4 months ago
-4

Nerf Maces

I'd like to propose a change to how maces work in PvP specifically, introducing a minimum 50% damage reduction.

At the moment, maces feel extremely overpowered in PvP. Getting one shot simply because you were caught off guard for a split second is frustrating and doesn’t really promote skill based combat. It turns fights into instant kills rather than actual PvP exchanges.

This also hurts the overall PvP experience. Older PvP felt more engaging when swords were the main weapons and fights lasted long enough to involve movement, timing, and decision making. Right now, maces feel less like a situational or secondary weapon and more like a mandatory main weapon, which removes variety and balance.

Maces would work much better as a side weapon with specific use cases, not something that can instantly end fights with little counterplay. As it stands, they feel clunky, unfun to fight against, and punishing in a way that discourages PvP rather than improving it.

Please consider adjusting mace damage so PvP feels fair, skill based, and fun again.
Posted in General for GLOBAL, status accepted, Upvotes: 6, Downvotes: -10