9

/f se timeframe

given that the spawn rate is not very high for /f se and you're paying a premium price for nexus, i, having seen messages from other players as well, would like to suggest that the cooldown between /f se for players is cut by half OR that the spawn rate is higher than it currently is. If not this then potentially a cut down between each server spawned envoy to 40 mins rather than an hour. It.. See more

#7569 - Status: rejected - See reply

3 years ago by sacadre for Factions

10

cannon boxes

make buffer limit or claim limit on cannon boxes
smth like 10x10 claims

#7527 - Status: accepted - See reply

3 years ago by TheRealGary for Factions

10

rules

make a google doc with all the factions rules so theres no excuse for u not knowing something... also so there can be enough rules to not bypass other rules... It's so easy to bypass rules atm... also allow flying when enemies are nearby same with genning otherwise force raiding will NEVER BE A THING (unless you add sand bots then feel free to keep gen buckets disabled. About the flying thi.. See more

#7525 - Status: rejected - See reply

3 years ago by TheRealGary for Factions

2

lower obby dura

will make nukes better yk yk
even with the new cannon jar testing a webbust nuke on cannoning it wont nuke properly unless its lower obby dura (i could just change the repeater but cba)

#7523 - Status: rejected - See reply

3 years ago by TheRealGary for Factions

9

Economy

Cheaper spawners. Will make more randos play and more bases to raid. Kind of boring to start with 0 spawners and the cheapest spawner being 4mil. Also creepers should drop tnt and there should be tnt banks so u dont have to buy tnt to fill a cannon

#7521 - Status: closed - See reply

3 years ago by TheRealGary for Factions

10

Outpost

/warp outpost should have a outpost you have to control and you get a boost like 25% when you sell or mob drops increase 25%. The outpost can be captured at anytime by anyone and the faction holding it has to defend or something. When other people are on it, it notifies chat and goes down from 100%-0 then it will be open for any faction to capture it. They must be on it from 0%-100%. It's ju.. See more

#7519 - Status: rejected - See reply

3 years ago by TheRealGary for Factions

7

Creeper spawners/TNT bank

When creeper die they should drop like 1-5 tnt randomly.Its so expensive to buy tnt for one raid.Also u can add /f tnt it would be like faction bank of tnt and u would be able to upgrade it frist level (2,5mil) would have max storage of 250k tnt , second level (10mil) would have 1mil and third level (20mil) would have 10mil tnt.Also if /f tnt will be a thing u should make /f tnt fill (amount) (.. See more

#7511 - Status: accepted - See reply

3 years ago by Vuxko for Factions

16

Fishing in factions

Fishing in faction is pretty much pointless. In relation to some other faction servers they let fishing have small chance of getting rare drops such as Spawners/gear/kits/keys. This would give everyone a chance to get spawners; rich or broke you’d still have a chance but you should make the chance really low so people still have to grind for it.

#7487 - Status: rejected - See reply

3 years ago by LastKnight21 for Factions

6

Cannoning jar 2.0 so staff actually sees it

This suggestion is not coming from me but from all of ExtremeCraft's factions playerbase. We would love to see an update to the cannoning jar since force raiding is nearly impossible and server does not handle cannons too well, which leads to them constantly blowing up due to tps (tick per second) dropping crazily after first couple of shots. Raiding is nearly impossible with the current sit.. See more

#7481 - Status: accepted - See reply

3 years ago by MrJiren for Factions

33

Cannoning Jar

This suggestion is not coming from me but from all of ExtremeCraft's factions playerbase. We would love to see an update to the cannoning jar since force raiding is nearly impossible and server does not handle cannons too well, which leads to them constantly blowing up due to tps (tick per second) dropping crazily after first couple of shots. Raiding is nearly impossible with the current sit.. See more

#7478 - Status: closed - See reply

3 years ago by Gabbb for Factions

1

Sell All NPC

There should be a confirm for the sell all npc. Right now if you just right click it, it will sell everything in your inventory. I have recently lost a spawner to this and this should not happen to anyone else, so adding a confirm sell all would be nice.

#7451 - Status: rejected - See reply

3 years ago by pizzchan for Factions

14

Nerfing buffer limit

Change buffer (wall) limit from 20 chunks to 15 chunks.

Its more then enough to protect base since force raiding is nearly impossible on ec.

#7438 - Status: rejected - See reply

3 years ago by KlausR for Factions

10

/me in each chat (removed)

Relatively recently, within the last couple of season or so, the /me feature was moved to being available from only the public chat to being available in faction chat and ally chat etc. many people on the server find it more tedious rather than helpful due to the fact that when people use /me, it is usually to announce something toward the whole server rather than just to the faction chat or all.. See more

#7430 - Status: accepted - See reply

3 years ago by sacadre for Factions

14

Adding books back to /shop

So in the past there was in the /shop system books we used to just buy them i think it wasnt the best idea to remove the books from /shop i guess alot of people will agree with me in addition its really annoying because for example if you get raid or you have to pvp for your team you will have to make armor as fast as you can and now we will have to buy materials to books not only that they are .. See more

#7395 - Status: accepted - See reply

3 years ago by ActionGrid for Factions

8

Faction Shop Improvement

Adding books/bookshelfs to /shop would help out alot as cane farms take too much space and alot of work to do in factions when you need to also give space for your members to have somewhere to put their stuff and also alot of space is used for defence and making cane is just useless and time consuming for just books to make sets

#7356 - Status: closed - See reply

3 years ago by ItsPandalito for Factions

-10

gms spec

/roam = spectate on gms but cant go through walls.

#7318 - Status: rejected - See reply

3 years ago by GetSpiders for Factions

-4

World border

For new seasson make overworld border smaller. I suggest making it max. 10k by 10k (From -10k to + 10k).

Its really annoyign to search for enemy bases in such a huge world specialy with less players playing.

#7307 - Status: rejected - See reply

3 years ago by KlausR for Factions

1

Fence in shop

Add "oak fence" item under decorations in /shop.

Bit annoying to craft them manually.

#7306 - Status: rejected - See reply

3 years ago by KlausR for Factions

2

Add the ability to print cannons

Adding the ability to print cannons would make it easier and more motivating to raid people, i was thinking about it for a bit and the only people who raid are factions who have a high online/offline rate, if you could print cannons it would make it 10x easier for a solo person to raid a faction.

Also, only adding it to OPFactions would make sense because its OPFactions.

-Xzidental

#7259 - Status: rejected - See reply

3 years ago by Xzidental for Factions

5

To make faction more grindy

Add mobcoins which can be gained my killing mobs .. and mobcoins can be used to buy spawners and mobheads

Add mob armour which can be gained by killing mobs and collecting their skulls..mob armour will have special abilities...

#7203 - Status: rejected - See reply

3 years ago by Pratz_ for Factions

18

(15/15) Factions Improvements (Better rules)

More well defined rules. (maybe we can set the rules up as a community)

Kind regards,

MrW1nter

#7191 - Status: closed - See reply

3 years ago by MrW1nter for Factions

11

(1/14) Factions Improvements (Chunk Rollback)

Add the ability to //rollback a chunk (for JRmod+ ).

Kind regards,

MrW1nter

#7190 - Status: rejected - See reply

3 years ago by MrW1nter for Factions

5

(11/15) Factions Improvements (Overworld Size)

Decrease overworld size to the same size as end, this to making hiding a lot less easy

Kind regards,

MrW1nter

#7187 - Status: accepted - See reply

3 years ago by MrW1nter for Factions

6

(8/15) Factions Improvements (Overclaiming)

No overclaiming from worldborder (make use of a admin faction who has claims all around the outside worldborder)

Kind regards,

MrW1nter

#7184 - Status: accepted - See reply

3 years ago by MrW1nter for Factions

8

(5/15) Factions Improvements (Genbuckets)

Faster genbuckets, 5+ blocks per second (now it takes 2 minutes before a generator is at 255)

Kind regards,

MrW1nter

#7181 - Status: accepted - See reply

3 years ago by MrW1nter for Factions