-23
The mace/windcharge spam has become way more absurd than the last few seasons where there are cooldowns.
I’ve seen a lot of people complaining about how PvP works nowadays, and honestly, people grew tired of it. Fights don’t feel like fights anymore—they turn into endless chases, with someone carrying stacks of Breeze Rods and using invisibility paired it with the team doing it also and easily escapes.
Then there’s the constant mace and Wind Charge spam. Instead of a fair fight where only comms and basic strategy matters, every encounter becomes a scramble to avoid getting launched by a mace-spam.
It’s tiring to spend more time chasing people, dodging spam, and questioning whether a fight is fair than actually enjoying PvP. The constant escapes and repetitive mace-and-Wind-Charge spams are making every fight feel the same.
The suggestion would be to bring back the axe-sword pvp era where there are cooldowns on both maces and windcharges so it doesn't ruin the fun. Make the totem be more active like the early survival days.
people from the other side tends to put this into a skill issue when it's literally just a spam mace until someone is dead which takes literally 10 seconds to kill if you are stuck on the corner.
Thank you for reading this.
Best regards,
BoliMnie/EmoJimmyButler01Posted in Improvements for GLOBAL, status replied, Upvotes: 9, Downvotes: -32