5 years ago
12

Advanced Faction Permissions

If the server is not in a position to handle insiding reports.
The faction leaders need to be able set more advanced permissions in an attempt to protect their factions.
For example not allowing a certain rank of the faction to accept teleport requests while in a chunk with that permission denied.
Example of a chunk permission "/f perm set nonftp recruit no"
/f perm set Non Faction Telepor.. See more
Suggestion #7921, Posted in Improvements for Factions, status accepted
5 years ago
4

Create a limit for the number of spawner boxes inside the base.

For example, a 9x9 core can hold 5 3x3 (chunk) grinders within it. In addition, using walls to divide up spawners within a grinder should not be allowed. Many factions use the fact that there are no rules to their advantage to create >10 spawner boxes with 8-10 spawners inside to avoid losing their value (which takes 45mins - 1hour to breach per box). They also section off their spawners to l.. See more
Suggestion #7918, Posted in Improvements for Factions, status rejected
5 years ago
6

Change how the mining of spawners near enemies works.

There's a known exploit with the spawner mining radius being used to find enemies setting up cannons with the radius being nearly 23(ish) chunks. The diameter being roughly 45 Chunks this can be used to check a very large area very quickly. To counter this the best way i would recommend to fix this is to set a base region with W/E. Then have the plugin that disallows mining of spawners only .. See more
Suggestion #7916, Posted in Improvements for Factions, status rejected
5 years ago
9

No Blocks For Points

This is not something anyone in the faction community wants.
The main attraction to factions as a game mode is the raiding aspect, with the current jar we can't even raid blocks.
We're not here to play Acid Island, Skyblock, Ect.
Suggestion #7914, Posted in Improvements for Factions, status accepted
5 years ago
1

F top info

Remove blocks as factions wealth. They are hard to raid/break so at the end of seaason you might not have 1 spawner but a bunch of blocks and still win f top spots. F wealth should only be spawners and cactus (the money making sources).
Suggestion #7908, Posted in Improvements for Factions, status rejected
5 years ago
1

Not allowed cannons

Add rule:
> You are not allowed to use phase cannon, worm, or shoot above y255. You ARE allowed to overstack and L/R shoot. You ARE allowed to reverse shoot (dry or hybrid).
Suggestion #7901, Posted in Improvements for Factions, status accepted
5 years ago
2

Cannons

Add rule:
> Cannons must be raidable once the cannonbox is breached (No fully watered cannons).
Suggestion #7900, Posted in Improvements for Factions, status accepted
5 years ago
0

Base merging

Instead of 10 chunk difference, add 20 chunk difference between bases. 10 is barely enough to fit cannonbox (if no other claims are between, which rarely is the case).
Suggestion #7899, Posted in Improvements for Factions, status accepted
5 years ago
-1

Fly

Add fly in wilderness as a perk of higher ranks.
Suggestion #7896, Posted in Improvements for Factions, status closed
5 years ago
1

Spawners tag

Add spawners name tag above them that can be seen throug walls. That way, you can know where spawners in bases are and where u need to cannon to get them.
Suggestion #7895, Posted in Improvements for Factions, status rejected
5 years ago
-4

Walls rules

Option 2:
There is a problem that with standard cannons and full 20 chunk regen buffer, its really hard to raid bases, and its IMPOSSIBLE to do it with 1 person patching. There should be 15 chunk buffer instead of 20.
Suggestion #7894, Posted in Improvements for Factions, status rejected
5 years ago
-3

Walls rules

Option 1:
There is a problem that with standard cannons and full 20 chunk regen buffer, its really hard to raid bases, and its IMPOSSIBLE to do it with 1 person patching. There should be rule that only 2 walls (that need to be stacked inside to break it by standard cannons) is allowed to have. Means that maximum of 4 regen filters (or 2 pairs) or 2 of the pancaces on the base is allowed. Anythi.. See more
Suggestion #7893, Posted in Improvements for Factions, status accepted
5 years ago
2

Patching rules

Make it clear in the rules that:

> Patching with trees, genbuckets and making 45 regen patches or unraidible pathches is not allowed.
Suggestion #7891, Posted in Improvements for Factions, status accepted
5 years ago
2

Cannon rules

Add exact rule of how many time need to pass between raids/counter raids with the different cannon. For example there need to be 30 minute between using other cannon agains the base/cannon box.
Suggestion #7888, Posted in Improvements for Factions, status accepted
5 years ago
3

This is for Factions and OPFactions

Make an OverStackers limit or ban rev midairs (60/70/80 etc Block Overstackers)
Overstackers are new type of modification for cannoning it was used to screw with people patching (Patching Wrong Y Level)
and for regen servers its used to do that and another thing which is making Wet Defences Dry so they can use Filter Bypass and bypass regens with out busting them
as for example a 10 block ov.. See more
Suggestion #7883, Posted in Improvements for Factions, status rejected
5 years ago
2

Change the boring Meta

For several seasons now I had to see this disgusting meta in pvp everyone uses. Knockback 10 and Punch 10 everything over the usual limit 2 should be removed to give a change after all this time. Fights are not enjoyable anymore. The same goes to envoys, we spend 5 minutes abusing knockback and punch to grab that loot its just not fun at all. My point here is remove anything higher then 2 of pun.. See more
Suggestion #7721, Posted in Improvements for Factions, status accepted
5 years ago
7

Perms For facs

Make it so you can make your own presets for fac perms from last seasons or make default presets
Suggestion #7694, Posted in Improvements for Factions, status rejected
5 years ago
-14

Shields

Shields would prevent factions from raiding/being raided for a certain amount of time.
Shields would last for 6hours and have a 24hr cooldown.
During the time you have a shield active you cannot be raided/ raid other people(This includes countering cannon boxes).
You could also cancel the shield at anytime.
Also shielding while being raided wouldnt be allowed(an easy fix would be adding a .. See more
Suggestion #7664, Posted in Improvements for Factions, status rejected
5 years ago
0

Raid timer

Raid timers get activated whenever a faction shoots(tnt) at a claim. What this does is make the faction who is being attempted unable to silk/gen. And also makes other factions unable to shoot at the faction being attempted. A raid timer would stop 15mins after the last shot and it would not alert the faction you are shooting at that they are being attempted.

If shields get added the raid tim.. See more
Suggestion #7662, Posted in Improvements for Factions, status rejected
5 years ago
-14

OpFactions blocks

Dear staff members

I have a question about why you make opfactions more and more pay to win furst you make block points half okay decent cause blocks were kinda to good for there price but really make them not buyable in the shop?? yesterday i bought 1dub of emerald blocks but how you going to EVER GET 1DUB of emerald blocks?? it will be hard to get only a few stacks of emerald blocks. Also i.. See more
Suggestion #7620, Posted in Improvements for Factions, status rejected
5 years ago
-4

Armor Durability

Armor on OpFactions takes ages to break, please make it break faster, fights are boring.
Suggestion #7609, Posted in Improvements for Factions, status rejected
5 years ago
10

Change the spawning Pattern of Friendly mobs

I would like to change the spawning locations of spawners like cows , horses , mooshrooms . The whole community of factions want them to spawn at grass blocks instead of spawning at any blocks like obsidian or in water . I had placed spawners at Y200 and the spawned at Y60 or a block that is way below . So I want it to be changed back to Grass blocks. Thanks
Suggestion #7605, Posted in Improvements for Factions, status accepted
5 years ago
4

Territory perm

Separate territory permision on 1) claim and 2) unclaim. Sometimes I want people to be able to claim but not to unclaim chunks. And I cant do it with current perms.
Suggestion #7592, Posted in Improvements for Factions, status accepted
5 years ago
13

Sandbots/Sand dispeners

Add dispensers that dispense sand at a fast rate. This would help with raiding since cannons can usually fire 10-30shots before running out of sand. After they run out its really slow genning it back with gen buckets and most of the time u cant gen because there are enemies near. So I think adding sand dispensers(dispensers that dispense sand,they usually have tons of storage because u can add h.. See more
Suggestion #7585, Posted in Improvements for Factions, status accepted
5 years ago
22

Better staff

Since the majority of staff doesnt even know half of the faction rules. NxDs and Dieu should hire some factions pro staff in order to keep up with different problems and crisis on factions and opfactions. The active staff that this server has currently arent very helpful in most problems. Landy Is a example of a good faction staff member. I believe me and the factions community itself would like.. See more
Suggestion #7578, Posted in Improvements for Factions, status closed