6 hours ago
23

Bring back /q or /quests

In gamemodes such as Survival, NeoSurvival, Anarchy, Skyblock, Oneblock, Towny and Skygrid, items like Storage Barrels, Spawner Extractors, Mob Spawners, and other special items are already difficult to obtain. The introduction of the new /qa system makes acquiring these items even more challenging, to the point where they become practically inaccessible for many players due to the excessive costs and requirements.

While the system might have worked well in Prison, where the demand for tokens is relatively low, it does not translate well to gamemodes that heavily rely on special items for progression and gameplay. In these gamemodes, such items are essential for building farms and Hall of Fame.

As a result, implementing the same system across all gamemodes creates an unnecessary barrier to progression. The token requirements and overall costs should be adjusted according to the economy, gameplay mechanics, and item demand of each individual gamemode rather than applying a one-size-fits-all approach.

Another major concern is the complexity of the /qa system itself. For experienced players, understanding its mechanics might be manageable, but newer players may find the system confusing and overwhelming. Having to understand multiple requirements, mechanics, and processes just to obtain basic a battlepass key is not worth anyones time.


What can be done to improve this?

There are 2 options:

1. Bringing back the older /q or /quests system which worked well for everyone

2. The rewards currently offered by /qa do not feel worthwhile considering the amount of time and effort required to complete the quests. For example, receiving 64 Bottles o' Enchanting or 32 Golden Apples after spending several hours grinding does not provide sufficient incentive for players to participate in the system.

Introducing more valuable and rewarding items, such as Token Sacks or Legendary Keys, would make completing quests feel much more worthwhile and encourage greater player engagement.

If Battlepass Keys are intended to remain part of the reward pool, I would also suggest improving the rewards obtainable from them. This would ensure that players feel adequately rewarded for the time and effort they invest in completing quest
Posted in GameModes for GLOBAL, status replied, Upvotes: 24, Downvotes: -1