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Party muliplier for the pvp mind
Since players can already group up into parties, you can give those parties a massive incentive to gear up and fight by turning the PvP Mine into a rotating Control Point.
How the Event Works:
The Trigger: Every few hours (or randomly announced in global chat), a "Turf War" event begins in the center of a designated PvP Mine. The Capture Zone: A specific 5x5 area (like a glowing beacon pad or a colored glass platform) activates. The Objective: A party must stand inside the capture zone uninterrupted for a set amount of time (e.g., 3 to 5 minutes) to claim the mine. Contesting: If a player from a rival party steps onto the pad, the capture timer pauses or resets. This forces parties to actively defend the perimeter and fight off attackers, rather than just sneaking in.
The Multiplier Reward:
The Party Buff: Once a party successfully captures the zone, every member of that winning party receives a global sell multiplier (e.g., 1.5x or 2.0x money from selling ores) for the next 1 to 2 hours. The Mine Buff: To make the PvP mine itself more valuable, the captured mine could temporarily spawn richer blocks (like emerald or diamond blocks) exclusively for the controlling party to mine, while non-party members are locked out or instantly targeted if they try to mine there. Visual Flex: The controlling party’s name is broadcasted in chat, and holographic text above the PvP mine displays: "Currently Controlled by: [Party Name]."
Why This is Great for the Server:
Gives Parties a Purpose: It takes the existing party system and gives it a highly competitive, server-wide goal. High Risk, High Reward: It forces players to actually risk their high-tier armor and pickaxes in PvP if they want to speed up their grinding significantly. Drives Activity: Scheduled Turf Wars create natural peaks in server activity where everyone logs on to fight for the buff.Posted in Custom Enchants for Prison, status replied, Upvotes: 3, Downvotes: -1