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84 ideas to possibly implement

This took me a lot of time to research and make a list of things that I think needed to be added or changed within the server so I would appreciate if time was put into evaluating each individual suggestion and give feedback based on it. If you want to ask questions about any of them message me on discord at llamakin15#7274 and ill try to respond

1) staff list favourite server - on the staff list on the website I think that staff should be able to put and change what their favourite server is or where they are most likely to be so that if someone needs them they don't need to check /staff every time they need to ask a question to a specific staff member.

2) server list update - on the server list on the website I think that the builds and testing should be removed from the list as it is only the build team and jrmod+ who have access to builds and no one has access to testing since it was replaced by survival plus therefore as no normal players have access to them I don't see a point in them being put on the list and explanations given about them to the public.

3) suggestions thumbs up/down filter - There has been numerous times where I have wanted to check how a suggestion I had voted on is doing so I suggest adding a new filter in which it allows you to see the suggestions in which you have voted a thumbs up or thumbs down.

4) suggestion search - i think there should be a way to search for suggestions, this can be done by making a search bar and then any suggestions with the words you searched in title of the suggestion will be shown, this will decrease the probability of any duplicate suggestions which occurs very frequently. Also if you want something implemented you can search in the suggestion area and if something comes up then you can upvote it to increase the chances of which it will be seen by NxDs or Dieu.

5) suggestion filters update - much like suggestion 2, I don't see the point in having it so you can filter or even suggest things for builds, event or testing, as no player has access to them, the build team can request things directly to NxDs through the builders discord server and event/testing can't be used by anyone other than high staff who have easier ways to contact NxDs or Dieu

6) suggestion feedback - I know this isn't too needed but I see on a lot of suggestions just a "rejected" or similar to deny a suggestion which yes for clearly joke suggestions is reasonable but i see it on a few non joke suggestions and so I think that the person who replies to a suggestion should always give a reason why it can't/shouldn't be implemented so that the person who made the suggestion doesn't feel like they wasted their time making the suggestion without any sort of knowledge on why there ideas can't be put into the game.

7) suggestion comments - a common suggestion I have seen is to add comments into the suggestions so that players can give their opinions on the suggestion before it gets seen by higher staff who accept/reject them. This will give the staff more of an understanding of what players want and how they want it implemented, it also gives the ability for those to expand on others ideas if they see something they like but have more ideas for.

8) suggestion moderators - an unlikely suggestion is to add suggestion moderators, these are people who spend time going through the suggestions and can reject any suggestions that are not possible or are clear jokes, but then for the suggestions that they believe are possible and would be good ideas I don't think they should be able to accept them as only NxDs or high staff should be able to do that but they should be able to set the suggestion to something like "good idea" or something which will let NxDs know that a lot of people have upvoted (or commented positively about it if comments get added) and the suggestion moderator has went through and seen it and said it is a good idea and should be taken a look at, this will save a lot of time for NxDs as he won't then need to go through the thousands of suggestions including those that are jokes and will only see the (if suggestion moderators are doing good) good ideas people have. (if this gets added I would love to take this role as I spend quite a lot of time going through suggestions)

9) profile online status - When you view someone's profile on the website I think it should have under where their rank is it should say of they are online on the server or offline and if online it should say where about they are, this makes it so if you want to find a specific person but don't have them on your friends list you can go to their profile on the website and see whereabouts they are at and go find them.

10) profile activity - I think on the website on players profile it should say how many reports, helpops, times they have been muted/jailed etc this means that at a quick glace players can check others profiles to see if they are a trustworthy player as in general the people who report and send more helpops are less likely to be meaner people or betray(inside/grief) and those who have more punishments are more likely to be mean and betray. it would also give players a way to know if they report lots as some people may realise they have reported a lot of people and think they could have a chance at being staff which would benefit the server having more staff about.

11) limited time crates/titles/kits - for well known holidays such as Christmas, Easter, Summer i think their should be limited time titles/kits/crates which are specific to that time and cant be obtained at any other time, titles could be things related to the holiday and are only obtainable during a specific time period around that holiday. kits and crates could give custom gear which cant be obtained at any other time and so makes them extremely rare, they could also give other valuable items such as rare spawners, rare tools/armour, or just a lot of in game money. these kits/crate keys could be a very rare chance to get from vote crates such as a 0.1% chance and the kits are obviously only 1 time use things and not like other kits. These kits/crate items would end up being very valuable to players and be fun for collectors to try to get them all.

12) voting titles color - I think much like rank titles that because the voting titles are very easy to get and are free they shouldn't be able to be colored by players who aren't nexus leaving them to be: voter dark red, supporter light blue and citizen dark aqua. this is because many players since these titles have become a thing don't see the need to buy any of the available titles on the store as they now have a customisable title which they can make stand out from other players.

13) mute reason - I think that when a player gets muted for things such as censor evasion, rudeness or name calling that the player gets sent the message in a mail in which warranted the mute, this will stop them from asking the very frequent questions such as "what did I get muted for?" or "what did I say that was [reason]". this will reduce the chance they will say things similar in the future as many times if a pretty toxic player they might not know what it is they can and can't say.

14) muted player notification - I've seen this suggested before, but when you message a player who is muted it should say something similar to when you message an afk person. an example of what it could say is "[player] is muted so can't respond." this will reduce the amount of times people think they are getting ignored by their friends who are just muted and cant respond in chat.

15) upgradable kits - see https://www.extremecraft.net/suggestions/mysuggestions/4422/ for more details on it, but to summarise, they are kits which are buyable with in game money that are less OP than the kits you buy with real money and can be upgraded to give better stuff, they are server specific so if you upgrade a kit on 1 server its not upgraded on others.

16) better quest system - I think that quests should be made so you do certain tasks in a sequential order based on how long you have played and they give better and maybe more custom rewards than quest keys, a good example I've seen of how quests have worked similar to how this works was skybounds (not anymore) in which captainsparklez and bajancanadian has a series on YouTube on.

17) better explanation on game modes - the server section on the website in my opinion doesn't explain how to start etc well enough for some players who are new to the game especially in some of the harder to understand game modes such as RPG, I suggest that they should give a small guide on the starting steps on how to play the different game modes and what makes them different

18) other keys from vote crate - I think that keys such as legendary or spawner crate keys should be a very small chance to be given from vote crates. or even make new crates such as rare, common, elite crates which can be obtained from vote crates, this way it will encourage more people to vote especially if these crates have more custom gear or special items.

19) more custom lore gear - people love the "*original*" gear that is obtainable through crates such as the CTA sets, vote sets etc, and they are a fun thing to collect, so I think adding more sets and more tools or items with custom lores obtainable through different methods would be appreciated by many players especially those who enjoy collecting items such as myself

20) shop item preview - for items in the extremecraft store such as titles, kits, i think there should be a preview of what they are, so for titles show the default colours they have and for kits show the contents of what they have etc. this will mean people who don't know about commands such as /previewkit and /previewtitle can know what they are buying instead of guessing as they deserve to know if they are paying real money they have earnt for them

21) easier viewable command list - many people don't know about most of the commands which are available especially since some commands are quite hidden such as /boat only people who spend time going through /commands will know about them and not everyone even knows about /commands to begin with. i think there should be a list of available commands somewhere on the website so people know what they and cant use. Also not every command in /commands is even usable by players or they are for different gamemodes and even less people know about /commands rank [rank] to show commands for their rank

22) better explanations of commands - some commands in /commands aren't too clearly explained so I think there should be a better explanation of them all going in to detail about what they do.

23) explanation of staff roles - when i was a staff there was many issues with players not knowing what certain staff ranks are or what they can and cant do, now I know that its not hard for the staff member to say "you need this staff" or "i cant, you need this rank" but it would be helpful to players for there to be somewhere in which staff perms are explained and what each staff rank are their for. this is especially true for things like CommunityManagers in which I don't think I've had anyone properly know their role.

24) individual server staff - I know this is unlikely to be accepted but i think that there should be players who are staff for specific game modes. these players would need to apply the same as any staff would and there would still be the regular staff team who are staff everywhere but to those players who want to be staff but not leave their game mode it would be cool. This would be even more beneficial to the servers in which staff aren't as knowledgeable about or aren't frequently on such as factions related (not many staff understand) or survival plus (not many staff use a 1.16 client so cant enter) in which there are rule breakers but they don't get seen or cant be dealt with. These individual server staff have to progress up the normal staff ranks but only in the specific servers. on /staff they show up as "server staff" and only show up on /staff when on the server in which they are staff on. it could also be that once they reach things such as jrmod in their specific server they have the chance to take a test to become maybe helper on all servers as regular staff

25) staff rating - I've seen this suggested and liked the idea, it would be a way of staff managers to know who is liked as staff and who isn't so they know when to promote staff properly and who they should demote. this could be that after a report or helpop is closed a 5 star rating system pops up to the person who submitted the report and then they can click the star rating based on response time, usefulness, kindness etc that the staff gave for the issue.

26) more staff managers - now i know this is entirely down to NxDs and Dieu but i think as there are many applications not being seen for months that their should either be more staff managers/people who can deal with applications or have it so the current staff managers look through applications more frequently.

27) rules examples - on the rules page on the website I think where possible here should be examples of what things are so people know more about what they can and can't do. Things such as flooding aren't really well known about what they are so by having examples and explanations on them it would be beneficial to the server as a whole so possibly less people break the rules

28) individual rule punishments - now I know a lot of rules have similar punishments such as most chat offences but there are things such as censor evading which have different punishments than most chat offences and are put in the same section, so I think that in the advanced rules section there should be the punishments next to each individual rule so people know what each different thing can get you if broken

29) cross teaming - it is very strange how if its 2 entire teams teaming with each other on team game modes then it is allowed, I think that any sort of cross teaming at all should be punished and not just for solo game modes

30) tp killing - now this is a very popular opinion amongst players that tp killing shouldn't be allowed on servers such as survival or skyblock. I think that it should be a 30min jail for first offence then go to 1hr, 2hr,6hr etc as offences increase. Also it should still be allowed on servers such as factions, OP factions, anarchy where toxicity and killing is an essential part of the game.

31) /brew - this is exactly as it says it will bring up the brewing GUI that people can use this should be for higher ranks such as Elite+

32) /anvil - again as it says, it will bring up the anvil GUI for people to use, this should be for Legend+ ranks

33) /enchant - this will bring up an enchanting GUI in which depending on how many bookshelves are in your inventory depends on levels available, this is for high ranks such as Extreme+

34) /disenchant or /de - this will put all enchants on the item currently holding into a book and leave an unenchanted version of the item, this may be slightly OP so it could be for nexus rank only and have a 30min cooldown on the command. possibly have it so they can do /disenchant [enchant] or /de [enchant] to bring off only a specific enchant from the item such as /de sharpness will take the sharpness of an item

35) /censor - this is a command which currently is available to staff but could be useful to players to know what is and isn't going to be censored by the chat filter, this could possibly save people from being muted for censor evasion.

36) /bounty - this was a command which was very shortly existing on testing before it was closed and replaced by survival plus, but I think it was a good idea and something which should be implemented. it would give the pvp players amongst us goals and targets to fight against. this would be fun in servers such as anarchy, factions and even survivalplus where the world is more open and killing happens a lot

37) /discord [player] - I think there should be a way for players to find others discord easier instead of having to ask the player themselves. It would work by typing "/discord drag0n_gurl" for example and it would then give the discord tag of the player wanted in this example it would give "llamakin15#7274" if players want to not have their discord displayed they can turn it off in /settings and only discords linked to the extremecraft discord can be given

38) /mineblocks - this is similar to /weaponkills for pickaxes, axes and shovels it will keep track of how many blocks that tool has mined as nexus is needed for /weaponkills it would be the same for this

39) /mail ignore - does exactly as it says you type it and it will stop any mails being received from a specific player, staff cant use it and you cant use it to stop staff from sending you mails. /mail unignore to reverse the ignore

40) private mini games - look at https://www.extremecraft.net/suggestions/mysuggestions/3805/ for details, but make it so VIP rank not extreme as said in the suggestion linked

41) marry/divorce commands - I know its a bit cringe but its not the worst thing to add. plus if an "e-girl" has "married" someone it will stop random people spamming them as much creepy messages

42) surv+ 1.16 pvp - I know its hard to please everyone in a pvp style but I think the 1.16 server should be 1.16 style pvp as at the moment axes are way to OP a stone axe does more damage than a diamond sword due to it being 1.8 pvp with 1.16 damage stats.

43) disable commands in pvp surv+ - on survival plus during combat you can still use commands such as /fix and /heal and /top which can mean ranked players have a MUCH bigger advantage in fights as they can just fix their gear and heal during fights against people and they even have instant escapes through /top or /jump. /home is already disabled during pvp so to disable other OP commands during it would make it more fair

44) McMMO to surv+ - This might just be my love for McMMO but i think it would fit well into survival plus as its all about grinding and getting things manually which is similar to how McMMO works, you grind up a stat and it helps to do the more grindy tasks such as tree cutting and mining

45) remove natural phantoms - due to being a server you cant really sleep which means phantoms are always spawning and just being annoying to all players every single Minecraft night, by removing them it would stop the annoyance but players can still get their drops and such from spawner which are in the vote crate

46) claim setflag surv+ - on survival game modes you can use /claim setflag to add different things such as pvp in certain claims however on survival plus that isn't a thing, and people want to pvp without risk of griefs or claim trolling more often

47) claim kick surv+ - again on survival game modes you can use /claim kick [player] which kicks the player to spawn if they are on your claim, this is not a thing on survival plus and so players just annoy others by getting in the way on claims and nothing can be done.

48) surv+ entity render - on survival plus there is an entity render of about 20 blocks or so and it can be very frustrating especially against things such as phantoms or the ender dragon from respawning it. so i think removing the entity render would be beneficial to everyone.

49) weaponkills on surv+ - everywhere except from survival plus you can use /weaponkills to track how many kills your weapon has and on survival plus i see pvp every day and many would like to add a kill counter to their weapons

50) /withdraw and /exexp on surv+ - these are commands to withdraw money and xp that you have and put them into banknotes and bottles, this can be easier to trade with instead of having to trust the player will /pay when paying for items in a trade, and xp you cant give to people at all at the moment which many would like to do

51) pets and trails on surv+ - people have paid real money to get pets and trails from the store and on survival plus they are not usable so those players have wasted money on things they thought would be cool to own, me included. I have 3 pets and wings in which I cant use on survival plus which is where I mainly play

52) role play commands to surv+ - they are just fun things that everywhere else other than survival plus has. many players to use them will often go to places like creative just to do a roleplay command like /hug and then go back to survival plus. adding it to survival plus wont affect much things gameplay wise but will be nice to have.

53) add auction house to surv+ - at the moment balance is almost useless as it is only used to buy more claim blocks but people still use it to buy items from each other so Adding the auction house would mean there is easier ways to trade money for items

54) acid island /bvalues update - there are a few items on the /bvalues list which aren't obtainable within the game and therefore shouldn't be included in the list, for example, dragon eggs and end portal frames

55) anarchy fix spawn - in the protected area of anarchy at spawn there are many areas which have things such as floating trees, floods, random holes, these should be fixed

56) kit removal anarchy - I think the kits you start with (starter) and all kits available (basic, farmer and selltool???) should be removed from anarchy as it gives people items straight away when its anarchy and players should do things themselves why is sell tool even a thing in anarchy its useless

57) remove most if not all commands anarchy - commands such as /fix, /name and such should be removed from anarchy as it removes the anarchy aspect of the game and makes it still slightly pay to win

58) remove crates anarchy - the ability to vote and just be given 64 diamonds removes the entire point of anarchy as you can vote daily on 5 sites and if you are ranked that means 10 keys per day which is just breaks the entire point of anarchy I think they should only give money, or spawners or very basic tools such as iron pick etc

59) end portal fix anarchy - there is only 1 end portal per world as of 1.8 and it is broken meaning anyone who is currently in the end has base immunity as no one else can enter so I think the end portal should be fixed and put in a safe zone where no one can break blocks etc

60) bedwars match stats - after a game ends it should display how many kills, beds broken you got

61) bedwars more low player games - there are too many 16 player bedwars games in solo which rarely have enough players to play, the 8 player and lower are perfect amounts but they get overtaken by 16 player games making people never play games and leave

62) bedwars /rejoin - in team modes of bedwars if you crash or for some reason leave there should be a /rejoin option until your bed gets broken or your entire team leaves

63) more use for lobby coins - at the moment the coins in /lobby are nearly useless as they are only used to get perks and such in the lobbies which no one ever stays for more than about 10 seconds to choose their gamemode to join. so I suggest you add more use for the coins such as the ability to convert them into coins in minigames(skywars, eggwars, hide and seek etc)

64) list of found collectables in lobby - in the main lobby there should be a command such as /collectables and it will tell you which ones you have found and at what coordinates therefore you know which you are left to find for the lobbyexplorer title

65) parkour warp - On the mage island in the main lobby there is a parkour minigame which times you to see how long it takes to get to the top of the tower, the thing is, its very unknown due to there being no warp in /warp to the parkour unlike the other lobby minigames like monster pit and archery

66) PVP kit layouts - on /go pvp the layouts of the individual gamemodes should be customisable by players so for the people who like different items in different slots of their hot bar they can put them in their favourite place for the fight.

67) sumo 1v1 - a much suggested pvp format to add is the sumo gamemode, a small platform and knock each other with their fists, last man standing wins

68) bridge - a gamemode (copied from Hypixel) where each player has to reach the other end of a 1 wide bridge they have blocks, bow, sword and food.

69) player stats per mode - i think that on pvp there should be a way for players to see their stats for the individual gamemodes so if a player wants to see their kdr for bow 1v1 then they can for example

70) FFA gear replenishing - after a while in FFA if you are still alive your gear is most likely going to be massivly broken and have urn out of potions so there should be a way to replace the gear without needing to die first

71) custom enchant 1v1 - on the OP gamemodes there are custom enchants so I suggest in /go pvp there should be a custom enchant 1v1 gamemode so players can practise with the enchants and get to know them more

71) custom 1v1s - i think players should have the ability to make custom 1v1s where the player chooses a layout for both players to use with chosen enchants and then they can invite others to 1v1 with the custom layout (unranked only)

72) skygrid shorter seasons - skygrid usually seems dead because the seasons last for 2 years+ which is too long considering the gamemode, i think seasons should last between 9-15 months then there is a quicker reset and more players will enjoy the gamemode for longer

73) add nether materials in skygrid shop - to get netherack or nether brick in skygrid it is almost impossible due to it not being in /shop so players have to manually mine each block which would be fine if it wasnt skygrid however it is skygrid and its hard to mine and collect alot of nether materials

74) void auction in skygrid - in skygrid the main cause of death is by void so adding a void auction much like in the skyblock modes would be fitting and would make players enjoy their time more

75) arrows - in skygrid having a skeleton grinder is quite common however as skeletons drop arrows that cant be sold they either fill up the chesthoppers which makes players lose out on money or just stay on te floor of the grinder lagging the place due to amount of entities so there should be in chesthoppers a sell for $0 for arrows

76) allow all ranks to mine spawners in skygrid - in skygrid spawners are very common and are scattered across the world naturally however only VIP rank or higher can collect them which means that it is almost impossible for member rank players to get a lot of money at all so by having on skygrid only the ability for all ranks to be able to mine spawners would be good

77) skygrid bosses - at the moment there is no actual way for players to get boss summoners in skygrid, so i think they should be added into vote and/or quest crates so that players can actuall spawn and kill bosses for boss gear

78) disarm back to McMMO - on skygrid and possibly he other modes with McMMO the disarm ability was removed from unarmed which was the reason i, and many others, spent grinding up the unarmed mcmmo as it would mean you can punch people to have a 6% chance they would drop their weapon. Add disarm ability back to McMMO

79) 1 time use kits in crates - I think that the extra kits such as spawneggs, worker, warrior get added as a 1 time use kit into vote/quest crates so players can have a rare chance at some good kits

80) skywars easier viewable stats - on skywars the command /skywars stats isn't very known so i think they should show your stats on a sidebar like it is on bedwars showing kills, wins, kdr etc

81) remove skywars kits - skywars kits especially those from high ranks are just blatently over powered giving member ranks literally no chance to even win or kill the kit user, so removing the kits or making no kit locked behind a rank would be good

82) remove some skywars maps - on skywars there are a few maps which simply aren't skywars and should be removed some include OPTNT, destruction, sandpit, skyshaft, cavewars, junkyard, cascade, prisoncells, TNT, treefell

83 parkour gamemode - there are a few servers which have a gamemode called parkour, which just has many maps of parkour and times you to complete, much like the lobby minigame, so i suggest you add a parkour gamemode in which players can submit maps and then parkour moderators can approve for them to be added to the game

84) new gamemode - for some of the maps to be removed in suggestion 82 they could be added to a new gamemode which is sort of like a mini survival games which is where there is a smallish map with chests and then fight, it would be a skywars + survival games type of gamemode

#7467 - Status: rejected

3 years ago by llamakin15 for General

Answer: Rejected

Thanks for submitting your feedback and showing interest in our server! Unfortunately for one or more reasons we have to reject your submission but please feel free to post another one!

5 months ago by _OnePro_