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OPFactions v2 - Suggestions

Bla Bla Bla Welcome to OpFactions v2.0 -Suggestiosn, lets just get into this.

Suggestions:

1) /f mute:
What does it do? Basically mutes a player from a channel related to the factions plugin(Allies, Faction, Truces), how does it work? /f mute <player> <chat-channel> <time>, just suggesting this because I've faced issues where some players from the faction could act offensively towards truces/faction members leading into misleading flame wars.
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2) Ability to buy /fix all in the shop (just for once per purchase) with in-game money for about 750k to 1.5 mil. (seems fair to be honest)
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3) /f ignore:
Just as a /f mute, while some members might not see what someone is saying as offensive or rude, you could. Having the /f ignore command would lead to less wars. How does it work? /f ignore <player> <reason>. Why is there a <reason>? Well some players might actually be offensive but some people would ignore it even if someone is offended, so the reason could be sent to the faction leader, when reaching a certain amount of ignores would auto mute the player
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4) Whenever a player leaves or gets kicked from a faction, his homes and previous locations can be removed. It's just annoying when a player gets kicked and starts teleport people to bases.
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5)Special join/leave messages:
Adding special join/leave messages for the faction members, that plays a sound and a different join/leave message. This shall help since i never realize it until 10 mins after they left.
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6) Ability to toggle chat-channels on/off:
Since sometimes truces/allies prefer using /f c t or /f c a for chatting to their own faction, being able to toggle that chat would be less Spammy. (This is also the silly reason i suggested /f mute and /f ignore)
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7) Envoy crates:
What these basically are crates but less op and spawn in the warzone randomly around the map, it adds more competition and fun!
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#1127 - Status: accepted

6 years ago by dmcplayer for GameModes

Answer: Accepted

Accepted.

6 years ago by Dieu