3 months ago
15

Stop nerfing redstone is a core minecraft mechanic

Nerfing redstone per chunk discourages technical builds and automation.
Players spend a lot of time and resources designing efficient farms, especially with spawners. Chunk-based redstone limits force awkward designs and reduce farm output unfairly. Please consider optimizing entities instead of restricting redstone signals.
Redstone is a core Minecraft mechanic, and limiting it per chunk mainly hurts builders and technical players—not lag abusers. Players who invest time and resources into spawners and farms end up punished despite playing legitimately.
This setting heavily impacts legitimate redstone builds (piston doors, spawner farms, item movers) and effectively acts as a redstone-per-chunk nerf. It punishes technical players more than it prevents lag.
Lag sources are usually entities, hoppers, or mob AI—not pistons used in proper builds.
piston-based redstone is being throttled per chunk.
This breaks many normal farms and spawner systems that rely on pistons, even when they are well-optimized. Please consider removing or relaxing this limit and focus on entity-related optimizations instead.
Posted in Improvements for GLOBAL, status replied, Upvotes: 15, Downvotes: 0