1 week ago
8

Redstone Limit

Right now the redstone limit is way too low, and any cannon which is compact doesnt work on ec and never will because of this unnecessary redstone limit, this shouldnt even exist on faction, I know its to prevent lag but what about the cannons? Like literally almost no cannon works on extremecraft because of this problem, I'd like to request Dieu to improve it and increase it to atleast 400 .. See more
Suggestion #14889, Posted in Improvements for Factions, status accepted
3 months ago
1

Change redstone implementation from alternate-current -> vanilla

Nobody uses a custom redstone implementation, alternate-current is also just very annoying to use as it is widely unpopular. Please revert to the vanilla redstone implementation
Suggestion #14153, Posted in Improvements for Factions, status accepted
3 months ago
15

Dispenser Limit

The current limit of 128 dispensers is way too low for faction cannoning. We have cannons that require 512–1024+ dispensers, so with the current limit, we're basically unable to build and use a lot of proper cannons.

I understand there needs to be a limit to prevent lag, but maybe increase it to something like 1024 dispensers per player or find another solution that still prevents abuse w.. See more
Suggestion #14123, Posted in Improvements for Factions, status accepted
3 months ago
0

./f history (Player)

this command lets you know the players factions history that shows what faction he joined before that has the date.
its just like name history you know what i mean
Suggestion #14092, Posted in Improvements for Factions, status accepted
3 months ago
3

Disallow Chunk Rippers In Combat Tag

its so annoying you 1v1ing someone they chunk rip then you cant escape or restock then they can claim the chunk and chunk trap the victim
Suggestion #14083, Posted in Improvements for Factions, status accepted
4 months ago
0

Factions QoL Improvements

- Change the cannon jar to the same as their cannon server which will reduce lag,
- Create rules to be specific so there’s no loopholes --> display rules at spawn or on website again where they can be located easily
- Disallow insiding/allying to reduce areas/loop holes to boosting, every faction for themselves

(Suggestion made on behalf of nix_xin)
Suggestion #13778, Posted in Improvements for Factions, status accepted
11 months ago
1

Wands Safety check add

Hello, i just happened to have an issue with wands, they are quite common in vote crates and since we can't always pay full attention on which thing we selected ,same can happen as it did with chunkrippers in the past which recendly had added safety confirmaltine, so i suggest adding some kind of confirmation for it before using one , since it can make people have devastating losses on accid.. See more
Suggestion #12769, Posted in Improvements for Factions, status accepted
1 year ago
6

[Disclaimer: yapping] Bosshunter axe

The controversial move to remove sharpness from bosshunter axe is frustrating and non-sensical. Non-sensical because the axe is "boss-hunter", it is a weapon, not a lumber axe. Why shouldn't it be sharp? Why should it do as much damage as a non-enchanted axe?

Controversial because now the only axes with good sharpness are the legendary ones, which figure yourselves were already exceedingl.. See more
Suggestion #11917, Posted in Improvements for Factions, status accepted
2 years ago
8

New players struggling

I have constantly came across new players struggling to understand the game mode faction and leaving the server as a result of frustration and not being able to access the knowledge needed regarding faction commands and how factions work.

My possible solution to the problem:

In /spawn add a book where all players can click on to access a list of common commands that can be used in factions.. See more
Suggestion #11148, Posted in Improvements for Factions, status accepted
2 years ago
4

Remove the ability of fireball that can destroy obsidian

In last season fireball can break obsidian, now its same fireball can break again the obsidian, just want to say that nerf the fireball, make it that can’tbe damage obsidian, anyone is abuse it, your base will being raided by fireball not a cannon, and it’s so annoying hope you guys nerf it so anyone can’t abuse it….
Suggestion #10947, Posted in Improvements for Factions, status accepted
2 years ago
17

Pvp fixes

Because of new feature in 1.20, on netherite armor there is think called Knockback Resistance.
That little feature takes everything that pvpers from 1.8 loved, outplaying players and comboing them until tommorow.
Now there is no skill in pvp, u just need to jump and crit people and take no kb..... if u have better gear u win, if u got more members u win, so new players that dont have big facti.. See more
Suggestion #10922, Posted in Improvements for Factions, status accepted
2 years ago
8

Creepers

Im sure it is best to make creeper drop tnt for raids, tnt is far too expensive in /shop and it is a hassle to manually craft it itself. Im sure it is more realistic for creepers to drop tnt instead of gunpowder
Suggestion #10801, Posted in Improvements for Factions, status accepted
2 years ago
2

Votekeys

Vote Keys in /tokenshop cost like 50-100 tokens
Suggestion #10795, Posted in Improvements for Factions, status accepted
2 years ago
8

Cactus

Cactus is currently selling at 2 fixed, and everyone thinks its too low for cactus, with 4 chunks of cactus i earn around 40-50 per sec which is aprox around 3.8 mil per day and 1 spawner is 5 mil, not to talk to even try to buy an ig spawner for 17mil(which takes 4,4 days with 4chunks or 18chunks of cactus to get it in 1 day), so i cant get a single spawner with 4 chunks which is rly bad becaus.. See more
Suggestion #10790, Posted in Improvements for Factions, status accepted
2 years ago
2

/warp Warzone

I think it´s a good idea to add /warp warzone like how it used to be in opfactions at the Southside of the spawn. Thanks in advance.
Suggestion #10786, Posted in Improvements for Factions, status accepted
2 years ago
12

Factions will fallen if you not fix this

Factions will fallen if you not fix this there 6 missing on faction

for 1.20 its new at players but faction uncompleted we waiting for 5 months to get faction uncompleted at all but for name of the players

we need to fix and add on this list

1: add shop for sell spawner and buy with good price
2: add redstone shop for cannon
3: fix the shop and make iron golem the only money make.. See more
Suggestion #10766, Posted in Improvements for Factions, status accepted
5 years ago
12

Faction Permissions

Per chunk permissions need removed automatically when the player leaves/ is kicked from a faction.
Suggestion #7922, Posted in Improvements for Factions, status accepted
5 years ago
12

Advanced Faction Permissions

If the server is not in a position to handle insiding reports.
The faction leaders need to be able set more advanced permissions in an attempt to protect their factions.
For example not allowing a certain rank of the faction to accept teleport requests while in a chunk with that permission denied.
Example of a chunk permission "/f perm set nonftp recruit no"
/f perm set Non Faction Telepor.. See more
Suggestion #7921, Posted in Improvements for Factions, status accepted
5 years ago
9

No Blocks For Points

This is not something anyone in the faction community wants.
The main attraction to factions as a game mode is the raiding aspect, with the current jar we can't even raid blocks.
We're not here to play Acid Island, Skyblock, Ect.
Suggestion #7914, Posted in Improvements for Factions, status accepted
5 years ago
1

Not allowed cannons

Add rule:
> You are not allowed to use phase cannon, worm, or shoot above y255. You ARE allowed to overstack and L/R shoot. You ARE allowed to reverse shoot (dry or hybrid).
Suggestion #7901, Posted in Improvements for Factions, status accepted
5 years ago
2

Cannons

Add rule:
> Cannons must be raidable once the cannonbox is breached (No fully watered cannons).
Suggestion #7900, Posted in Improvements for Factions, status accepted
5 years ago
0

Base merging

Instead of 10 chunk difference, add 20 chunk difference between bases. 10 is barely enough to fit cannonbox (if no other claims are between, which rarely is the case).
Suggestion #7899, Posted in Improvements for Factions, status accepted
5 years ago
-3

Walls rules

Option 1:
There is a problem that with standard cannons and full 20 chunk regen buffer, its really hard to raid bases, and its IMPOSSIBLE to do it with 1 person patching. There should be rule that only 2 walls (that need to be stacked inside to break it by standard cannons) is allowed to have. Means that maximum of 4 regen filters (or 2 pairs) or 2 of the pancaces on the base is allowed. Anythi.. See more
Suggestion #7893, Posted in Improvements for Factions, status accepted
5 years ago
2

Patching rules

Make it clear in the rules that:

> Patching with trees, genbuckets and making 45 regen patches or unraidible pathches is not allowed.
Suggestion #7891, Posted in Improvements for Factions, status accepted
5 years ago
2

Cannon rules

Add exact rule of how many time need to pass between raids/counter raids with the different cannon. For example there need to be 30 minute between using other cannon agains the base/cannon box.
Suggestion #7888, Posted in Improvements for Factions, status accepted