1 week ago
5

End The Season [Part2]

Hello ExtremeCraft Staff,

I got some ideas that could make the next Factions season way more fun, faster paced, and more PvP focused while still keeping balance.

Suggestions for Next Factions Season
PvP & Movement
Remove or heavily reduce Ender Pearl cooldown
Remove Wind Charge cooldown
Allow gliding during combat tag
Allow Elytra + Mace PvP
Make combat faster and more aggressive instead of waiting on cooldowns
Add more ways to escape/chase in fights
Raiding & Factions
Bring back more active raiding meta
Increase TNT stack limits a bit
Add better cannon support
Make walls and defenses more creative instead of only spam walls
Add faction missions/challenges for rewards
Economy & Grinding
Buff farm income slightly so grinding feels worth it
Add more money methods besides only cactus
Better rewards for PvP kills and events
Add rare crate drops from PvP
Events
More PvP events daily
KOTH rewards buff
Clan/Faction tournaments
2v2 and 5v5 arena events
Special weekend events with boosted loot
Quality of Life
Allow saving shulkers
Better server performance during big fights
More vaults/backpack space
Faster auction house loading
Add stats like kill streaks and faction leaderboards
Why These Changes Would Help

These changes would make Factions feel more modern, more skill based, and way more active. Players enjoy fast PvP, movement mechanics, and intense fights. Removing unnecessary cooldowns and allowing more mobility would make wars and raids more exciting for everyone.

A lot of players miss the old fast-paced PvP feeling, and these updates could bring back more activity and bigger player counts for the season.

Thanks for reading the suggestions.
Posted in GameModes for Factions, status replied, Upvotes: 6, Downvotes: -1