3 months ago
6

About Private of PlayerShop

I would like to suggest that when a player creates a shop on a chest, no one else should be able to open that chest, or at least only the owner of the claim should have access to it.

Right now, whenever one of my friends who lives in my area creates a shop, I have to split my large claim into several smaller claims. There are three of us living in the same area, and each of us has our own sho.. See more
Suggestion #14256, Posted in General for Survival, status replied
3 months ago
9

New warps

I think Survival could use a few more warps.

A **Dungeon** warp would be fun. Every 1 hours after defeat the boss, players could fight through waves of mobs before facing a random boss. Each stage could have a reward chest, and the final boss rewards should be based on damage dealt, with reward tiers for **Top 1–3, 4–10, and 11–30**. This gives more players a reason to participate instead of .. See more
Suggestion #14213, Posted in General for Survival, status shortlisted
3 months ago
-2

Keep inventory

I also think the server should have a dedicated PvP area where players can fight without losing their items. It would give everyone a fair place to enjoy 1v1 battles and improve their PvP skills without worrying about losing the gear they've worked so hard to obtain.

Another idea is to create a mining zone filled with valuable ores that resets every 30 minutes. PvP would be enabled in thi.. See more
Suggestion #14191, Posted in General for Survival, status rejected
3 months ago
2

About fishing

I want players to enjoy the survival aspect of the server instead of just focusing on killing bosses, PvP, and building.

One suggestion I have is to expand the fishing system. You could add more fishing-related tools, unique effects, and meaningful rewards for fishing. For example, players could exchange fish for tokens, shards, or souls, or complete fishing quests that require catching a cer.. See more
Suggestion #14190, Posted in GameModes for Survival, status open