Improve legacy combat
With the removal of versions below 1.14.4 which I'm well aware of, with the amount of bugs and false anti-cheat flags it caused, unlike all the people that suggested to bring back 1.8 I'm simply asking to improve the legacy combat (1.8.9 and below) so the server will still be enjoyable for those who don't enjoy the modern combat (1.9 and above). (Note: if you don't wanna go through reading, Intel's video kind of explains it well too if not better in my opinion -
https://www.youtube.com/watch?v=qeE8c6V3nmE)
-------------------------------------
1. Legacy combat enhancement
I'd like the server to actually bring back the feel of old combat as I mentioned and I don't think you'd be against it as the combat style is already legacy-like (No timed hits, spam clicking), but I can see a lot of room for improvement to the entirety of legacy combat on the server. I'll be listing some of the changes between both combat versions that I personally think should be implemented for the favor of legacy combat, also I could be missing some things cause there's probably more that can be changed to make the combat 1:1 to legacy combat, but I do think stuff such as the combat style, knockback and hitboxes seem the same as they do on legacy but correct me if I'm wrong about any of these.
- Projectiles
I have no idea how to explain it any better but like the projectiles (arrows, potions, pearls.. etc) travel in different ways, with legacy combat's projectile physics being static and modern's being dynamic. For example, you can clearly see the difference between potions on legacy and modern combat, it always bothered me when I played nodebuff on the server and as somebody who isn't used to the new projectiles on modern combat cause I have to look either up or down for the pot to regen fully, as it flies whenever I sprint and look straight. Unlike on legacy combat where I can look straight and pot while sprinting to regen fully. Just look up for the changes I'm sure you'll be able to find more information about how projectiles work on both combats.
- Block-hitting
I've noticed sword-blocking was never really possible on versions above 1.9 on the server, but as explained in the video I linked above, in a recent change on 1.21.2 you can now add the consumable attribute to any item and by adding it to a sword and giving it a long enough consumable duration it allows you to block your sword same way you can do on 1.8.9. I'd also like damage reduction implemented to it so it behaves like it does as well as on 1.8.9 and below.
- Saturation/Regeneration
There's a significant difference between how regen works on legacy and modern combat, as soon as you eat something that fills your hunger bar on legacy combat, your health generates slowly and saturation takes longer time to expire, on the other hand in modern combat, your health regenerates a lot quicker and saturation expires quicker meaning you've got to eat more food if you want to keep regenerating your health.
- Rods
The rods on both combat versions behave way differently compared to each other, I'm not sure if I should've included them in the projectiles category but anyway, in the modern combat version you're unable to stunt your opponent's knockback with the rod making it useless for modes like Build UHC (which exist in /go pvp), which also makes rod-tricking impossible to do. Meanwhile on legacy combat, the rod does stunt your opponent allowing rod-tricking.
- Camera Flinching
Lastly, I'd like to talk about the damage tilt on modern combat, which I think quite a lot of people find irritating, which sure you can remove with NoHurtCam on lunar or whichever mod similar to it on a different client, but I'd like the original feel of the legacy combat tilt which doesn't shake the camera as much.
-------------------------------------
2. Support Animatium
There's a mod called "animatium" (
https://modrinth.com/mod/animatium) that improves the animations of sword-blocking so it feels the same way as on 1.7.10 and I think there's more than it that the mod adds that I'm unsure of much, all the changes are visual and don't affect gameplay at all same way. I think it should be encouraged to use along with the improvement of legacy combat on the server. Also the addition of the mod to the server itself allows the server to enable some features that enhance gameplay, such as removing the swing miss penalty, allowing all your hits to register with zero miss penalty such as on 1.7.10 (even 1.8.9 has a minimal swing miss penalty which reduces the effectiveness of "always spamming" melee combos slightly).
-------------------------------------
The changes to combat would massively improve the PvP experience on the server, and would make it more balanced as currently, you can already spam click but the majority of mechanics work as they do on modern combat, and I personally don't like it that way, like if you're already going to allow spam clicking why not make the combat feel entirely like it does on older versions? . Give it a shot, might as well make a vote about it and see what the rest of the server thinks.
Thanks for reading :)
Kind regards,
volaku.