3 months ago
3

About enchanted gapples

Dear Extremecraft Team,
I would like to discuss the current state of Lifesteal and share a suggestion that could help improve PvP balance on the server.
I strongly suggest removing Enchanted Golden Apples from both the shard shop and the token shop. Instead of being purchasable, they should only be obtainable through crafting. At the moment, enchanted gapples feel extremely overpowered in Lifesteal, especially because players can stack and buy them easily through shops.
With 1.9+ combat mechanics, fights are already slower and more strategic due to cooldown-based PvP. However, when enchanted gapples are easily accessible through shops, players can tank massive amounts of damage without much risk. A single enchanted gapple gives 2 minutes of Regeneration II, Resistance, Fire Resistance, and Absorption. That amount of sustain in Lifesteal makes it very difficult to secure kills, especially during faction wars or 1v1 fights.
This creates several problems:
PvP becomes less skill-based – Instead of timing, positioning, and sword/axe skill deciding fights, it often comes down to who has more enchanted gapples.
New or smaller players are disadvantaged – Wealthier players or larger factions can stockpile gapples from shops, making it nearly impossible for newer players to compete.
Raids become unbalanced – During raids, defenders can continuously tank damage using purchased gapples, making it much harder to break through and actually win fights.
Economy imbalance – When overpowered items are directly purchasable, it reduces the value of grinding and crafting.
If enchanted golden apples were craft-only, they would become more valuable and meaningful. Players would need to gather resources, making them rarer and more strategic to use. Instead of spamming them every fight, players would save them for important wars or high-risk battles.
This change would:
Encourage more skill-based PvP
Improve overall fight balance
Reduce pay-to-win or grind-to-win advantages
Make Lifesteal more competitive and fair
Lifesteal is meant to be intense and risky. When players can constantly tank damage because enchanted gapples are easy to buy, it removes some of that tension and excitement.
I hope you consider this suggestion to help improve balance and fairness on the server. Thank you for your time and for continuing to develop Extremecraft.
Posted in Improvements for LifeSteal, status open, Upvotes: 5, Downvotes: -2