2 months ago
12

For Dieu to Faction server setting [ more explain ]

**Sakura 1.21.9 Jar – Cannoning / Factions Setup**

* Parity: ON
* TNT flow: OFF
* Water flow: OFF
* `/heightparity true`
* Physics: 1.18.2 or 1.19.3

https://github.com/Samsuik/Sakura/tree/1.21.9

The main reason we're using the Sakura 1.21.9 jar is because we've had some issues with redstone and cannoning on EC. Sakura should give us better and more consistent cannoning behavior.

For the limits, I think these would be good settings:

* **Observers:** No limit. Observers aren't really effective for causing server lag, so I don't see a reason to limit them.
* **Pistons:** 350 per chunk. This should be enough for basically every normal and allowed cannon.
* **Dispensers:** 1,024 per chunk. This should be more than enough for normal cannons, including larger 384+ cannons.
* **Redstone dust:** 530 per chunk. This should give enough room for the redstone needed for 384+ cannons without going overboard.
* **Sand/TNT entities:** Around 4,740.

I also don't think we should have redstone breaking because of these limits. The main reason for using higher limits is that if we restrict cannons too much, like allowing only 384 blocks with a 4-second delay, raiding becomes extremely difficult when a base has a lot of walls.

For cannon speed, **1.5 seconds** would be a safer option for server performance. However, if the server can handle it, I think **1 second** would feel much better for normal Factions gameplay.

We should also allow **sand bots, red sand, and gravel** if we're trying to make cannoning work properly.

Right now, the server's Factions cannoning doesn't feel right. The limits are too restrictive, especially when it comes to sand and TNT stacking. The goal should be to make cannoning feel more like normal Factions from **2024–2025**, while still having reasonable limits to prevent people from abusing the system and causing unnecessary server lag.

Basically, we don't need unlimited everything. We just need the limits to be high enough that normal Factions cannons can actually work properly.
Posted in General for Factions, status accepted, Upvotes: 14, Downvotes: -2