Factions and OP factions difference

Iv been thinking whats the point of server having 2 different factions servers. And to rly add the difference (Right now its only in custom enchants) I came up with the idea:

Make Factions servers without regen walls and 20 chunk buffers and OP Factions with regen walls and 15 chunk buffer walls.

There will have to be shield aswell so factiosn can setup a 8 hour protections where tnt wont .. See more

#7910 - Status: rejected

3 years ago by KlausR for Factions

F top info

Remove blocks as factions wealth. They are hard to raid/break so at the end of seaason you might not have 1 spawner but a bunch of blocks and still win f top spots. F wealth should only be spawners and cactus (the money making sources).

#7908 - Status: rejected

3 years ago by KlausR for Factions

Not allowed cannons

Add rule:
> You are not allowed to use phase cannon, worm, or shoot above y255. You ARE allowed to overstack and L/R shoot. You ARE allowed to reverse shoot (dry or hybrid).

#7901 - Status: accepted

3 years ago by KlausR for Factions

Cannons

Add rule:
> Cannons must be raidable once the cannonbox is breached (No fully watered cannons).

#7900 - Status: accepted

3 years ago by KlausR for Factions

Base merging

Instead of 10 chunk difference, add 20 chunk difference between bases. 10 is barely enough to fit cannonbox (if no other claims are between, which rarely is the case).

#7899 - Status: accepted

3 years ago by KlausR for Factions

Custom enchants

Ddd different mod for custom enchants, the one with success and break rate and magic dust. Current system is borring and doesnt have variety it needs.

#7897 - Status: accepted

3 years ago by KlausR for Global

Fly

Add fly in wilderness as a perk of higher ranks.

#7896 - Status: closed

3 years ago by KlausR for Factions

Spawners tag

Add spawners name tag above them that can be seen throug walls. That way, you can know where spawners in bases are and where u need to cannon to get them.

#7895 - Status: rejected

3 years ago by KlausR for Factions

Walls rules

Option 2:
There is a problem that with standard cannons and full 20 chunk regen buffer, its really hard to raid bases, and its IMPOSSIBLE to do it with 1 person patching. There should be 15 chunk buffer instead of 20.

#7894 - Status: rejected

3 years ago by KlausR for Factions

Walls rules

Option 1:
There is a problem that with standard cannons and full 20 chunk regen buffer, its really hard to raid bases, and its IMPOSSIBLE to do it with 1 person patching. There should be rule that only 2 walls (that need to be stacked inside to break it by standard cannons) is allowed to have. Means that maximum of 4 regen filters (or 2 pairs) or 2 of the pancaces on the base is allowed. Anythi.. See more

#7893 - Status: accepted

3 years ago by KlausR for Factions

Ranks/rewards

Extremecraft doesnt bring (atleast not as It should) new people to the server because of the two main things:

1) Ranks
> Vouchers began to be everywhere with the new weekly system of rewards, and most people have top ranks. New people just cant compete with that.
Ranks, unfortunately, should be nerfed somehow. Even if thats not exactly fair, If some ranks doesnt merge and get nerfed, and.. See more

#7892 - Status: rejected

3 years ago by KlausR for Global

Patching rules

Make it clear in the rules that:

> Patching with trees, genbuckets and making 45 regen patches or unraidible pathches is not allowed.

#7891 - Status: accepted

3 years ago by KlausR for Factions

Cannon rules

Add exact rule of how many time need to pass between raids/counter raids with the different cannon. For example there need to be 30 minute between using other cannon agains the base/cannon box.

#7888 - Status: accepted

3 years ago by KlausR for Factions

Territory perm

Separate territory permision on 1) claim and 2) unclaim. Sometimes I want people to be able to claim but not to unclaim chunks. And I cant do it with current perms.

#7592 - Status: accepted

3 years ago by KlausR for Factions

Nerfing buffer limit

Change buffer (wall) limit from 20 chunks to 15 chunks.

Its more then enough to protect base since force raiding is nearly impossible on ec.

#7438 - Status: rejected

3 years ago by KlausR for Factions

World border

For new seasson make overworld border smaller. I suggest making it max. 10k by 10k (From -10k to + 10k).

Its really annoyign to search for enemy bases in such a huge world specialy with less players playing.

#7307 - Status: rejected

3 years ago by KlausR for Factions

Fence in shop

Add "oak fence" item under decorations in /shop.

Bit annoying to craft them manually.

#7306 - Status: rejected

3 years ago by KlausR for Factions

45 regens not allowed, auto cannoning not allowed

I will suggest again. Make 45 degree regen walls not allowed to have as base deffence, either normal or reversed.

WHY?
Many people sturggle with raiding them, and is specialy annoying having them at y lvl of spawners. Since I never seen (with a reason) people raiding through middle of 45 regens, we can talk about "unraidible walls". I'v only seen people raiding them at y255 and under the.. See more

#6584 - Status: rejected

3 years ago by KlausR for Factions

Faction TNT storage

Lets add Faction TNT storage, then new command to deposit tnt you have in inventory (/f deposittnt, /f dt), then new command to see amount of tnt storaged (/f tnt) and lastly new command to fill dispencers withing radius using factions tnt storage (/f storagefillnearbytnt <range> <amount>, /f sfnt <range> <amount>).

Thats for the people who actulay have tnt farms, but .. See more

#6344 - Status: rejected

3 years ago by KlausR for Factions

45 degree regen wall - ILLEGAL

Please make building 45 regen walls illegal on extremecraft servers. They are the strongest walls and if u stack them 2-3 behind each other there is literaly no way to raid enemies, or atleast not with conventional cannons. Problem is that sand cannot stack at 256 if there is a block under it at 255, and sand will always hit that block at 255. Lava will stay on top forever and will keep gening w.. See more

#6314 - Status: closed

3 years ago by KlausR for Global

points system f top and rewards

points system
Apparently for each hopper that costs 300 cash in shop you get 2 faction points, and apparently for a chesthopper that consts 100k you get none. Also I placed some spawners (blaze and zombie pigman) also no points for them either. Please show list which items are gaining most points for f top and moreover redo whole item system cuz apparently faction claim will be full of hoppers.. See more

#4526 - Status: rejected

4 years ago by KlausR for Factions

Spawners

Please disable spawners working when placed outside faction claims. Why? People tend to make hidden unclaimed bases which are basically not possible to find and raid their money farms. Also that way people can hide their wealth which makes game less competitive. Simple - want to make money? Make it on your claims.

#4504 - Status: closed

4 years ago by KlausR for Factions

Spawners

Please add commission one needs to pay to mine spawners in OPfactions and Factions servers. Lets say (30% of spawner shop value). Why? People just mine down spawners when they being raid attempted, and the raid ends there (That easy, after months of searching for particular base). This way either they will loose 30% or they gonna fight to the last man standing. Will make game more competitive.

#4503 - Status: rejected

4 years ago by KlausR for Factions