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Skyblock Mechanics & F2P/P2W Balance Feedback
I took a look at the current Skyblock season, and honestly, it feels very different compared to last season. I’d like to suggest bringing back some of the old mechanics because the previous system felt more competitive, rewarding, and enjoyable for both F2P and P2W players.
One of my biggest concerns is that some of the new progression mechanics heavily favor P2W players. For example, players who can spend money can quickly obtain more spawners and upgrades, allowing them to generate resources and progress much faster than players who rely only on grinding. This makes it difficult for F2P players to catch up, even if they are very active.
I also think /is upgrade should be removed. It makes island progression much easier and reduces the importance of actually grinding and building your island over time. In my opinion, progression should require more effort instead of being something that can be accelerated so easily.
Another issue is the heavy reliance on spawners. Players who can afford to buy a large number of spawners gain a huge economic advantage because they can generate resources much faster. This creates a situation where spending money can have a much bigger impact than grinding or playing efficiently.
I also noticed that Skyblock and OneBlock now have very similar mechanics. I think each gamemode should have its own identity. Skyblock should have unique mechanics that give players a reason to play Skyblock specifically rather than making it feel like another version of OneBlock.
I’d strongly recommend bringing back some of the old Skyblock meta, especially AutoMiner, because it gave grinders something meaningful to work toward and created a more active economy and progression system.
I’m not suggesting that every new mechanic should be removed. Instead, I think the best approach would be to combine the good parts of the old system with improvements from the new season. Reducing the advantages from spending, removing /is upgrade, balancing spawner progression, and bringing back unique Skyblock mechanics like AutoMiner could make the gamemode much more competitive.
I really hope you’ll consider this feedback. I think Skyblock has a lot of potential, but making progression more balanced between F2P and P2W players would make the season much more enjoyable and keep players motivated to grind and stay active.Posted in GameModes for Skyblock, status replied, Upvotes: 9, Downvotes: -2