1 week ago
3

LIFESTEAL RESET

Hello, I’m making another report about Lifesteal since my first one was ignored. I really hope you reset the Lifesteal mode; right now, the gameplay is terrible because some players already have so many items, making it very hard to get kills. Please remove the mechanic where you lose hearts upon death, and set the health to just 10 hearts like other SMP servers. It is extremely difficult to kill a player with 20 hearts—you're forced to rely solely on spears or maces to secure a kill, which isn't fair to those who don't know how to use maces and only know how to use swords or axes

And what’s the point of spawners in Lifesteal if the prices are so low—like beef selling for $2 each? It would be useless to build a spawner farm. Plus, how are we supposed to save up money when prices keep fluctuating? They really should just make the prices stable

I also see an issue regarding farms—like those for carrots, cactus, or sugarcane. If you look at Lifesteal, no one builds "chunk farms" of that type because your shop prices are extremely low; I suggest making them similar to the Survival shop. Also, the harvester isn't really being used much in Lifesteal

As for the autominer, the cobblestone shard yield is extremely low; I really hope you increase the number of shards per cobblestone, because an entire night of AFK grinding feels like a waste if the return is that poor.
Posted in GameModes for LifeSteal, status closed, Upvotes: 8, Downvotes: -5