9 months ago
-3

Lower Harvester Drop Rate from Vote Crates

Just a quick suggestion about the vote crates I think the drop rate for harvesters should be reduced. Right now, most players are getting at least one every day just from voting, which makes them feel way too common and kind of kills the value.

Since harvesters give such a big advantage, they should be more rare and rewarding to get. I’d suggest lowering the drop chance to around 0.05% — that.. See more
Suggestion #12396, Posted in Improvements for NeoSurvival, status replied
9 months ago
3

Claim flag for other players to be able to kill peaceful mobs in my my claim

Every single time OPSurvival reset, I made a playerwarp where people can grind out their quests, farm items etc., and the core mechanic I used for peaceful mobs to be farmable, was a setflag command on subdivisions where players could kill peaceful mobs in specific "cages", or pits for farming them if they needed items, e.g. cows and their leather or milk in my playerwarp.

I tested out all th.. See more
Suggestion #12394, Posted in Commands for NeoSurvival, status closed
9 months ago
8

Improvements

Bring back hammer of thor.

Remove knockback2 from sword of attila or replace it with fire aspect.
Add farm reviver to tokenshop as they're almost unobtainable.
Bring back old custom enchants and the Enchanter.
(Forecul, keeper etc.)

Remove mob limit per chunk.

Wisdom 5 is same as 4 both giving x3 xp

(General)

Fix /me and party chats displaying usernames white
Suggestion #12393, Posted in Improvements for NeoSurvival, status open
9 months ago
1

farmreviver

add farmreviver in /tokensshop
Suggestion #12392, Posted in Improvements for NeoSurvival, status open
9 months ago
3

spawners in /shop and iron golem eggs

Could you add spawners to /shop and make Iron Golem spawn eggs a rare reward in the vote crate (like a 5% chance)?

Having spawners in the shop would give players a reliable way to set up farms and grind, and the Iron Golem eggs would make vote crates more rewarding without being too overpowered. A 5% drop rate keeps it rare enough to stay balanced but still worth looking forward to.

Thanks.. See more
Suggestion #12386, Posted in Improvements for NeoSurvival, status open
9 months ago
1

Disable Custom Enchants for Better PvP Balance

I believe custom enchants should be disabled on the server because they make PvP unbalanced and frustrating, especially with the already extremely overpowered gear and 1,000-level MCMMO we have. For example, enchants like Armor Steal ( I kinda forgot what the enchant is actually called ) can instantly remove a player’s chestplate or leggings, which means they can be killed in just 2–3 hits with .. See more
Suggestion #12385, Posted in Improvements for NeoSurvival, status replied
9 months ago
0

fix warp freefood

The pig spawning feature doesn't seem to be working.


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Suggestion #12382, Posted in Improvements for NeoSurvival, status accepted
9 months ago
3

Make Redstone and Iron Ingots Fixed Price

I think redstone and iron ingots should have fixed prices instead of rotating in the shop.

They’re core materials used in tons of builds from redstone contraptions to hoppers, farms, and just everyday crafting. Whether you're grinding with spawners or building complex systems, you need a steady supply of these. When their prices rotate, it makes everything harder for no real reason.

It.. See more
Suggestion #12380, Posted in Improvements for NeoSurvival, status accepted
9 months ago
13

Opsur pvp improvements

So it would be nice if the pvp in opsur remained like the old one, or at least similar because thats what made opsurvival iconic: it had the hardest type of pvp in extremecraft, having 1k mcmmo for every pvp section (axes, swords, fists)except archery because thats too op is what made opsur pvp really special. Being able to switch totems so fast and having to manage your health and golden apples.. See more
Suggestion #12378, Posted in Custom Enchants for NeoSurvival, status shortlisted