Hey "Staff team",
I’ve got to say, this new spawner update is really disappointing. Limiting spawners to 50k spawns and requiring refills with shards? It’s a massive inconvenience, especially for players who’ve invested time and effort in building large spawner farms. It feels like all that work has been thrown out the window. And using shards from mining minerals and souls obtained mainly from soul farms which NEED SPAWNERS? That’s only going to make the grind even worse. Players with big setups won’t be able to keep pace, and it’s going to wreck the economy.
If the goal was balance, this definitely isn’t the way to achieve it. Spawner farms are a major source of advancing in the game which is way better than cactus farms. With this change, you might as well remove spawners entirely, because what’s the point of keeping them if they’re so restricted? It feels like we’re being punished for playing the game the way we like.
Honestly, this update needs to be rolled back. I understand that changes are sometimes necessary, but this one is doing more harm than good. A lot of us are frustrated, and it’s not improving the server experience at all. Please reconsider. There has to be a better solution than making spawners practically useless. Either restore them to their previous functionality or remove them altogether, because this midway thing is just not working.
#11259 - Status: closed
7 months ago by RedIsProud for Improvements