The current mcMMO system has a problem that should be fixed.
Right now, every skill shares the same XP requirement scaling. For example, getting Archery from level 1 to 2 requires 32k XP just because my Mining/Axes levels are already high.
Instead, each mcMMO skill should have its own separate XP progression.
That way, leveling one skill won’t make other skills much harder to grind.
This wou..
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