To improve the experience for new players and help them compete with older players who have already built up significant wealth, I suggest introducing a temporary sell multiplier for new players during their first 7 days on the server.
This multiplier would:
Only apply to money earned through selling items (e.g., shop sales, auto-sell, etc.).
Not apply to points, ensuring that competitive progression remains fair and skill-based.
Help new players catch up economically and stay motivated to keep playing.
Create a more welcoming and balanced start for fresh players without disrupting the economy for veterans.
This would provide a fair boost and reduce the gap between newcomers and long-time players, ultimately improving player retention and overall server balance.
#11949 - Status: open
1 week ago by Ha_Rsh for General