Economy. something we all on extremecraft LOVE! which is for some even the main reason we play extremecraft! but the ECO is not something everyone is happy with. at least? from i see? almost none is happy with the current ECO.
Players understand some farms need to be nerfed, decreased of value or become more starter friendly. therefore a cycle? is not a bad option! so what is it that people DO NOT like? the fact that other stuff players farm? can't even be sold. beceause of this it also means spawners are useless and farms with harvesters are just way to insane.
For example!
The shop rotation stays! and cycles every 2 weeks. where 1 week without the right cycle sugarcane will be worth 1.5$ on the cycle? it may increase price of 5$ (for example) the multiplier is to decide all the way up to the owner and admins, but i advice not too high. since high values? makes it feel like the eco is broken.
overall prices of all items in any mode should be decreased -10x, instead of making cactus for example 50$ to sell? make it 5$ to sell.
(for players nothing will change, its just that prices will be lower and more stable. therefore the price in the shop like spawners might actually become usefull in the future and NOT too cheap!)
#11938 - Status: open
1 week ago by stealself for Improvements