Hey "Staff team",
I have to express my disappointment with the new spawner update. Limiting spawners to 50,000 spawns and requiring shard refills feels like a huge inconvenience, particularly for players who have spent considerable time building large spawner farms. It feels like all that effort has been wasted. Plus, needing shards from mining minerals and souls—mostly obtained from soul farms that rely on spawners—will only make the grind more unbearable. Players with bigger setups will struggle to keep up, and this could seriously damage the in-game economy.
If the intention was to bring balance, this doesn’t seem to be the right way. Spawner farms are a key part of progression in the game and far more effective than cactus farms. With these restrictions, spawners might as well be removed entirely, because what’s the point if they’re so limited? It feels like we’re being penalized for playing the game as we enjoy it.
Honestly, this update needs to be reversed. While I understand that updates are sometimes necessary, this one is causing more problems than benefits. Many of us are frustrated, and it’s hurting the overall experience. Please reconsider. There has to be a better approach than making spawners practically unusable. Either restore their previous functionality or remove them completely, because this compromise just isn't working.
#11260 - Status: closed
7 months ago by Nido23 for Improvements