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Elo-Based Auto Bounties
Right now, the bounty system is just laying in the background and nobody uses it. I suggest making an automated bounty system tied to player's Elo to revive it.
Here is how it would work:
High-Elo Targets: The system automatically puts a bounty on players once they reach a certain high-Elo threshold. This turns top players into high-value targets. It is also hard to exploit, since grinding to that Elo takes actual skill and time.
Daily/Weekly Rotations: Every day or week, the system randomly places bounties on a few active players. The reward scales based on their current Elo (higher Elo = bigger reward).
Why do this? It revives a dead feature, creates natural PvP rivalries, and gives everyone a fun reason to hunt specific targets without relying on players to manually set bounties. Let me know what you think!Posted in GameModes for GLOBAL, status open, Upvotes: 5, Downvotes: -2