The cooldown for windcharges is 1 second which is basically spammable and it takes years to kill a person since they are in the air more than ground for most of the fight. To fix this increase the windcharges cooldown to 3-5 seconds in combat and keep it as current when outside of combat.
Suggestion #14771, Posted in Improvements for GLOBAL, status replied
It's unfair for people when they work so hard and sell something valuable on /ah and sell it for cheap accidentally and someone clicks it before you can take it off, For example if you mistype a number and forget to add a last 0 and someone quickly clicks it before u can take it off, all that hard work you did to get that item is gone. So yeah add that back.
Suggestion #14255, Posted in Improvements for GLOBAL, status open
Since phantom is the highest rank achievable on the server I think it would be nice to add new commands to it.
/Brew opens a brewing stand that is interactable with like the normal brewing stand (1 blazing powder per use instead of making it always actively working)
/Nick Allows the player to change their nickname to a random generated one
/Breathe Refills player's drowning bar to full .. See more
Suggestion #13714, Posted in Improvements for GLOBAL, status replied
what's the point of pvp if u don't get anything from it. you just drop in pvp and drain shards and valuable resources from enemies and leave with spear spam in all gamemodes. don't nerf or buff anything about the spears just remove them completely.
Suggestion #13237, Posted in Improvements for GLOBAL, status rejected
I get it that drop parties are good for econ and spawners and whatever. But I would recommend adding boss gear or atleast keys instead of the usual trash that we get from it. (maybe like 10 boss keys and legendaries etc)
Suggestion #13017, Posted in Improvements for GLOBAL, status open
Armor's durability In lifesteal takes ages to break which makes the fights so much longer so i'd suggest lowering or at least make the armor take more durability, And for my other point every player at this point has 20 hearts so i'd recommend increase the damage by 2x or even 3x considering it's 1.9 pvp.
Suggestion #13014, Posted in Improvements for LifeSteal, status open
I think this would be revolutionary for /go pvp and would change how people view /go pvp differently.
I believe the gamemode should be a 5 minute round of dtp. With the same stuff as in /go prison tnts and allat, it would be fun to 1v1 at
Suggestion #12442, Posted in Improvements for PvP, status rejected
Bosses like herobrine, Grim reaper, farmadillo and many anothers are ruining the boss fight experience; Because of the amount of mobs they spawn. I believe lowering the mob spawnrates or removing them entirely would resolve the issues and make the boss fights entertaining to fight for example like blazer. Which is considered to be the best boss fight because how easy and fast you can kill it. Un.. See more
Suggestion #12358, Posted in Improvements for GLOBAL, status replied
I believe adding back gold diggers, fishercats and engineers would be better than the eco nowadays also make the eco based on cactus farms instead of whatever it's now.
Suggestion #12357, Posted in Improvements for Skyblock, status replied
Hi staff.. I sadly and depressingly lost my s7 because I mistyped a 0 at the end of my pricing.. Which made me super super super super super sad!... such tragic moments like these are unforgettable... I think the only thing that could fix this if we could remove our items when people are still buying.. Which would be clutch for moments like these.. Upvote if you hate racism btw.. Yeah please rem.. See more
Suggestion #12304, Posted in Improvements for GLOBAL, status rejected
Disarm needs to be removed from mcmmo completely. It genuinely ruins pvp since the percentage of it disarming the player is 8.25%. This is completely overpowered and at this rate most players are going to stop using swords/axes to pvp with because of how overpowered and stupid this ability is.
Suggestion #12257, Posted in Improvements for Factions, status closed
Stopping force basically removes all kb no matter what you use. Even with knock back 2 swords they take at most knockback of 1 block which is ridiculous to think about. Please lower the chance of it working or lower the amount of kb that it absorbs. Or both.
Suggestion #12229, Posted in Custom Enchants for GLOBAL, status replied
It's stupidly overpowered. It's Impossible to get anyone's weapons which makes fighting useless and not worth taking since most players already have it on their most valuable weapons/armory. I suggest removing it completely or lowering the chance of it staying with the player.
Suggestion #12206, Posted in Custom Enchants for Towny, status closed
Removing this would help improve the pvp system by a whole lot since everyone is just abusing it by having like 10 kits of nexus in their inventory in pvp and keep popping each one when they get low on armor. It's such a stupid mechanic that should get removed completely.
Suggestion #11982, Posted in Improvements for GLOBAL, status shortlisted