About the recent PvP Changes
I have noticed that 2 days ago, Gapples were reverted to 1.8 mechanics, which was poorly received but thankfully addressed quickly. More recently maces appear to have lost their previous height cap, allowing players to two shot gapped P4 players. And the elephant in the room, being the addition of windcharge cooldowns. These changes, which i believe was made without any previous communication could be some problems with migration to newer version or updates to the combat plugin. If balance is a concern here are my suggestions.
- Revert WindCharges cooldowns back to what it was on COOLDOWN PVP SERVERS LIKE LIFESTEAL/NEOSURVIVAL. This being the modern style of pvp nowadays, adding a cooldown on windcharges seem a bit excessive, even from a balance perpective as its part of the game for so long now and part of an ongoing pvp meta like mace pvp etc.
- Set windcharge cooldown on legacy/1.8 servers to about 1.2 - 1.5s ( DEFAULT 0.5 / CURRENT 3 SECONDS ). This prevents wind charge spaming while not affecting spear mace pvp/travesal as much. The current cooldown is a bit excessive and the main issues of wind charges would be people spamming them and the above cd should be plenty to address that.
-Different Combat Profiles for each gamemode - Since ExtremeCraft has a alot of gamemodes, some having legacy pvp, some being modern PvP and others having AuraSkills. Having a single global buff/nerf or changes can negatively impact another gamemode, which i why i suggest having different profiles for OCM, depending on whether the server has AuraSkills/Cooldown PvP/Legacy PvP. The perfect values for each gamemode would be too difficult to eye ball so i suggest some sort of beta test programme or suggestions from community to iron those out.
An example of that would be like, maces should be powerful in lifesteal yet not as effective in gamemodes such as neosurvival/towny which have AuraSkills. Similarly maces shouldn't be the go to weapon on 1.8 servers and instead of blanket nerfing mace pvp, just buff the other weapons like axes/swords to make it shred/make it do more damage so it doesn't fall behind mace PvP.
-Re-add the height limit restriction on maces like it previously had and set base damage of maces back to its original values but slightly buffed.
( #DEV-LIVE-UPDATES -
https://imgur.com/MHbeXYd, previous mace adjustments for comparison )
( OLD MACE BASE DMG = 3 )
MACE ADJUSTMENTS:
- For 1.8 PvP Servers: CURRENT BASE DAMAGE = 6 / RECOMMENDED 4 WITH A HEIGHT CAP like it previously had.
- For lifesteal/neosurvival, height cap restriction of mace can be removed, maybe even base damage 4 since fights there take too long.
SPEAR ADJUSTMENTS:
- Revert/Remove lunge cooldowns that have been made on cooldown pvp servers like lifesteal, which only negatively affect them.
- Lunge CD can be kept on 1.8 servers like prison etc, with non combat cd being 2s and combat tag cd being 7s.
These are all the changes i noticed where a little overtuned/nerfed too badly.