1 month ago
17

Reduce or Remove Wind Charge Cooldown

I'd like to suggest removing or significantly reducing the wind charge cooldown.

Since Elytras are disabled while we are in combat tag wind charges are one of the main mechanics that make the mace useful and unique with a cooldown in place it's much harder to use the mace for mobility or to build momentum for mace attacks.

However If Elytras aren't available restricting wind charges also limits one of the key features that makes the mace worth using in the first place.

Could the staff team explain the purpose of the cooldown in wincharge or consider reducing/removing it so the mace can be used more effectively?

-kiwiii
Posted in Improvements for GLOBAL, status replied, Upvotes: 19, Downvotes: -2