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Why make witch loot sellable.

Are you giving up on reducing floating item entities? Do you not envisage tps optimization nor convenience when you design the economy? How is witch loot not supposed to be sellable when while grinding 10k stacks of witches it is not uncommon to have 60-80 stacks of trash items floating around? It sounds like you take pride in making no one spawner too over powered for money making, in order for the gamemode to be balanced. What's the chance you could make {sugar, gun powder, empty water bottle, stick} sellable for half a buck a pop just for convenience and lag reduction?
Why would you add those sellables? It would be advantageous to the community and would not affect the economy a single bit.

#6769 - Status: closed

3 years ago by LB_RAPHAEL for Improvements

Answer: Closed

Thanks for submitting your feedback and showing interest in our server! Another suggestion of the same kind has been posted by another user

5 months ago by _OnePro_