpFactions blocks

Dear staff members

I have a question about why you make opfactions more and more pay to win furst you make block points half okay decent cause blocks were kinda to good for there price but really make them not buyable in the shop?? yesterday i bought 1dub of emerald blocks but how you going to EVER GET 1DUB of emerald blocks?? it will be hard to get only a few stacks of emerald blocks. Also i.. See more
Suggestion #7620, Posted in Improvements for Factions, status rejected
5 years ago
-4

Armor Durability

Armor on OpFactions takes ages to break, please make it break faster, fights are boring.
Suggestion #7609, Posted in Improvements for Factions, status rejected
5 years ago
9

/f se timeframe

given that the spawn rate is not very high for /f se and you're paying a premium price for nexus, i, having seen messages from other players as well, would like to suggest that the cooldown between /f se for players is cut by half OR that the spawn rate is higher than it currently is. If not this then potentially a cut down between each server spawned envoy to 40 mins rather than an hour. It.. See more
Suggestion #7569, Posted in Commands for Factions, status rejected
5 years ago
10

rules

make a google doc with all the factions rules so theres no excuse for u not knowing something... also so there can be enough rules to not bypass other rules... It's so easy to bypass rules atm... also allow flying when enemies are nearby same with genning otherwise force raiding will NEVER BE A THING (unless you add sand bots then feel free to keep gen buckets disabled. About the flying thi.. See more
Suggestion #7525, Posted in GameModes for Factions, status rejected