1 week ago
-5

Regarding the changes of Lunge and Wind Charges

Okay, so the lunge cooldown was 7 seconds, and it was a bit much. The wind charge cooldown was fine. Now that its reverted to vanilla, the game becomes extremely unbalanced and unplayable for pvp. People can just stay in the air untouchable and the entire game feels like whoever can land the hit when youre both jumping up and down with wind charges will win. This is obviously unfair to the skill system, when Fighting gives up to 41% more sword damage and Foraging gives up to 61% more axe damage. Why even have these skills, along with skills in general when you cant hit anyone with them because they are 10+ blocks in the air? There is an easy fix to this.

Change the lunge and wind charge cooldown. I am not saying back to the 7 seconds. anywhere from 3-4 seconds would suffice. The cooldown needs to be just enough to prevent nonstop "vanilla" combat. This should be the change thats implemented. Why? Neosurvival is NOT VANILLA. It is a gamemode with custom enchants, skills, and anything else that would make a vanilla experience more engaging. thats what makes it similar to the previous gamemode in its place, OpSurvival. its not really Overpowered when everyone is using vanilla strategies. If everyone is playing the game like vanilla, what is making Neosurvival really any different than Survival? (OTHER THAN THE ATTACK RATE)
Posted in Improvements for NeoSurvival, status replied, Upvotes: 4, Downvotes: -9