3

little bit of some ideas to add / do for factions

been seeing good amount of changes and improvements for factions , so id like to suggest few more stuff :

[Extra Power]
i would say extra power would be nice since now u guys added outposts and its kinda hard for claiming multiple outposts even with a full nexus roster and its also barely able to claim a full 20chunk buffer i mean yeah u can build 20 chunks of defences from each side but wi.. See more

#8139 - Status: rejected - See reply

3 years ago by ImSkillyPanda for Factions

0

Adjust the Koth system or pvp arena in fac 2.0

Make the current pvp arena smaller by removing the outer circle of the arena and the parkour in the middle of the arena. The arena is to big for koths on factions its easy to just run and annoy people with the parkour, since the cap timer only goes up +1 min to ur factions member if u die. change the arena or change the cap timer so goes back to 15 mins if u die.

#8133 - Status: rejected - See reply

3 years ago by MrJiren for Factions

-2

Faction Raiding Mode

Hello,
I would like to suggest a New mode called raiding mode,
Basicly when a Faction getting raided when a tnt with sand damage their walls or a tnt just hit their walls (as staff choice)
They put on raiding mode
What is raiding mode?
When Faction getting raided no one can blow, mine or edit spawners in anyway except the raiding Faction and they cant use sand bots on their claims while in.. See more

#8068 - Status: rejected - See reply

3 years ago by NoLegacy_ for Factions

2

Fix the server economy

Hello,
can you please fix server economy ?
i liked the new crates update its really awesome but spawners are expensive and igs now aren't useful since the new update
increate income from cactus and igs to make better economy enviroment and make server hard to break economy,
thanks
kindly,
Limor

#8066 - Status: rejected - See reply

3 years ago by NoLegacy_ for Factions

2

Factions Strikes System

We all know there are some factions who breaking rules so
it would be nice if ec have Faction strikes simply if they reach 5 strikes they get disbanded and staff can add more creative things about this system, thanks
Kindly,
Limor

#8065 - Status: rejected - See reply

3 years ago by NoLegacy_ for Factions

4

Outpost

Bring back warp outpost with better map and smaller

#8053 - Status: rejected - See reply

3 years ago by Royalise for Factions

11

Adjust the pvp Arena

Make the current pvp arena smaller by removing the outer circle of the arena and the parkour in the middle of the arena. The arena is to big for koths on factions its easy to just run and annoy people with the parkour, since the cap timer only goes up +1 min to ur factions member if u die. change the arena or change the cap timer so goes back to 15 mins if u die.

#8052 - Status: rejected - See reply

3 years ago by MrJiren for Factions

11

Increasing player power

With the new updates added to factions, I would like to suggest also increasing player power for claiming faction land. Since power is only 30-35 per player its really difficult to manage and keep that power at a even number before going overclaimable. Cannon boxes use about 50-100 claims, and the max power you can get with all people nexus in your faction is 875. A FULL corner claim would cost .. See more

#8051 - Status: rejected - See reply

3 years ago by CheesyXDD for Factions

8

/duel <bet amount>

a /duel command to bet money on and both players get the same kit to pvp

#7986 - Status: closed - See reply

3 years ago by ProPlayerH0rse for Factions

9

KOTH Events

Recently we have seen a rise of players in op factions from 20 players to 60 players to make them stay at op factions for more time I would like to add some special items like KOTH Starters which can be found in the OPCrate ( Because OP Crate kinda bad ) or add automatically starter koths that start KOTH every 90mins . Thanks and 👆 vote for making Op factions alive again ..

#7983 - Status: rejected - See reply

3 years ago by Proffezional for Factions

2

if tnt bank gets added

A /f tc to tnt clear in a radius and send all that tnt to ur /f tntbank(would only work in ur claims.)

#7939 - Status: closed - See reply

3 years ago by GEEERG for Factions

17

diff koth arena

Bring back the old koth arena from 4 seasons ago its was perfect back then but make the ct timer in the arena only 15 secs

#7932 - Status: closed - See reply

3 years ago by MrJiren for Factions

-2

darkzone

a /warp darkzone with spawners like silverfish or villager or something that will drop something expensive thats pvp base just to kinda add more pvp and give factions a chance to catch up

#7924 - Status: closed - See reply

3 years ago by TheRealGary for Factions

12

Faction Permissions

Per chunk permissions need removed automatically when the player leaves/ is kicked from a faction.

#7922 - Status: accepted - See reply

3 years ago by MasterShade for Factions

12

Advanced Faction Permissions

If the server is not in a position to handle insiding reports.
The faction leaders need to be able set more advanced permissions in an attempt to protect their factions.
For example not allowing a certain rank of the faction to accept teleport requests while in a chunk with that permission denied.
Example of a chunk permission "/f perm set nonftp recruit no"
/f perm set Non Faction Telepor.. See more

#7921 - Status: accepted - See reply

3 years ago by MasterShade for Factions

4

Create a limit for the number of spawner boxes inside the base.

For example, a 9x9 core can hold 5 3x3 (chunk) grinders within it. In addition, using walls to divide up spawners within a grinder should not be allowed. Many factions use the fact that there are no rules to their advantage to create >10 spawner boxes with 8-10 spawners inside to avoid losing their value (which takes 45mins - 1hour to breach per box). They also section off their spawners to l.. See more

#7918 - Status: rejected - See reply

3 years ago by MasterShade for Factions

6

Change how the mining of spawners near enemies works.

There's a known exploit with the spawner mining radius being used to find enemies setting up cannons with the radius being nearly 23(ish) chunks. The diameter being roughly 45 Chunks this can be used to check a very large area very quickly. To counter this the best way i would recommend to fix this is to set a base region with W/E. Then have the plugin that disallows mining of spawners only .. See more

#7916 - Status: rejected - See reply

3 years ago by MasterShade for Factions

9

No Blocks For Points

This is not something anyone in the faction community wants.
The main attraction to factions as a game mode is the raiding aspect, with the current jar we can't even raid blocks.
We're not here to play Acid Island, Skyblock, Ect.

#7914 - Status: accepted - See reply

3 years ago by MasterShade for Factions

-2

Factions and OP factions difference

Iv been thinking whats the point of server having 2 different factions servers. And to rly add the difference (Right now its only in custom enchants) I came up with the idea:

Make Factions servers without regen walls and 20 chunk buffers and OP Factions with regen walls and 15 chunk buffer walls.

There will have to be shield aswell so factiosn can setup a 8 hour protections where tnt wont .. See more

#7910 - Status: rejected - See reply

3 years ago by KlausR for Factions

1

F top info

Remove blocks as factions wealth. They are hard to raid/break so at the end of seaason you might not have 1 spawner but a bunch of blocks and still win f top spots. F wealth should only be spawners and cactus (the money making sources).

#7908 - Status: rejected - See reply

3 years ago by KlausR for Factions

1

Not allowed cannons

Add rule:
> You are not allowed to use phase cannon, worm, or shoot above y255. You ARE allowed to overstack and L/R shoot. You ARE allowed to reverse shoot (dry or hybrid).

#7901 - Status: accepted - See reply

3 years ago by KlausR for Factions

2

Cannons

Add rule:
> Cannons must be raidable once the cannonbox is breached (No fully watered cannons).

#7900 - Status: accepted - See reply

3 years ago by KlausR for Factions

0

Base merging

Instead of 10 chunk difference, add 20 chunk difference between bases. 10 is barely enough to fit cannonbox (if no other claims are between, which rarely is the case).

#7899 - Status: accepted - See reply

3 years ago by KlausR for Factions

-1

Fly

Add fly in wilderness as a perk of higher ranks.

#7896 - Status: closed - See reply

3 years ago by KlausR for Factions

1

Spawners tag

Add spawners name tag above them that can be seen throug walls. That way, you can know where spawners in bases are and where u need to cannon to get them.

#7895 - Status: rejected - See reply

3 years ago by KlausR for Factions