5 years ago
6

Vote Crates

From vote crates u mostly get money which is kinda annoying
you should remove the 10000 it does nothing keep the 50000 maybe add 75000 and 100000.
Suggestion #8201, Posted in Improvements for Factions, status rejected
5 years ago
2

Minor Update in Factions Description

Since Faction server can only be joined with version 1.8.9 - 1.12.2, it would be good to have it in the description of Factions in the server selector like Survival Plus has as to not confuse players playing in new versions.
Suggestion #8180, Posted in Improvements for Factions, status rejected
5 years ago
3

little bit of some ideas to add / do for factions

been seeing good amount of changes and improvements for factions , so id like to suggest few more stuff :

[Extra Power]
i would say extra power would be nice since now u guys added outposts and its kinda hard for claiming multiple outposts even with a full nexus roster and its also barely able to claim a full 20chunk buffer i mean yeah u can build 20 chunks of defences from each side but wi.. See more
Suggestion #8139, Posted in Improvements for Factions, status rejected
5 years ago
0

Adjust the Koth system or pvp arena in fac 2.0

Make the current pvp arena smaller by removing the outer circle of the arena and the parkour in the middle of the arena. The arena is to big for koths on factions its easy to just run and annoy people with the parkour, since the cap timer only goes up +1 min to ur factions member if u die. change the arena or change the cap timer so goes back to 15 mins if u die.
Suggestion #8133, Posted in Improvements for Factions, status rejected
5 years ago
4

Outpost

Bring back warp outpost with better map and smaller
Suggestion #8053, Posted in Improvements for Factions, status rejected
5 years ago
11

Adjust the pvp Arena

Make the current pvp arena smaller by removing the outer circle of the arena and the parkour in the middle of the arena. The arena is to big for koths on factions its easy to just run and annoy people with the parkour, since the cap timer only goes up +1 min to ur factions member if u die. change the arena or change the cap timer so goes back to 15 mins if u die.
Suggestion #8052, Posted in Improvements for Factions, status rejected
5 years ago
11

Increasing player power

With the new updates added to factions, I would like to suggest also increasing player power for claiming faction land. Since power is only 30-35 per player its really difficult to manage and keep that power at a even number before going overclaimable. Cannon boxes use about 50-100 claims, and the max power you can get with all people nexus in your faction is 875. A FULL corner claim would cost .. See more
Suggestion #8051, Posted in Improvements for Factions, status rejected
5 years ago
9

KOTH Events

Recently we have seen a rise of players in op factions from 20 players to 60 players to make them stay at op factions for more time I would like to add some special items like KOTH Starters which can be found in the OPCrate ( Because OP Crate kinda bad ) or add automatically starter koths that start KOTH every 90mins . Thanks and 👆 vote for making Op factions alive again ..
Suggestion #7983, Posted in Improvements for Factions, status rejected
5 years ago
2

if tnt bank gets added

A /f tc to tnt clear in a radius and send all that tnt to ur /f tntbank(would only work in ur claims.)
Suggestion #7939, Posted in Improvements for Factions, status closed
5 years ago
17

diff koth arena

Bring back the old koth arena from 4 seasons ago its was perfect back then but make the ct timer in the arena only 15 secs
Suggestion #7932, Posted in Improvements for Factions, status closed
5 years ago
12

Faction Permissions

Per chunk permissions need removed automatically when the player leaves/ is kicked from a faction.
Suggestion #7922, Posted in Improvements for Factions, status accepted
5 years ago
12

Advanced Faction Permissions

If the server is not in a position to handle insiding reports.
The faction leaders need to be able set more advanced permissions in an attempt to protect their factions.
For example not allowing a certain rank of the faction to accept teleport requests while in a chunk with that permission denied.
Example of a chunk permission "/f perm set nonftp recruit no"
/f perm set Non Faction Telepor.. See more
Suggestion #7921, Posted in Improvements for Factions, status accepted
5 years ago
4

Create a limit for the number of spawner boxes inside the base.

For example, a 9x9 core can hold 5 3x3 (chunk) grinders within it. In addition, using walls to divide up spawners within a grinder should not be allowed. Many factions use the fact that there are no rules to their advantage to create >10 spawner boxes with 8-10 spawners inside to avoid losing their value (which takes 45mins - 1hour to breach per box). They also section off their spawners to l.. See more
Suggestion #7918, Posted in Improvements for Factions, status rejected
5 years ago
6

Change how the mining of spawners near enemies works.

There's a known exploit with the spawner mining radius being used to find enemies setting up cannons with the radius being nearly 23(ish) chunks. The diameter being roughly 45 Chunks this can be used to check a very large area very quickly. To counter this the best way i would recommend to fix this is to set a base region with W/E. Then have the plugin that disallows mining of spawners only .. See more
Suggestion #7916, Posted in Improvements for Factions, status rejected
5 years ago
9

No Blocks For Points

This is not something anyone in the faction community wants.
The main attraction to factions as a game mode is the raiding aspect, with the current jar we can't even raid blocks.
We're not here to play Acid Island, Skyblock, Ect.
Suggestion #7914, Posted in Improvements for Factions, status accepted
5 years ago
1

F top info

Remove blocks as factions wealth. They are hard to raid/break so at the end of seaason you might not have 1 spawner but a bunch of blocks and still win f top spots. F wealth should only be spawners and cactus (the money making sources).
Suggestion #7908, Posted in Improvements for Factions, status rejected
5 years ago
1

Not allowed cannons

Add rule:
> You are not allowed to use phase cannon, worm, or shoot above y255. You ARE allowed to overstack and L/R shoot. You ARE allowed to reverse shoot (dry or hybrid).
Suggestion #7901, Posted in Improvements for Factions, status accepted
5 years ago
2

Cannons

Add rule:
> Cannons must be raidable once the cannonbox is breached (No fully watered cannons).
Suggestion #7900, Posted in Improvements for Factions, status accepted
5 years ago
0

Base merging

Instead of 10 chunk difference, add 20 chunk difference between bases. 10 is barely enough to fit cannonbox (if no other claims are between, which rarely is the case).
Suggestion #7899, Posted in Improvements for Factions, status accepted
5 years ago
-1

Fly

Add fly in wilderness as a perk of higher ranks.
Suggestion #7896, Posted in Improvements for Factions, status closed
5 years ago
1

Spawners tag

Add spawners name tag above them that can be seen throug walls. That way, you can know where spawners in bases are and where u need to cannon to get them.
Suggestion #7895, Posted in Improvements for Factions, status rejected
5 years ago
-4

Walls rules

Option 2:
There is a problem that with standard cannons and full 20 chunk regen buffer, its really hard to raid bases, and its IMPOSSIBLE to do it with 1 person patching. There should be 15 chunk buffer instead of 20.
Suggestion #7894, Posted in Improvements for Factions, status rejected
5 years ago
-3

Walls rules

Option 1:
There is a problem that with standard cannons and full 20 chunk regen buffer, its really hard to raid bases, and its IMPOSSIBLE to do it with 1 person patching. There should be rule that only 2 walls (that need to be stacked inside to break it by standard cannons) is allowed to have. Means that maximum of 4 regen filters (or 2 pairs) or 2 of the pancaces on the base is allowed. Anythi.. See more
Suggestion #7893, Posted in Improvements for Factions, status accepted
5 years ago
2

Patching rules

Make it clear in the rules that:

> Patching with trees, genbuckets and making 45 regen patches or unraidible pathches is not allowed.
Suggestion #7891, Posted in Improvements for Factions, status accepted
5 years ago
2

Cannon rules

Add exact rule of how many time need to pass between raids/counter raids with the different cannon. For example there need to be 30 minute between using other cannon agains the base/cannon box.
Suggestion #7888, Posted in Improvements for Factions, status accepted