1 month ago
6

making mace arenas bigger

The layout and distribution of the Mace arenas are currently restricting the weapon's potential and limiting player enjoyment. Right now, only three of the available arenas are large enough to support proper Mace mechanics, while the remaining maps are too small and cramped.

Why it’s a problem:
The Mace is uniquely dependent on verticality and spatial freedom to build up momentum for high-damage smash attacks. In the smaller arenas, players are severely bottlenecked by low ceilings and tight boundaries. This renders the core mechanic of the weapon nearly useless on those maps, leading to a frustrating gameplay loop where players often just wait for the three larger maps to open up.

Proposed Solution & Benefits:
I recommend either expanding the physical boundaries of the smaller arenas—specifically increasing the vertical headroom—or phasing them out in favor of larger, more dynamic map designs.

By implementing this change, we can:

Improve Gameplay Balance: Ensure that the Mace is consistently viable across all map rotations, not just a select few.

Increase Player Retention: Reduce the frustration of pulling a "bad map" and keep the arena queue active and engaging.

Showcase Server Features: Fully utilize the server's custom combat mechanics in environments actually built to support them.
Posted in Buildings for GLOBAL, status replied, Upvotes: 6, Downvotes: 0